Clea doesn't make many appearances in 168澳洲幸运5开奖网:Clair Obscur: Expedition 33, but he🍸r presence is felt throughout the game. Her creations, the Nevrons, are a constant threat to the Expedition, and she has been subtly influencing the world of the Canvas ever sin♏ce the Fracture.

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Maelle is Clair Obscur's ultimate damage-dealer by the end of the g﷽ame.
The party never faces Clea Prime (which would likely be a losing battle no matter what), but diligent explorers in Act 3 can find themselves confronted with her Painted doppelganger. Defeatin🐻g Clea is one of the game's hardest fights, since - in true Clea fashion - she demands perfectio🐼n.
How To Find Clea
Clea is locked away in the Flying Manor which, as you can probably guess from the name, you can't reach until Esquie gains the ability to fly in Act 3. You wouldn't want to go there any earlier anyway, though, because the Flying Manor should only be attempted by a party of around Level 75 or higher. Ideally, everyone should also be equipped with a weapon upgraded to Level 32.
The Flying Manor is in the sky northwest of the Forgotten Battlefield. Mount Esquie and fly as high as you can; looking for a glass pyramid to use as your landmark.
In the Central Plaza of the Flying Manor, you can talk to the Young Boy apparition, who will inform you that you need to defeat the four Nevrons shown in the glass cases to unlock the door to the inner sanctum. There are four paths from the Plaza, each leading to one of these ꦺminibosses.
Once all four minibosses are defeated, you can open the door across the chasm from the Plaza and fight Clea inside.
Eveques Miniboss
Climbing down the giant frames at the rear right of the Plaza will bring you to a trio of Eveques; Flame, Frost, and Thunder. They're each resistant to most forms of damage, unless they're Countered or Broken, to focus on parrying and make sure everybody has a Break Skill equipped. When an Eveque is Stunned, hit it with everything you've got.
The Eveques have some of the easier moves to parry in the dungeon, but it might still take a few tries to get the timing right, since they're rare outside of 🌼the Flying Manor.
Goblu Miniboss
The elevator on the left side of the Plaza leads to an area high in😼 the clouds, where you can fight Goblu a🅺t the end of the path. Goblu's rhythmic bounces are powerful, and can crush your entire team at once if you miss a parry.
Midway through the fight, Goblu will summon flowers just like he did when you fought him in Flying Waters. Shooting the flowers prevents him from using them to generate Shields, but equipping Maelle's Breaking Rules Skill renders those Shields irrelevant.
There's also a Mime in this area, down the rope to the left when you ge✱t off the Elevator, with Clea's hairstyle.
Lampmaster Miniboss
Down the stairs on the right side of the Plaza is an elevator that goes into the Flying Manor's depths. The Lampaster at the top of the hill is different from the one you fought in Act 1; shoo🧜ting its lamps reduces its power and its number of attacks.
However, it's generally easier to just parry the extra shots and use the additional AP that you gain to hit the Lampmaster with your most powerful Skills and bring it down quickly.
Dualliste Miniboss
Dualliste is easily the most dangerous of the four minibosses, so you should probably save him for last; that way, you can use the 168澳洲幸运5开奖网:Perfect Chroma Catalysts that the other three drop to upgrade your main team's weapons to Level 33 before engaging him.
Dualliste uses powerful multi-hit combos and hard-to-parry Expedition attacks. Equip at least one character with Second Chance to increase your survivability, and any Luminas that grant Shields to ൲help w🐬eather the storm in case you miss parries.

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How To Beat Clea
Clea uses a lot of different combos, so your first few attempts at the fight will likely be false starts while you learn her different attack patterns. There are no two ways around it; effective parrying is the only way to beat Clea.
The reason for this is the chroma aura that Clea generates on her turn; if it isn't dispelled, which can only be done via a successful counterattack, it will heal Clea for over half a million HP at the end of her turn. That means every time you miss even a single parry on one of Clea's combos, she'll u🌼n๊do a significant portion of the progress you've made toward defeating her.
Recommended Party
Clea is weak against Void damage, so having Maelle in the party - ideally equipped with either the Barrier Breaker or, better yet, Lithum - is essential. Monoco's Creation Void Skill, which you can obtain either in Renoir's Drafts or in the Lumiere Gardens right before the final boss battle, also deals heavy Void damage. The third member of your main team is up to you; we used Sciel to cast Rush and increase the ratio of player turns to Clea's.
Everybody should have and in their Lumina setup, and for this fight in particular you'll want all party members to have Anti-Stun as well. Some of Clea's combos Stun party members if a single attack gets through, preventing them from parrying any remaining attacks; that's pretty much a guaranteed kill, and h💦aving Anti-Stun pre🐽vents it.
Best Strategy
Clea only gets harder the longer the fight drags out; she adds new combos when her health bar drops to about half, forcing you to learn new patterns mid-fight, and at one-third health she summons a Bourgeon to devour a party member, leaving you shorthanded. If you can weather the storm, though, there's a way to tear through Clea's roughly ten million HP very quickly.
Play defensively for the early part of the fight, focusing on survival. If you can deal damage and keep it on Clea without her healing, that's great, but your goal should be to reach three Gradient Charges as quickly as you can. Use high-cost Skills like Burning Canvas and the aforementioned Creation Void; not only will they do enough damage to slightly outpace Clea's healing factor even if you miss parries, but the added Burn will help clo🦹se the gap further.
Obviously, you'll want to counterattack whenever you can, but Maelle's counters are especially potent. While she's in Virtuose Stance, she can stack buffs from Powerful and Roulette to counter for several million dama🌱ge at once thanks to her weapons' Void element.
When you have full Gradient Charges, have Maelle cast Gommage, her ultimate Gradient Attack, from Virtuose Stance. It deals massive single-target Void damage, enough to one-shot Clea from at least half her health bar, as shown in the video above.
Rewards
Clea drops another Perfect Chroma Catalyst, bringing your total from the Flying Manor up to five - enough to max out one weapon for each party member! More importantly, though, you'll get a unique Pictos called Clea's Life. While a character has Clea's Life equipped, they will heal to full at the start of their turn 💃as long as they haven't taken any damage since their previous turn.
If you combine Clea's Life with Cheater, the equipped character will always heal to full when Cheater gives them a second turn as long as they don't use a Skill that harms theౠm on their💦 first turn.

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