In Darksiders 3,🤪 there are Enhancements for your weapon that grant two effects: a passive and an active. Each Enhancement has Angelic and Demonic paths. These upgrades can be implemented by bringing artifacts to Ulthane the Black Hammer.
There are limited resources in the game, enough to only make six fully upgraded Enhancements, so it's important to make the right decision. Naturally, the Enhancements are very build-dependent and might also feel different depending on the gameplay mode.
12 Fortune
Fortune is an Enhancement that centers around the potency of consumable items. There are a couple of reasons why this Enhancement is placed this low in the ranking. The sheer nature of the game, in both its forms, encourages getting be꧟tter. As such, from an upgrade standpoint, reliance on consumables is a misplaced investment. Moreover, it doesn’t affect the potency of every restorative.
The Enhancement’s other effect spawns more Lurchers upon killing an enemy. It’s a skill not without its uses but it's quite limited and is bound to become a waste of a slot in the late-game. considering the limited amount of upgrade materials.
11 Marauder
Considering the world is undergoing an Apocalypse in Darksiders 3, Marauder is a setting-appropriate Enhancement. In terms of its effect, Marauder is similar to Fortune in most respects — it’s a farming Enhancement that increases item drop chances. Whether those items will actually be useful is a roll of the dice, though. Quite often, however, the items will be sold to Fury's companion Vulgrim, who he doesn't necessarily compare to the Watcher from the first game, but it's hard to measure up against the 168澳洲幸运5开奖网:iconic voice of Mark Hamill.
The Enhancement has a second effect tha🐟t triggers when using the weapon&♚rsquo;s Hollow. This will occasionally spawn additional Health Lurchers. While not a bad skill, there are plenty that deserve to take this slot more.
10 Fafnir
Fafnir is arguably the riskiest Enhancement in Darksiders 3 as it's directly linked to the number of Souls Fury has on hand. The Soulsian approach to gameplay makes Souls a precious resource, and while any veteran will say that one should stop worrying about them and focus on getting good, overcoming the Soul counter’s psychological pressure isn’t easy. If, however, you are the kind of player who laughs in the face of pressure and have the skills to back it up, then you’ll be rewarded with up to +1.5% damage for every 2,000 Souls.
Fafnir’s other effect reflects between 50 and 100 percent of the damage received back at the offender. On paper, it sounds quite powerful, but it's counterintuitive to the core gameplay idea that teaches the player to dodge and roll, making tactical disengages and looking for an opening.
9 Enoch
Enoch is a strong Enhancement that adds additional damage when based on HP, but it's also somewhat unbalanced. Using the Enhancement to its full potential means staying under that 25 percent HP threshold at all times. There are two sides to the argument that stem from the same place: over two-thirds of the enemies will one-shot a standard Fury build.
- Pro argument – If Fury dies in one hit anyway, why not live on the edge and gain additional damage?
- Counter argument – Yes true, but these one-shots are what make getting to that 25 percent sweet spot after Fury dies tricky.
Enoch’s other effect increases the accumulation of Havoc that allows Fury to transform into her Havoc form. Standard attacks sans Enoch will replenish Havoc anyway — the Enhancement just makes it faster, meaning entering the form♈ is more frequent🍰. However, Enoch isn’t the sole Enhancement that impacts the Havoc Form, which makes Enoch’s utility very dependent on individual playstyle.
8 Leviathan
Having talked about two Enhancements that are very risky, now 🅷it’s time for something completely different. Leviathan takes the best aspects of the Marauder and Fortune Enhancements to create something more immediately viable. Leviathan is an Enhancement that’s quite safe: when equipped, it grants passive HP regeneration per minute, which can effortlessly carry you through the entirety of the mid-game without any problems.
The second ability from its a🙈ctive state will generate between 3 and 15 additional Lurchers spawning when breaking an object. Lurchers are the gam꧃e’s equivalent of Soul Clumps. The Enhancement can be bought from Vulgrim for 5,000 Souls.
7 Fortifier
The very first Enhancement found in the game lands squarely in the middle of this ranking. This isn’t a bad thing, as it means it’s a good first Enhancement that’s well-balanced. Fortifier unsurprisingly makes Fury tankier — or rather more 𓆏⭕survivable — by granting her between 5 and 18 percent additional HP.
Fortifier’s bread and butter is its second ability. When activated Fury will deal up 15 percent additional damage of both the Arcane and Physical varieties. As it's quite a balanced Enhancement that isn’t too gimmicky, it pairs well with any of the weapons in Fury’s extensive arsenal of punishment.
6 Rage
Rage’s usefulness as an Enhancement isn’t immediately apparent, but it’s hard to recant it once you get a feeling for it. Its effect grants you a higher yield from the yꦡellow Wrath Lurchers. When the Wrath bar is filled up. it can be used to unleash a devastating area of effect attack to clear the air.
The second effect is also tied to the Wrath resource (not to be confused with the Wrath boss). When activated, there is a🌌 5 to 25 percent chance that each of Fury’s attacks will spawn a Wrath Lurcher, meaning the two effects compound on eac🍨h other. Add to that the fact that the Wrath bar fills up when Fury attacks with Scorn, and you will continuously be using finishers.
5 Azazel
Azazel is a sibling Enhancement to Rage. It does a lot of what Rage does, but better. Azazel’s passive ability regenerates between 6 and 18 Wrath per minute. This doesn’t seem like too much actually, so why is it better? Well, it's because Azazel’s active ability generates between 5 and 25 percent Wrath per hit, depending on the upgrade level and path. Now that’s nothing to scoff at.
Having both Azazel and Rage will make most swarms of mooks into a non-issue. To effectively generate Wrath, it's advisable to equip the Edge of Scorn weapon, as it’s a combo-reliant weapon.
4 Chaos
Depending on who you ask, Chaos can be considered the best Enhancement in the game, which is a substantiated 🍷claim. Chaos grants lifesteal that procs 0.5 to 2.5 p🎉ercent on hit. A fast weapon with a Chaos Enhancement will quickly replenish Fury’s health back to full.
The secondary skill improves Fury’s Havoc form by extending its duration. Havoc form actually isn’t everyone’s cup of tea as some find it underpowered. The form’s intended effect is to push Fury to her limits and make her temporarily her most powerful self, so to truly mak🤪e the best use of tܫhe Havoc form, an Arcane build is the way to go.
3 Obscurus
The Obscurus Enhancement should be a part of any build in the game, whether Arcane or Physical. The main draw of Obscurus is the extension of the invincibility period while performing an evasive maneuver. Depending on the upgrade level and path, the invincibility frames can increase from 8 to 25 percent. Such a massive upgrade wღill make Fury&rsq🐼uo;s journey that much simpler.
The second effect of Obscurus is an increased rate of Havoc generation with every hit. Paired with the 168澳洲幸运5开奖网:Abyssal Armor, the best armor set in the game, Fury will be unstoppable.