It’s no secret that 168澳洲幸运5开奖网:Kojima Productions’ 168澳洲幸运5开奖网:Death Stranding and its sequel, 168澳洲幸运5开奖网:On The Beach, are pretty damn strange. Both games present an otherworldly reality, with catastrophes and dangers like nothing we’ve ever seen before. They can also be a little confusing at times, but Death Stranding 2 does a much bett😼er job than its predecessor of keeping 🐻things coherent while ♑introducing us to new elements with more explanation and possibility for expansion.
Well, mostly. Higgs using an electric guitar as a weapon doesn’t get an explanati𓂃on. It’s just cool, and that’s totally okay.
But we need to talk about the ending. The spectacle, the plot, and simply how incredible an experience it truly is. I probably don’t need to clarify this based on the entire premise of this article, but I will be discussing extensive spoilers for the entire plot of Death Stranding 2: On The Beach, including the ending.
THIS ARTICLE CONTAINS SPOILERS FOR THE PLOT OF DEATH STRANDING 2 & TRIGG🍰ER WARNING FOR SENSITIVE TOPICS
The Shocking Events Of The Early Game
When It Kicks Off, It Kicks Off
So, Death Stranding 2 really pulled a The Last of Us: Part 2 on us, huh? That baby you travelled with for the entire first game (BB-28, or Lou) and is ever-present on all of the artwork for Death Stranding as a core element of t♛he whole concept? Killed off, mere hours into th🤡e game. Oops.
Suffice to say, I was pretty shocked; I’d say I was actually more shocked than I was with The Last of Us 2, because thi🌞s was a baby. Killing adults? Devastating, but not uncommon. Killing dogs? Infinitely more s👍o, and you’re horrible for doing it. But killing off a baby? Wow. You really went there?
We watch as Fragile attem🌞pts to jump out of harm’s way with Lou in her bloody arms, but ultimately fails. Lou lies there helplessly on the ground, crying amidst the fire and chaos, before falling silent and still. At first, I didn’t even think that was possible, and as Sam spoke with Fragile afterward, I slowly came to terms with the fact that Lou had actually just been killed. We then see a sequ🃏ence where Sam has been drinking, before killing himself over and over - the curse of his Repatriate status bringing him back each and every time. It’s a haunting sequence.
After a month of isolation, Sam catches a glimpse of𒈔 Lou’s handprints on the ground, as the child’s BT enters the po♛d from the first game. Sam clings to this immediately, while no other character directly addresses it, with Fragile shushing Sam’s new companion, Dollman, before he brings up the pod in conversation.
The Spectacular Events Of The Game’s Ending
Resolutions And Reveals
For the entirety of Death Stranding ܫ2’s narrative, Sam is dealing with the loss of Lou, still holding onto her pod and taking it with him on each journey, which - you may have guessed - was later revealed to have been empty the whole time. All the while, I was hoping that there wouldn’t be a miracle moment in the final act that brought Lou back - not because I wanted Lou dead, but because I wanted that loss to mean something.
We’ll get back to Lou soon𓂃, but first let’s fast forward to the culmination, about 70 hours in.
I’m not even going to begin trying to explain the majority of this game’s ending because 1) I don’t think my keyboard can survive the word count, and 2) I don’t think I could actually explainܫ much of it even if I wanted to. Do we get to witness a shirtless guitar battle between Norman Reedus and Troy Baker, with the end of the world as the backdrop? Yes. What more do you need?
All I know is that the spectacle here is unlike anything I’ve seen in a video game before. Starting with comets falling from the sky as the horizon is littered with chaos and armies of Ghost Mechs and BTs, all while the gentle piano of Woodkid’s Story of Rainy begins to play out. It was a few minutes before I even moved, standing in place simply watching and listening🌠 as it all began to unfold before me, as if I was actuall🦋y witnessing the end of the world in its most beautiful form.
Several sequences later, after fighting a giant crab with an electric guitar (yep), Drawbridge set off for the Beach where Higgs had taken a captured Tomorrow. We arrive in spectacular fashion, as the DHV Magellan goes up against gigantic BTs in direct combat, with the player watching🗹 it zip around the air and use its artillery to bring down countless flying enemies. The ship then places itself as the head of one of thos🌊e giants, before pulling out some close combat maneuvers, like something out of Attack on Titan or Pacific Rim. That’s one hell of a ship.
Games can do scale incredibly well, like God of War’s own Jormungandr, but this was something else. We run a⛦long the shore as we🥀 see several giants clashing in the background, and face down the Samurai Ghost Mech in a katana vs. guitar showdown, mirroring the violence unfolding directly alongside us. Then, we begin our final battle with Higgs.
This is dramatic and cool for the sake of bei♐ng cool, but it’s the narrative that unfolds that really hits hard. It’s revealed that Fragile has been dead for most of the game — only lingering through the time distortions of the Beach — as a result of her attempts to jump Lou to safety at the beginning of the story. There are then a few more cutscenes to clear up the memories of Niel Vana, and some teases about Lou’s fate - along with the giant version of Lou that s𓂃hows up to eat Higgs, who had just broken out into song, for some reason. It’s all very Kojima, needless to say.
For a moment, I💟 was worried Lou would just be alive somehow, Palpatine-ing back into our lives, but Sam’s hopes were quickly dashed after waking from a peaceful dream in which his child is alive and well. After all that, it’s then revealed that Fragile actually left Lou in the realm of the dead - or rather, unknowingly, Niel Vana’s Beach, where💎 he worked to keep her safe. Time works differently on the Beach, but Lou grew up to become Tomorrow, before exiting this Beach along with Sam earlier in the game, with neither knowing the identity or history of themselves.
So, Lou 💎did die in the sense that Fragile left her in the realm of the dead, on the Beach, only for her to return as a fully-fledged adult, with powerful abilities as the child of a DOOMs sufferer and Repatriate.
To me, Lou’s death wasn’t solved - it still happened, and the pain came with it, but we don’t get the ꦍmiraculous return✱ of the baby; instead, we get the complex return of Lou grown up, altered by the Beach, and powerful in her own right.
We’re then treated to a final shot of Tomorrow - or Louise - a little older, geared up in a Porter uniform, ready to step forward into a new Plate Gate. We’ll likely follow along as Tomorrow in Death Stranding 3, and wherever tha🅘t gate takes us, I know I’ll probably still be processing the grand events of thꦛis finale, entirely unprepared for what might be waiting for us on the other side.

























168澳洲幸运5开奖网:🎀 Death Stranding 2: On the Beach
- Released
- June 26, 2025
- ESRB
- 𓂃 Mature 17+ // Violence, Blood and Gore, Partial Nudity, Strong Language
- Developer(s)
- 168澳洲幸运5开奖网:Kojima Productions
- Publisher(s)
- ღ 🎃 Sony Interactive Entertainment
Your comment has not been saved