168澳洲幸运5开奖网:Dark Souls is a comforting game. Maybe not on the surface - still regarded as one of the hardest games ever made, it is unforgiving wiꦺth the endless hordes of monsters it throws at you, expecting your undead husk of an avatar to rise from their cell and conquer odds that seem impossible. You start from the bottom and rise 🙈to the top, but only through hours of unimaginable hardship. Despite its daunting world, however, there is always a chance to take stock and relax, safe in the knowledge that you can’t be harmed next to a bonfire.
Bonfires in Dark Souls are little more than an evolution of the traditional save point; a sanctuary where the player can restore t🌜heir health, stock up on resources, and take a few seconds🦩 to figure out where exactly they want to go next. In Dark Souls, a bonfire isn’t just a means to save and turn the game off, though, it is a physical manifestation of relief. A sign that you are safe to catch your breath and celebrate that you’ve managed to make it this far.
Relight My (Bon)fire, Dark Souls Is My Only Desire
168澳洲幸运5开奖网:FromSoftware’s masterpiece is a descent into madness. You begin in the relative safety of the Undead Burg, but even this quaint place is filled with strange monsters or fellow adventurers with awfully unscrupulous motivations. Everyone talks to you in riddl🀅es, so it is your responsibility to parse through the nonsense and make decisions that feel correct. If they aren’t, you will soon face the consequences, but this never discounts the safety of a glinting bonfire. You can even see spectres of 🐈other players occasionally resting like you are, a reminder that while they might be in a distant dimension, you aren’t in this alone.
You don’t unlock fast travel in Dark Souls until the final act, so 𓆏bonfires are the only means of refuge players have in the entire game. A𝔍fter venturing down into the worst parts of Lordran, I knew that my only option was to turn back and face all the horrors I’d just conquered, or to keep moving forward into the unknown.
There was no telling when I would hit a boss or if the journey would even be worthwhile, but it’s not like I had a choice. This process turns bonfires into bastiꦇons of hope, a distant light that shines evermore even if everything else in this grim world has surrendered to darkness. I know that, within its splendour, I am protected, even if surrendering to its comfort will only serve to reawaken the creatures I had just vanquished.
Bonfires as a mechanic have been built upon ever since, becoming a staple in the action RPG genre, as well as the Soulslike more specifically. FromSoftware has ౠiterated upon them too, giving them different names and purposes in the likes of Bloodborne, Elden Ring, or Sekiro. But their role as a sanctuary remains the same, a place to take stock of the hardship ahead before forging onward. The med🌊ium had been looking for a way to evolve beyond the need for save points for a long time, but instead of opting for autosaves, FromSoftware folds its very existence into the narrative framework of each world it creates.
168澳洲幸运5开奖网:Stellar Blade is the same, and I adore the comfort its mixture of lawn chairs, vending machines, and record players adds to an Earth that is otherwise devoid of life. Exactly why they operate in this way and monsters aren’t able to step inside their boundaries is never explained, but it doesn’t need to be for it to matter. Just look at Bonfires: they are now a representation of Dark Souls with little🅷 distinct lore tying them to the realms or Lordran. Eve is similar, and never questions why she is suddenly able to restock health potions and buy new outfits in the midst of a warzone. She just does, and I love that.
How Bonfires Have Changed In Video Games Over The Years
Elden Ring and Bloodborne take the conceꦚpt of a Bonfire further with an ethereal hub world where key characters and mechanics reside, emphasising the idea of bonfires being a place where you are not only safe, but can teleport away from danger at a moment’s notice.
Yet it subverts this element of solitude by making you feel constantly on edge, like the other wayward souls who call places like the Roundtable Hold home are in it for themselves, and won’t hesitate to stab you in the back when you least expect it. Making a decision and then returning to find a beloved NPC murdered in cold blood will stay with me forever, while you are never sure if the Hunter’s Dream is slowly but surely shifting into a morbid nightmare. FromSoftware is the master of unease, andꦍ even in places where you are meant to feel untouchable, it’s hard not to feel a knife held coldly against your throat.
Stellar Blade doesn’t take♔ things that far, which is a shame, but it does allow conversations to unfold between key characters, giving them more p﷽ersonality and providing its otherwise generic world with a sense of place I’m coming to admire. Its mixture of soothing music and essential amenities also helps in turning these temporary shelters into homes amidst plains of devastation.
This all started with bonfires, and iಞf you ever stumble across a glorified save point in a game which acts as a means to rest, respawn enemies, and envelop yourself further in a virtual world, chances are you have Dark Souls to thank.






168澳洲幸运5开奖网: Dark Souls
- Top Critic Avg: 84/100 Critics Rec: 88%
- Released
- September 22, 2011
- ESRB
- M for ꦆMature: Blood and Gore, Partial Nudity, Violence
- Developer(s)
- 🃏 From So♔ftware
- Publisher(s)
- Namco Bandai 🤡
- Engine
- Havok
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