You probably wouldn't think it, but mobile games 168澳洲幸运5开奖网:Clash of Clans and 168澳洲幸运5开奖网:Candy Crush Saga are still making millions.
Clash of Clans has been around for nearly eight years while Candy Crush was released just a few months before, in April of 2012, yet both games are still immensely popular and𒊎 continue to generate cash for their respective studios.
The mobile gaming industry has picked up a rapid pace in recent years, having brought in nearly 60 percent of the revenue across all gaming platforms in 2019, $49 billion to be exact. GossipGamers.com has gathered data on the top three iOS games and, according to their findings, the aforementioned pair of applications are way out in front, with Roblox Mobile a distant third.
Overall, mobile gaming brought in $9.9 billion in the US in 2019, a year which was actually the biggest for Clash of Clans as the Supercell title garnered a whopping $2.2 million in daily revenue with its player base having stretched to 3 million users. Iꦚt was also the top-grossing mobile game for December and it's probably safe to assume that things have hardly slowed.
Candy Crush pulled in $1.7 million in daily profit last year, earning an estimated $6.37 billion over the last six years. It was downloaded over 1.34 billion times worldw💜ide.
Meanwhile, Roblox has been bringing in over $860,000 on a ✱daily basis in Janua♚ry.
Recent data also shows that games were the most popular downloaded iPhone apps in the US last year. There were 2.33 billion total downloads in Q4 2019 and, as a direct result of the above, app stores are seeing reaping huge profits too. The Google Play Store recorded $21.5 billion in revenue becaus꧋e of mobile games in 2018, $4.2 billion more than the previous year.🔴 The Apple Store made $33.2 billion on iOS games.
While Apple mad🦂e more money from mobile games on its iOS platform, Goo𒀰gle had a lot more downloads come from its store in 2018. Users downloaded 38.3 games across both markets, however, Google accounted for over 75 percent of that total.
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