168澳洲幸运5开奖网:Crash Bandicoot was one of the big gaming mascots of the 1990s, when every studio wanted a character representing the brand. This was also arouꦉnd the time that Hollywood started dipping its toe into the gaming scene, giving us a few fil൲m adaptations that were, at best, so bad that they're good.

Crash was never one of them, but it wasn't for lack of trying. Speaking with , veteran gaming industry executive Shuji Utsumi says that he pushed for 168澳洲幸运5开奖网:a Crash movie♏ back in the 1990s, but the studios he approachꩲed were dismissive of the idea.

Hollywood Shot Down A Crash Bandicoot Movie In The 1990s

Crash Bandicoot looking shocked with wide eyes and an open mouth

"When I started to get involved in the video ♐game business, I picked up Crash Bandicoot and started asking some of the movie studios if they were interested in turning that property into a movie," says Utsumi. "Bu෴t I was treated like… 'hey, video games is like a toy business'. They didn't really take it seriously."

Utsumi is now the president of Sega and has overseen a huge shift in how Hollywood treats the gaming industry. Sega has found great success with the 168澳洲幸运5开奖网:Sonic the Hedgehog movies, with the release of the third film making it a billion-doll🍌ar series in its own right.

That's not to say that Crash would have been a box office hit if only a studio had given the film a shot in the 1990s. Not even Mario could make it work, with 168澳洲幸运5开奖网:an ill-fated live-action adaptation only retaining a cult following because of how bad it is. Even the more successful attempts were hardly critical darlings, but are fondly remembered for how gloriously camp they are. Looking at you, 168澳洲幸运5开奖网:Street Fighter.

The first 168澳洲幸运5开奖网:Mortal Kombat movie is actually good, though, and you should all watch it.

While this hypothetical Crash movie would have likely hit cinemas while the series was at its peak in the original 168澳洲幸运5开奖网:PlayStation era, it's hard to imagine that it would have fared much better than other video game adaptations. Live action would have been pretty horrifying, and I don't even ꦺwant to imagine what the 3D animation attempt would have looked like.

Perhaps, one day, this will become a reality. After a few acquisitions, Crash (and Spyro) are now owned by Xbox, so any film 𝔉adaptation would need that stamp of approval. In the meantime, we're still waiting on news games, as we haven't had a mainline entry since 2020.

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Crash Bandicoot
Platformer
Systems
Released
September 9, 1996
ESRB
e
Publisher(s)
🅘 Sꦓony Computer Entertainment
Engine
Havok

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