168澳洲幸运5开奖网:Phantom Liberty is everything 168澳洲幸运5开奖网:Cyberpunk 2077 was always supposed to be. It is fast becoming cliche to claim 168澳洲幸运5开奖网:CD Projekt Red has finally delivered the RPG it promised us all those years a🌟go. It hasn’t reached that lofty benchmark, but has been reactive to criticism as it fixed bugs, iterated on mechanics, and ate a slice of humblꦰe pie so large it will never be rid of the crumbs. For how robotic the experience used to be, it’s astonishing to play an expansion that feels so human; a fitting testament to the genre it inhabits.
It also arrives at a groundbreaking time for the RPG genre, following in the footsteps of both 168澳洲幸运5开奖网:Starfield and 168澳洲幸运5开奖网:Baldur’s Gate 3. One is a forward-thinking epic that puts player decisions along with deepꦰ, nuanced mechanics at the forefront across a sprawling fantasy open world, while the other is Starfield. Bethesda’s space opera does a lot right and pushes forward the developer’s formula with a lot of meaningful strides, but it remains stuck in the past. It is zombified in ways that its rivals are otherwise filled with life♐, and jumping between all three does it no favours. It doesn’t measure up.

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I’ve always been a fan of Cy💛berpunk 2077’s storytelling. Its dedication to the first-person perspective means you only ever experience things from the eyes of a single individual, making the expression of fellow characters and your own bodily animations so vital when it comes to immersion. You always feel in the moment when selecting dialogue options or interacting with the strange interiors of Night City, the camera’s movements disturbingly lifelike in how it frame subjects and events, obscuring details beyond V’s frame of vision. You make decisions based on the context of your own state of being, not drawing from unknowns. It feels instinctively raw, and nowhere is that more true than in Phantom Liberty.
I tried not to judge new allies and made my mark on Dogtown with that in mind, but they were all f🔴ractured and troubled by their own history, trying to do right in the here and now however they can. I’ve only finished a few missions with Songbird and Solomon Reed, but their relationship is unmistakable, and I already feel like I have become part of it, shaped it. You aren’t an observer or a random person now blessed with a supernatural destiny, you have lived and breathed this society and will forever belong to it. It’s why V slots in so well, and why CD Projekt Red was able to craft such a fantastic standalone story that complements the base game. After dipping back into Starfield for a brief jaunt in NG+, I’m reminded how it just doesn’t have the same pizazz.
While Cyberpunk 2077 doesn’t allow companions to roam the open world with you, it does a better job at making the likes of Judy Alvarez, Panam Palmer, and Solomon Reed into a cast of flawed, lovable characters you root for. We’re encouraged to dish out harsh truths and🅰 offe🔜r valuable advice when the going gets tough, while we’re also there to toast to rare victories in a world that feels all but ripped of its humanity. This makes the moments in which it does surface all the more beautiful, and nowhere is this matched in Starfield’s 1,000 planets as the human race flirts with the final frontier.
My companions can jump on my ship and accompany me wherever I go, but they have little more to say than the same repeated comments and unfolding character arcs that roll out wit🃏h robotic predictability. You can see all the cogs moving beneath the hood, a facade Cyberpunk 2077 does a much better job at hiding. It feels more human, and gives me so many more reasons to actually give a shit.
Even before its highly pub꧋licised comeback and 2.0 update, Cyberpunk 2077 was already walking circles around the competition when it came to cinematic RPG storytelling. CDPR never went far enough in its themes and characters, but the way it presented them was the game’s strongest asset time and time again. It was striking, modern, and immersive - all in service of making the player fee༒l like their choices made a difference.
This isn’t always the case, but it didn’t have to be so long as the conviction was there and that we believed in the꧅ mere presence of an illusion. Starfield doesn’t even manage that, nor does it paint many of its core characters as human beings worth caring about. I find it almost impossible not to compare theᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ two now I’m playing them back to back, and how Bethesda’s formula is further behind its contemporaries than I ever could have imagined.