I played 168澳洲幸运5开奖网:Cyberpunk 2077 at launch with little success. While the PC version fared better than those who bought the game, 168澳洲幸运5开奖网:and were refunded, on console, even my 3070 couldn’t keep Night City running at a steady framerate. Normally, I’m not too bothered about that sort of thin𓃲g, but in Cyberpunk, it was a major issue that exacerbated its many problems.
I’m not one for extracting every possible frame out of a game, performance just doesn’t matter that much to me. Once a game is running cleanly at a steady fps – be that 60, or 90, or any number above 30 really – I’m happy. If I can turn on ray tracing and other luxuries, that’s a bonus. I think I’ve got this mindset because I’m a console gamer at heart. I love playܫing on my PC, but sitting on the sofa and choosing between ‘Performance’ or ‘Resolution’ is the dream.

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When the game stutters as much as Cyberpunk 2077 did at launch, though, it presents a bigger problem. Cutscenes looked like slideshows, which hurt my brain so much I skipped them. Cyberpunk is a game reliant on its story – the combat mechanics are alright, but nothing special – and I was skipping a lot of it to protect my eyes. The Trauma Team descended on the Night City high rise like a stop-motion hovercraft,𒉰 and I skipped straight past one of t✨he most interesting parts of the early game.
I suffered through the first few missions, until your car gets ambushed by goons and it all goes compl💖etely belly up. The sequence, which I correctly assumed was intended to be some kind of James Bond-esque car chase, was nigh impossible with how the game was running. I’d shoot an armed goon, only for them to reappear metres from my reticle, delayed by the systems slowing thꦯe game down. I don’t think I’ve ever encountered lag in a single-player game before, but somehow Cyberpunk managed it. I died, I died again, and I uninstalled.
I swore never to play the game again. I’d been burned, and had plenty more titles on my plate. However, I went back on my word. With all the hubbub about ‘Cyberpunk 2.0&꧑rsquo; and the Phantom Liberty DLC, I thought it was at least in my professional interest to check it out. With my comfy sofa in mind and a well-timed sale on the Microsoft Store, I 🔥bought the game on my Xbox, and I haven’t looked back.
🤪It runs like a dream. Don’t get me wrong, this should be standard at release, bu😼t I was braced for the worst. The opening was smooth as butter, and things only improved from there.
Being able to watch cutscenes is, unsurprisingly, a good way to play a game. The Bond car chase was a little disappointing, but the Trauma Team that had arriv🎃ed minutes earlier more than made up for it. Their very existence was everything I wanted from a Cyberpunk story: capitalism, flying cars, and militaristic health serv🅷ices all rolled into one.
I don’t really care for the story about a rockstar living in your head, because it doesn’t really say anything. Or at least, it hasn’t yet. But corporate greed exacerbating the issues with healthcare we already face in 2023? That’s relatable, that’s something I want to understand, that’s something I hope the developers have thought about. The poor person I saved from some kind of gang den had Platinum-level insurance, so the Trauma Team were pointing their rifles in my face within three minutes. But what level of insurance does V have? How do Night City citizens with Bronze insuranc🌃e cope with paying the majority of their medical bills, and presumably waiting far longer for urgent care while they do so?
I’ve progressed further than in my first attempt at playing the game, but not much. Already, my perspective has changed. Rather than abandoning it and categorജising it as a forgettable, failed experience, I’m rooting for Cyberpunk 2077 to succeed. I want it to stick the landing. I want it to explore the problems of a futuristic subscription-based healthcare system. I want to talk to th💃e people it affects and be given the choice to help them out or dismantle the system.
Bruce Sterling famously described the cyberpunk genre as “lowlife and high tech” in his preface to genre co-founder William Gibson’s Burning Chrome. Heck, the name ‘cyberpunk’ 168澳洲幸运5开奖网:comes from this exact thought process.
CD Projekt Red shouldn’t be forgiven the sins of the original release because it created a working game three years later – its awful marketing still dealt in hype rather than truths, the perpetuation of harmful tropes is still shocking, and the fact that the game straight up didn’t run on consoles and had to be removed from stores because of the fact should never be forgotten – but I’m glad I can finally play the game the studio intended to make. It’s still not as revolutionary as the marketing made o🐲ut, but it’s a good RPG that seems to understand the cyberpunk genre, and that’s more credit than I could give it when it f🔯irst released.