Yesterday, 168澳洲幸运5开奖网:CD Projekt Red announced that 168澳洲幸运5开奖网:Cyberpunk 2077 is in the early stages of being adapted for live-action. The details are still fuzzy, and the studio hasn't announced whether it will take the form of a movie or TV series (fingers crossed for a movie), but a screenwriter is currently being sought out and the movie/show will be produced by Anonymous Content.
Who knows if it will end up being good? Video game movies and TV have improved lately, with solid adaptations like The Last of Us, Pokemon: Detective Pikachu, Arcane, and Cyberpunk's own animated series Edgerunners. Whether it ascends to the top of Arasaka Tower or crashes into The Badlands, a cinematic adaptation of Night City has a ton of potential. Cyberpunk might even be better suited for live-action than interaction.

꧑Can Video Game Cyberpunk Ever Be As Good As Blade Runner?
Ridley Scott's 1982 masterpiece set the bar and few stori💫es, in any medium, have clearedﷺ it.
I've written before about the ways the cyberpunk genre has struggled to surpass the first movie it ever produced. 168澳洲幸运5开奖网:Blade Runner is 41-years old, but it still remains the aesthetic pinnacle. Nothing looks quite like it, though filmmakers and game developers have imitated its style for decades. It's filled to the brim with indelible images. The oil fields burning as a hover car zooms by overhead. A blue eye reflecting dazzling light. A woman in traditional Japanese garb, blown up on a television screen the size of a skyscraper. A blimp advertising offworld opportunities for would-be colonists. A drenched Rutger Hauer giving the tears in rain monologue. Harrison Ford eating ramen.
But, if you made the Los Angeles of 2019 — the far future at the time of Blade Runner's release — available as an open-world, it's easy to see how you would lose much of what makes the film so special. In Blade Runner, we see what Ridley Scott wants us to see. That allows for those incredibly iconic shots of, say, a hover car zooming past a gigantic, electric Coke billboard. If the Coke billboard is just part of the environment that you drive by on your way to a mission, you lose some of the dynamism and significance of the shot. In the future Blade Runner was predicting, human beings would be insignificant. In a world theoretically designed for them to live in and prosper, they are smaller and much less important than an ad for Coca Cola. A shot that makes the Coke billboard massive and the human element tiny, can communicate that. It’s more difficult if you just see it when you drive by.
But, just as importantly, it’s more difficult for an open-world game to create a consistent mood than it is for a movie. In 168澳洲幸运5开奖网:Red Dead Redemption 2, for example, I might see A꧂rthur have a heart to heart with a nun about coming to terms with his impending death, finish the cut scene, then go do a bank heist. The reactive element that the player injects into an open-world game can make it difficult to experience a coherent story.
The player having control of the camera also makes it harder to communicate story, mood, and message through visuals. You can frame incredible shots in Cyberpunk 2077, but you can also run around and not pay much attention to anything. Cyberpunk, as a genre, is heavy on vibes, and the sequence of shots that make up a feature film or TV show can more effectively convey a vibe than the random series of places a player decides to point the camera. Cyberpunk 2077's biggest flaw, even after the great 168澳洲幸运5开奖网:Phantom Liberty, remains its inability to show you the interiors of any of its impressive buildings. A movie or series gets to be much more selective about what it shows. Instead of having to build a whole city, it can show us a few artfully lit slices of Night City. By showing us less, it can make us feel like we've seen much more.