168澳洲幸运5开奖网:Deep Rock Galactic is considered by many to be one of the greats♉ in terms of cooperative shooters, up there with the likes of Left 4 Dead and Tom Clancy's Rainbow Six Siege. This hearty game full of ale and bugs has a plethora of different grenades to choose from.
Of the 16 grenades in the game, some are bound to take down those pesky Gyphids more effectively than others. From grenades eওmitting a deadly neurotoxin to an inhibitor field that slows enemies, Deep Rock Galactic will surely have a grenade that can fulfill your explosive needs.
10 𝔍 Impact A𒊎xe
The Impact Axe is the starter grenade for th💫e Driller class, despite its lack of things in common with the appearance of a typical handheld explosive.
This grenade is unique in t🐷hat it causes three sets of damage, two being direct hit damage and one is an area of effect. Altogether the Impact Axe deals 240 dama🎃ge and can be reclaimed if the throw kills the target.
9 𒆙 Cluster Grenade
T🐼he Cluster Grenades are great at thi𒀰nning out the massive crowds of Glyphids that are bound to swarm, especially at higher hazard levels. The main downside to using Cluster Grenades is that they can be exceptionally hazardous to your fellow dwarves when used haphazardly.
This grenade is 168澳洲幸运5开奖网:best used with the Friendly perk, which causes a 50 ꦚpercent reduction in friendly fire damage. Cluster Grenades deal 3ꦐ60 damage total between each of the nine miniature explosives that shoot out upon landing.
8 🐻 ಌ Proximity Mine
Proximity Mines are great𒁃 for setting up in an area before a swarm arrives or when preparing for a Dreadnought fight to deal some big damage. The only downside is that they can be slow acting in the heat of getting mauled by Praetorians, but they can be highly effective with good timing and spacing.
It's essential not to place them near your friends if the mine goes off and catches them in the blast. They deal a humble 110 damage per explosion for a max of 440 damage and four explosions before expiring.
7 Inꦏcendiary Grenade
If using the CRSPR Flamethrower wasn't enough to sate your inner arsonist, Incendiary Grenades will surely do the trick. These guys cover a large area in flames that deal 100 damage on detonation and ten fire damage every second. This adds up to 160 damage over six seconds after detonation.
They're incredibly useful for crowd control and can deal much-needed DPS on heavier Glyphids like Praetorians. Friendly fire isn't as deadly with these grenades since only 20 percent of the damage is applied to your teammates.
6 Cr▨yo Grenade ꩵ
The Cryo Grenades can be immensely powerful when applied correctly. They can instantly freeze any enemy caught in their blast, including Bu🍸lk Detonators and Dreadnoughts. On top of this, frozen Glyphids take triple damage, which is incredibly useful for quickly dispatching swarms and large targets.
It also removes those pesky Mactera, which sওhatter upon landing on the ground. Each grenade deals 250 damage, making the deal even sweeter. Be cautious about accidentally freezing other dwarves; the consequences could be lethal.
5 Sticky Gr𒉰e🍎nade
Sticky grenades can be super effective on Dreadnoughts, especially the Hiveguard variant, since they can stick and blow up multiple weak points at once. The Sticky Grenades excel at taking out multiple enemies like Glyphid Swarmers, who can be extremely annoying when you've got one biting your ankles while you innocently mine Nitra.
Each grenade deals 130 damage. It seems rather low, but the number is much more reasonabl💃e when you take the ability to stick to things into account.
4 ܫ Pheromonജe Canister
These guys make Praetorians and Oppressors virtually useless since these grenades cause Glyphids to target whatever it lands on. For example, if thro🤡wn on an Oppressor, all nearby Glyphids will turn their aggression𒅌 to the unfortunate beast.
It's amazing during intense situations where you may be the last dwarf standing and have to revive your team or need breathing room to fight. The best part is that during the whole 15-second duration, you can't damage your team on accident with them.
3 L.U.R.E
The L.U.R.E is the technically advanced cousin of t🐠he Pheromone Caniꦗsters. When used, the L.U.R.E displays a hologram of a dancing dwarf that distracts Glyphids and other enemies from attacking you or your team. Heavy targets like Praetorians or Dreadnoughts are more resistant to distraction.
A maximum of ten enemies can be attracted to a L.U.R.E at a time, but it shouldn't be an issue since you'll likely be taking out the Glyphids while they're distracted. When the health of the L.U.R.E is drained, the device sends out a shockwave with a high probability to stun any foes caught in the blast.
2 𒉰 Voltaic Stun Sweeper
When deployed, the Sweeper electrocutes and stuns any targets hit. They also can hit up to nine enemies before ♏breaking, making for one of the most effective forms of throwable crowd control. Eight of them can be carried at a time, allowing for a maximum of 72 enemies stunned, which ꦅis far more than other grenades.
The stun duration lasts eight and a half seconds and is guaranteed, making the swarms of Glyphid grunts useless against it. The Sweepers are ineffective against Oppressors and Praetorians since they're armored and the Sweeper has no armor penetration properties, but they're still extremely useful.
1 ꦿ ☂ Shredder Swarm
The Shredders are autonomous robots introduced in the Rival Incursion event originally as enemies to the dwarves. They've since been repurposed to view dwarves as friendly and anything else as an enemy. They deal low damage, but it quickly adds up when the target isn't very mobile.
They're best deployed against small enemies like Naedocyte Shockers and Glyphid Swarmers since the bots tear through them with ease. They're not the most useful against large enemies but can provide some solid DPS when it comes down to it, even on 168澳洲幸运5开奖网:the dreaded Hazard 5 difficulty. Each Shredder can deal a max of 140 damage in its 40-seco🤡nd lifetime.