Like many other tabletop roleplaying games, 168澳洲幸运5开奖网:Daggerheart has a unique combat system that's meant to help elevate the storytelling of your adventuring party. If you're used to playing in systems like fifth edition Dungeons & Dr𓂃agons, you're likely to find a lot of similarities between combat🐲 systems as well as differences.

Related
168澳洲幸运5开奖网: Daggerheart: How To Level Up

Need help leveling up your player character🔯 in Daggerheart? This guide has you covered.

If you're wondering where to start, either as a player or as a GM, this guide has you covered. We're going to break down everythꦏing about Daggerheart's combat system, from attack rolls, damage, spells, and so much more. Here's ever💃ything you need to know about combat in Daggerheart.

When Does Combat Start?

A Ranger readies their bow with their Tiger companion behind them from the TTRPG Daggerheart.
Daggerheart Ranger via Darrington Press/Daggerheart

In Daggerheart, combat starts whenever any PC or adversary attacks another.

Unlike some other TTRPGs, like Dungeons & Dragons, there is no call for initiative or turn order.

Additionally, combat in Daggerheart doesn't have limitations on actions or moves. Rather, Dagg♊erheart uses something🅘 called 'the spotlight.'

As players fight adversaries, players and the GM take turns in 'the spotlight,' either highlighting something a P𓆉C is doing, or something ✨an adversary is doing.

If your table prefers more structured play, you can use a 'spotlight tracker' and limit the number of actions each PC can take to three.ꦯ

As combat progresses, players pass the spotlight back and forth to one another and the GM. Furthermore, the 🐻GM can spend 𝔍Fear to spotlight additional adversaries.

Combat then resolves as it normally would in other TTRPGs, when either the PCs or the adversaries are succe🔯ssful in their endeavor.

How Combat Works

A clank attacking a fungril character in Daggerheart.
Fungril Attack via Darrington Press

When it comes to using combat in Daggerheart as a player, there are a few key elements that you need to understand to be successful.

  1. How To Attack
  2. How To Calculate Damage
  3. How To Take Damage
  4. How To Move

When in combat with adversaries, you'll take turns within the spotlight, and make regular Trait Rolls, Attack Rolls, Spellcast Rolls, and then calculate damage.

How To Attack

A goblin warrior fighting and twirling in combat in Daggerheart.
Goblin Warrior via Darrington Press

When you attack an adversary in Daggerheart, you'll use one of the following methods:

  • Attack With A Physical Weapon
  • Attack With A Magical Weapon
  • Make An Unarmed Attack
  • Make A Spellcast Roll

Whenever you make an attack with a physical or magical weapon, you will make an Attack Roll by rolling your Duality Dice.

Remember, on Attack Rolls, you still gain Hope or grant the GM Fear based on the results of your Hope and Fear dice.

When you do so, you add modifiers based on the following:

If your roll meets or exceeds your adversary's Evasion score, the attack hits, and you may then calculate damage.

When adversaries attack you, they are trying to meet or exceed your Evasion score, so keep this in mind when charging♍ into battle.

In addition to standard Attack Rolls, you may also make an Unarmed Attack, in which case, you use your Strength or Finesse Trait for the roll.

Lastly, you may make a Spellcast Roll, which functions much like a normal Attack Roll. Simply roll your Hope and Fear dice and add relevant modifiers, using your Spellcast𝐆🌳 Trait for your main modifier rather than a weapon trait.

However, when casting a spell, any rules on the Spell Card supersede normal Action Roll rules, so pay attention to what your Domain Cards say.

How To Calculate Damage

A half-clank half-drakona hybrid character in Daggerheart.
Half-Clank, Half-Drakona via Darrington Press

When you successfully attack an adversary, you then get to calculate damage.

To do this, you will roll various dice; the type of which and the amount rolled are determined by two factors:

  1. Weapon/Spell Damage Die
  2. Player Proficiency

If you hit with an attack with a magical or physical weapon, refer to that weapon's statistics to see what kind of damage die you will use.

Physical and magical weapons deal physical and magical damage, respecti🥂vely, which various adversaries can have resistance or immunity to.

