One of the best feelings games provide us is the one where you stand your ground against countless enemies with nothing more than a sword and your skills to back you up as you decimate all your enemies with your abilities. In some cases, the weapons and skills can vary, of course༒, but the feeling stays more or less the same in these types of games.

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Still, we all know this is fantasy and are aware of such tropes, like carrying a weaღpon twice the size of your character or blocking arrows with your blade. Still, some of these fantastic changes are a bit more nuanced and can go over the head if you're not aware of how 🌟combat works. Thus, let's talk about some of them.

8 💖 Strengt🌟h And Agility

You Can't Dump One Over The Other

Two custom characters in Baldur's Gate 3.

A common feature in RPGs is having stats, one usually rel🔯ated to🔯 your strength, brawn, might, or whatever the game calls it, and another about agility, speed, dexterity, or similar. These games usually make you focus on one and dump the other, making you either a powerful, heavy-weapon-wielding monster or a tank, while the other will make you a fast archer or a nimble dual-wielder.

However, in real combat, you must be strong and fast to be a good fighter. While you'll be better at one, that doesn't mean dumping the other. Without speed, your attacks won't pack any real punch; without strength, your punches will be nothing more than a nuisance (and your arms can be easily𓃲 grabbed).

There's some truth to the developers' logic, though, as wielding a weapon can compensate for a lack of strength. Even if you're weak, getting a hammer and swinging it at full speed on someone's face will hurt. While that will work in quite a few scenarios, if you're fighting someone with the experience and gear to take weapon attacks — like someone with armor, shield, or another weapon — then your lack of strength would be a problem here. They could easily disarm you, or you could drop the weapon and lose your whole body's balance when hitting ඣthem simply because you're not strong enough to take the attack's recoil.

7 🌱 Bows Require Strength

And Early Crossbows, To Some Degree

Arisen is aiming with his bow - Dragon's Dogma 2.

We're not done with this topic yet because another common misconception is that you don't need to be strong 168澳洲幸运5开奖网:to wield a bow. While 𓆉that✃ applies to modern compound bows, the same can't be said about medieval ones.

The pull weight of bows can be quite heavy, with some around ꦅ80 lbs (36kg) and, in extreme cases, exceeding the 120 lbs (54kg) mark. Something similar happened to crossbows; you don't need to be strong to shoot a bolt with one, but you need a lot of strength to reload it (though it was still a lot easier than bows).

6 Heavy Weapons Aren't Slow

Using Both Hands Makes A Difference

A knight looking at you while grabbing the Baster Sword with one hand.

Returning to the brute characters who wield greatswords or similar, some games exaggerate how slow their attacks are. While extreme differences still apply — yes, a knife is faster than a greatsworꦕd — most heavy weapons are relatively fast.

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1

There are two main reasons as to why they're actually fast. First, they're not that heavy because otherwise, they'd be slow and make you vulnerable — if you take seconds before swinging your weapon, someone will attack you. Lastly, there's the fact that you're using both of your hands on the weapon, which means you're applying more force than you would on a one-handed weapon. They're a🐟lso more precise becaus🍰e of that.

5 Armor Isn't That Heavy

Jousting Aside

Dark Souls main character in knight armor lighting bonfire.

Another common trope is that characters🥀 in heavy armor are slow or clumsy. Not every game focuses on your gear's weight, but these characters are often slow in combat, especially when combining this trope with the one above.

A plate armor can weigh arounඣd 50 lbs (22kgs), which would, at best, be cumbersome to carry, especially due to the shape of its pieces. Still, the weight will be spread across your body when wearing it, so you can easily run and perform all kinds of acrobatics with this armor.

This misconception likely started with jou๊sting armor, which can be significantly heavy—around 110 lbs (50kgs). Still, it wasn't used for fighting but for, well, jousting.

4 𝓀Dual-Wielding

How Good Is It?

Skyrim Khajiit Character Dual Wielding swords in the mountains.

168澳洲幸运5开奖网:Wielding two weapons in combat is something that has happened, and there are a few combat styles around it, from having a companion knife as a side weapon in places like Europe to wielding a shorter blade in Japan — 168澳洲幸运5开奖网:Ghost of Yotei is a good example.

However, that wasn't neᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚarly as common as games and cinema make it out to be. Having a side weapon for emergencies💛 did happen, but to masterfully wield two weapons at the same time required too much practice, and even then, someone with a long weapon and a shield could easily overpower a master dual-wielder. Too much work for little return.

3 Reveꩵrse-Grip Is Not A Good Thi🦩ng

It's Seldom Useful

The Warmonger hero from For Honor.

One of the most important things in weapon combat is your weapon's reach. If you can kill your enemy from a safe distan💦ce, you can do so without getting a scratch. The𒉰n you can keep fighting with a lower risk of dying.

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If you get a sword and wield it with a reverse grip, you're annulling the reach advantage the weapon is giving you. You can still adjust your grip beꦓtween attacks to adapt to the situation, but constantly wielding a weapon in a ꩲreverse grip is detrimental.

That said, a reverse grip helps carry th🌜e weapon without hitting the ꦛfloor.

2 Weapons And Armor Aren't Balanced

We Mean Video Game Balance

Chivalry 2: A Massive Multiplayer Melee Between The Two Factions.

When designing a game with many weapons and armor, the developers want to ensure that they're all𒆙 viable options and that a player who chooses to play with a legendary knife on each hand and light armor for fast movement is just as powerful as the player who prefers a legendary plate armor with a mighty warham🧔mer.

In real life, however, weapons are not balanced — they're made to overpower one another. If you're the guy wiel🃏ding the best knife in the world and your opponent is wearing plate armor, wielding a shield, and carrying a spear, your best tactic here 𒈔is to run away.

In certain scenarios, some weapons are particularly better than others, such as how hammers can hurt someone in plate armor better than any blade, but overall, not every we🌄apon is treated equally. There's a reason guns took over warfare, after all.

1 Weapon Sh♏apes And Sizes

They're Not That Big

Guild Wars 2 - Menzies Greatsword.

We mentioned at the beginning that most people are aware that weapons aren't as big as games make them out to be — we all know Cloud's sword is exaggerated, for instan♈ce. However, we're so used to extremely absurd cases that 🎉we don't always notice the slightly absurd cases.

For instance, most sword♌s tend to get thinner as the blade goes and only have a small tip at the end. Another common misconception is hammers; the metal area that you'll use to hit your targetꦰ is actually small — something like Thor's hammer from Marvel games or the MCU is too much.

While the hammer also has the issue of improper balancing, both cases here are trying to do the same thing; they're making the point of impact as small as possible so all the force of your attack will con💟centrate on the same place in your target. For the hammer, this will make it hurt more; for the sword, it'll increase the chance of piercing through the target.

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