I’m over 60 hours deep into 168澳洲幸运5开奖网:Death Stranding 2: On The Beach now. After wrapping up the playthrough for my review - 🦩168澳洲幸运5开奖网:which you should definitely read,💦 by the way - I embarked on a brave new journey into the post-game with the goal of reaching five stars with every singlꦅe porter.
Thanks to an endgame which allows you to activate a new feature that lessens the risk of major BT e🔯ncounters and decreasing their appearances once you’ve already bested them, Death Stranding 2 allows you to carry out deliveries across its open world with eas♉e. It’s a blast even as you’re transporting an enti❀re truckload of cargo across a mountain range or sneaking into an enemy outpost to steal valuable resources to restore a nearby road.
What stands out most as I spend more time with Kojima Production’s sequel, however, is that it is far more than just ab🥀out delivering packages. Sure, there’s no shortage of walking about the place in order to complete your objectives, but derogatively describing it as nothing more than a ‘walking simulator’ sells one of the most inventive triple-A games in recent years very, very short.
Death Stranding 2: On The Beach Is The Most Inventive Game Of The Year
Hideo Kojima has always been great at introducing a relatively simple concept and then doing everything in his power to expand upon it. With 168澳洲幸运5开奖网:Metal Gear Solid, that was the mantra of ‘tactical espionage action’, which would remain a tagline for the series right up until he bid it farewell. So long as you were sneaking around performing acts of careful stealth with some action thrown❀ in, the games could go anywhere and do anything. And they did. There is so much character and charm to Metal Gear Solid where inventiveness exists at the very core of their existence. Even after just two games, I’d say the same about Death Stranding.
Core gameplay revolves around taking on an order, preparing your cargo and crafting an assortment of items, all before setting off on a long jaunt across the open world. Get there fast and with minimal damage to packages, and you’ll earn a higher rank, more likes, and more. If you’re a good courier, you’ll be rewarded for ൲it. If you were performing such tasks in a nondescript suburb with nothing interesti✅ng linking them together I’d accept your empty walking simulator argument, but Death Stranding 2 constantly exists in defiance.
Delivering cargo is the foundation of this experience, and it’s the way Kojima Productions is willing to subvert everything we expect from it that shines so brightly. A simple mission could be💖 interrupted by a towering mountain that needs to be ascended, only made possible with intense preparation or leaning on resources left behind by fellow porters. Or you could leave behind all of your precious cargo in order to navigate a patch of desert dominated by undead creatures ready and waiting to claim your soul. Anything can happen on a delivery, whether I decide to navigate the world on-foot or within the relative safety of my tri-cruiser.
That’s without making mention of the countless distractions that tend to surface, along with endlessly bizarre ways you’re invited to interact with the game world. I can’t think of anything in the modern gaming landscape that can go from nail-biting survival horror to an emotional cutscene to slapstick comedy in a matter of minutes and pull al💃l of them off w🥀ith ease.
If Death Stranding 2 Is A Walking Simulator, It’s The Best One Ever Made
Besides, in order to claim Death Stranding 2 is a walking simulator, you first need to look at what that original definition means and how it has evolved. One of the first of the genre that comes to mind is Gone Home, which has t💧he player slowly exploring a small location where they interact with objects to progress a particular narrative. There is no room for mechanical experimentation or player agency when the path has already been decided. What Remains of Edith Finch, Firewatch, and Everybody’s Gone To The Rapture are other high watermarks of the genre, and all excellent games in their own right. You can call them walking simulators if you like, but I’d rather describe them as linear, yet compelling narrative adventures made to s꧑end us on a very specific emotional journey.
Death Stranding 2 takes us on such a pilgrimage, yet it simultaneously offers a bold level of unpredictability and freedom that positions it in an entirel♛y different echelon. You could make your way through it by walking and doing nothing else, but that spits in the face of its myriad accomplishments. You can hop on a coffin surfboard and cruise across the desert with a tranquiliser rifle in hand ready to capture albino kangaroos, or embark on a perilous trek to the highest mountain merely to take amazing pictures to post on the game’s fictional social media platform. It’s ridiculous, but so inventive and unexpected that throwing a derogatory term for games ⛎that dare tell linear stories only makes you sound ignorant.
You could make a stronger argument for the original game being a walking simulator with its far less forgiving difficulty and our unfamiliarity with such a bizarre gameplay formula. But in the sequel, it’s able to take this idea of delivering packages, fighting ghosts, and conꦰnecting a broken world only to turn it into something entirely different. A compellingl🅺y absurd journey that asks big questions while trusting players to find the answers. It’s more than a simulator where all you do is move forward and wait for the pieces to fall into place.

























168澳洲幸运5开奖网: Deaಞth Stranding 2: On the Beach
- Released
- June 26, 2025
- ESRB
- ꦗ Matur🐲e 17+ // Violence, Blood and Gore, Partial Nudity, Strong Language
- Developer(s)
- 168澳洲幸运5开奖网:Kojima Productions
- Publisher(s)
- Sony Interactive Entert🔜ainment
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