Once you've determined the die type, you roll a number of said dice by following the following formula:

  • Number of Damage Dice Rolled = Player Proficiency

So, for example, if your player proficiency is two, and your damage die is a d8, you will roll 2d8 on a successful attack roll.

If a weapon or ability has a damage modifier in its stat block, you only add the modifier once to the total of the dice rolled. Proficiency has no bearing.

For Spellcast Attacks, simply follow the rules on the Spell Card to determine the damage you roll.

If a Spell Card says you roll damage with your Proficiency, that means you will use the same Proficiency Dice formula listed above to determine damage.

If your character succeeds on an Unarmed Strike, the damage for the attack is a d4 using your Proficiency.

Additionally, if your attack is a critical success, your attack deals extra damage. Hereꦓ's the formula for calculating criꦑtical damage.

  • Crit Damage = Highest Possible Damage Dice Value + Normal Damage Roll

So, for example, if your weapon deals a d8 + 3 physical damage, your Proficiency is two, and you roll a critical success on your attack, the damage would be 16, plus the value of an additional 2d8 rolled, plus three.

How To Take Damage

A wounded warrior in Daggerheart with multiple arrows lodged in them.
Wounded via Darrington Press

In combat in Daggerheart, when adversaries attack you, they are also trying to meet or exceed your evasion score. If they do so, they✱ make a damage roll against you based on their abilities, weapons, and features in the same manner.

Your GM will tell you the result of the damage roll. From there, refer to your Base Damage Thresholds for your armor (which are first calculated at character creati🅰on).

Various conditions, line of sig🍷ht effects, darkness, and more can affect the outcomes of damage and Attack Roll📖s.

From there, based on the result of the damage roll, you will mark HP like so:

Damage Roll

HP Marked

Lower than Minor Damage Threshold

1

Meets Or Exceeds Major Damage Threshold

2

Meets or Exceeds Severe Damage Threshold

3

When you take damage, you may also mark an available Armor Slot (provided you have Armor Score Slots available) to reduce damage by one threshold.

You can only reduce damage in this way once per attack.

If you run out of Armor Slots (determined by the Armor's stat block), you must spend your downtime repairing the armor to use this feature again.

If you mark off all your available HP, you must make what's called a Death Move, potenti🧔ally forcing your PC to pass through the veil of life an꧂d death.

How To Move

A katari warrior fighting a group of enemies in Daggerheart.
Katari Warrior via Darrington Press

In Daggerheart, while you can use a more traditional grid-based system for combat, the game encourages you to use theater of the mind and the following ranges:

In combat, you may move to any location within Close Range in addition to making an Action or Attack Roll.

Sometimes, an effect, attack, or spell will require you to make a Reaction Roll. These function similarly to Action Rolls, but do not generate Hope or Fear.

Typically, you'll make these rolls to avoid damage from an Area of Effect spell or attack, or some other environmental hazard.

If you want to move farther than Close Range, you must forgo an Action or Attack roll and make an Agility Roll to safely move.

Players can also initiate Tag Team rolls or Group Actions while in combat.

In the case of a Group Action, one player takes the lead, gaining modifiers based on their allies' rolls. In the case of a Tag Team Roll, if you both succeed on an attack, you both roll damage and add the totals together.

Related
168澳洲幸运5开奖网: Dagg𓃲erheart: Dua♚lity Dice, Explained

The Duality Dice are one of the most uni🦩que mechanics you'll find in Daggerheart. Here's how they work.

How Combat Works For GMs

A fungril druid player-character in Daggerheart casting a spell.
Fungril Druid via Darrington Press

As a GM running combat in Daggerheart, most of the same principles apply to you when it come♊s to making Attack Rolls, calculating damage,🍌 and movement.

However, there are a few GM-specific things to keep in mind when it comes to running combat; keep these in mind a෴s a GM running 🥂combat for Daggerheart.

For critical successes, a roll of 20 on the d20 is a critical success for the GM, just like in Dungeons & Dragons.

Next
168澳洲幸运5开奖网: D💦aggerheart: How Experiences Work

Experience♓s are one of the most unique aspects of Daggerheart. Here's how to make them and ho♏w they work.