What makes Lune an interesting party member in 168澳洲幸运5开奖网:Clair Obscur: Expedition 33 is that she doesn’t have one playstyle. She can help with the damage from her various powerful attack-based skills. If that’s not your flavor, Lune can be an ☂asset to keeping your team alive longer with her utility-based skills. Plus, she has Stains, which amplify her entire kit.

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🅺All these things, when combined, make Lune not just an important character but an asset to your party. To get the best of both worlds and to optimize Lune's best qualities, 📖this guide will show you her best build.
Best Weapon And Skills To Use
Most of Lune’s power comes from her skills and Stains. However, her weapon does pack a punch when you’ve upgraded it enough.
Weapon
Her Troubadim weapon utilizes the free aim mechanic. At level 4, you get to hit another enemy at random using the free aim. Then, at level 10, the free aim damage increases to 50 percent. The important aspect of this weapon is at level 20. Every time you use free aim, you’ll earn a random Stain.
The main goal of this b🍬uild is to have a constan꧋t supply of Stains activated at once because, as mentioned, her skills increase tenfold.
Skills
When you first get to Luna in the story of Clair Obscur: Expedition 33, she has to work her way up to make her hits count. By purchasing the following skills, she ma𝓀y have more weight in her attacks.
Lune is an elemental fighter. For any of the elements she uses (Fire, Ice, Lightning, Earth, and Light), she earns a Stain. For example, if she performs an Earth-based Earth Rising attack, Lune will earn one Earth Stain. Or if she uses a skill like Electrify, Lune will generate two Lighting Stains.
You can see how much Stain each skill generates by hovering over the skill.
She can only bank up to four stains at on🔥ce. So 𝕴make sure you're consuming Stains as much as you're collecting them.
Healing Light |
You get to heal a selected character by 30 to 40 percent. It also negates status damage. It does cost four Action Points, but if you have three Earth Stains, it doesn’t cost anything. In late battleಌ, when you’ve exhausted your elixirs, this will be a contributing factor to the battle going in your favor. |
Mayhem |
This skill takes all the Stains you have and allows for a massive attack on a single target. If you have four Stains activated, it adds Break onto the attack. |
Lighting Dance |
This will be the expensive skill in the loadout. It costs seven Action Points and hits a single target for six hits. Plus, when you consume Fire, Ice, and Earth Stains, the attack does more. |
Thunderfall |
Between this skill and Lightning Dance, you’ll be using Thunderfall more. Mainly because it costs five Action Points, but also hits a target between two and six times. Having a Fire Stain increases the damage. |
Earth Rising |
While it does low damage, you can peck away at all targets' health at once. For extra power, a Lightning Stain increases the damage. The caveat is that it costs three action points and generates Earth Stains, which would make the Healing Light skill free. |
Electrify |
You may be using this skill as your main attack move for the build. It does low damage, but hits the enemy three times and generates two Lightning Stains per move. |
Electrify acts as the base skill that generates Stains. Plus, if you constantly use her normal attack while using the cheaper skills, you can accumulate Action Points quickly. While you bank Action Points, Earth Rising can act as crowd control since it can hurt more than one enemy at once.
So, while you’re bringing the health down, Lighting Dance and Thunderfall add extra power behind the scenes of your turn. Mayhem can complement those attacks when it takes away a massive chunk of health if you have enough Stains.

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The best part is that while you’re doing these attacks, you’re gaining each Elemental Stain to make all these skills hold more. As mentioned, the constant generation of Stains makes all your skills do more damage.
Healing Light makes it so you can play more aggressively since you and your team have a cushion. Meaning that if things go south, you can use this affordable skill to heal yourself or another member at a constant rate. But remember, when you get three Earth Stains, it's free.
If you have the Rebirth Skill, consider using that instead of Healing Light. You won’t be able to heal, but you c🃏an revive a fallen character with up to 70 percent health and two additional action points.
Best Attributes To Use
For Attributes, this is the order you can use. However, it’s recommended that you tweak each Attribute slightly to ensure Lune is playing the way you 💮want for your playstyle.
- Vitality
- Might
- Luck
- Agility
- Defense
The reason this order works well is that Lune isn’t that durable. Giving her a massive health boost allows her to stay in the fight since she’s the main healer. Next, Might in second place is because many of her low-damage attacks can take away large portions of the enemy's health.
Most of her Skills have Critical Attack buffs; by increasing the Luck Attribute high enough, your attacks may🐼 be critical. In turn, they do tons more damage.
Agility and Luck are both interchangeable. You can go back and forth and invest in them to keep them equal. However, if you invest more in Agility, she’ll be able to attack more often. When Lune has a second or third attack, she can gain Action Points faster, which results in her ꦿusing her Skills more often.
Being able to use Lighting Danceౠ and Mayhem in the same mo💞ve may make the battle end faster than it started.
Even though this is last on the list, it’s a good idea to focus on Defense as much as you can. Luna has more health for this build, but it's a good idea to make sure she can withstand more o꧅ncoming attacks.
Best Pictos And Luminas For Lune
The Pictos in this build employ her important aspects. Such as her free aim mechanic, giving her Action Points, and making her attacks do more at lower health.
- SOS Power: Makes it so that whenever Lune falls below 50 percent of her health, the attack increases.
- Versatile: Whenever you use the free aim move, Luna’s base attack increases to about 50 percent for one turn. If you have the Agility Attribute leveled up, you may be able to increase your base attack a few times in one move.
- Energizing Start IV: Upon starting the fight, Lune will get one Action Point, which will make it easier to use cheaper skills. So, if you can use an attack like Electrify as soon as possible, you can have more control.
When it comes to Luminas for Lune, there’s more room to pick and choose what passives you want. This build already makes her a capable fighter and can keep both her and the party alive. But by adding certain Luminas, she c💙♛an fight better.
- First Strike: You get to play first.
- Cheater: This will give you a second move right after the first attack.
- Dodger: Gain a single Action Point for a dodge. But be aware that this can only be used once per turn.
- Energy Master: Every time you get Action Points, it’s increased by one.
- Dead Energy Point II: Whenever you down an enemy, you’ll earn up to three Action Points.
This setup makes it so she can gain a high number of Action Points for doing several actions. Plus, having the chance to hit first and allowing for a follow-up move can help you u🍸se those expensive skills early on.
Ultimately, this build is about making her use ﷺher loadout right as the battle begins. The base attack does help, but now you can rely on her skills and her free aim more without losing many Action Points. With this, you have more options in how 🤡you deal with the many fights.

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