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The second wave of 168澳洲幸运5开奖网:Civilization 6's Leader Pass, the Great Commanders, includes a new leader for Persia. Nader Shah provides even more economic bonuses to Persia, letting them reach new heights of power. His play style may not be as underhanded as Cyrus', but make no mistake - Persia under Nader Shah is still very much an aggressive military civilization.
Nader Shah allows for a versatile campaign with several victory options. While much of his gameplay revolves around ꧂conquest, this can be just as much a means to winning the campaign as it is an end in itself.
Sword Of Persia
Nader Shah's unique ability comes from an epithet he received due to his extensive military campaigns. His units all receive five additional Combat Strength when attacking enem🌄ies that have full health (though not when defending against them). This means that seizing the initiative and striking first is the best plan when facing foes of similar strength.
Additionally, cities conquered by Nader Shah receive an additional two Faith and three Gold from domestic trade routes. Therefore, the core strategy for playing as the Sword of Persia is to conquer as many cities as possible and get as many trade routes going as you can betwe༒en them and your capital.
Early Game Strategy For Nader Shah
Many of Persia's inherent bonuses come into play fast, so the first part of the game should be spent unlocking them. Don't rush into conquest unless you have a perfect opportunity - instead, settle three to five cities in your starting area and set up trade routes between them. They won't get the additional Faith and Gold from Sword of Persia, but they'll still receive extra Gold and Culture from Persia's Satrapies ability.
Your top priority in the Ancient and Classical Eras is securing a source of Iron. You'll need it to field Persia's unique unit, the Immortals, one of the best Swordsman replacements available. With several Immortal units, a Battering Ram, and maybe a Catapult, you can easily conquer nearby City-States or get a head start on eliminating other players.
As you conquer 🐷cities, start shifting your Traders to them as trade routes expire to get t🅘he full benefit of Sword of Persia.
If you can, try to construct your cities to maximize the effectiveness of your Pairidaezas. This unique improvement gets additional yields from nearby City Centers, Commercial Hubs, Holy Sites, and Theater Squares. Most Paeridaezas can get at least two of these boosts, and a well-planned city can provide all four! In the best-case scenario, you can build a Pairidaeza at the border between two cities, surrounding it with two each of th▨e non-City Center districts.
Try to get a Government Plaza with a Warlord's Throne built as quickly as possible. This will turn each of your conquests into a global Production bonus! As your empire grows, you'll also need Amenities to keep up with the increasing demand. Strategically placed Enter🐼tainment Complexes (and possibly the Coloss🍌eum) are a major help with this!
Late Game Strategy For Nader Shah
Nader Shah is positively spoiled for choice in the late game, since his conquests should provide an enormous Gold income, along with extra Faith and Culture from his districts and Pairidaezas. Ideally, you'll have secured most (if not all) of your home continent by the campaign's midway point. From there, you have two broad options; continue conquering in a bit to take over the world, or shift your focus to reaping the benefits of yꦛour military accomplishments, building toward a Culture Victory.
Whichever route you pursue, be sure to unlock the Class Struggle Civic even if you don't plan on adopting Communism. The Collectivization Policy adds 🐈four Foဣod to all your domestic trade routes, making it perfect for Persia!
Domination Victory
Pushing for a Domination Victory is largely the same as it would be for any other civilization; eliminate your enemies one at a time, with the intent of controlling each of their capitals. If you founded a religion, you can also pursue a Religious Victory if another player has an insurmountable tech advantage (remember, Persia doesn't get any Science bonuses!)
Ideally, each newly-conquered city will have a Market or Lighthouse, giving you room for a new Trader. Between both of your trade route bonuses, along with any others you might have from Policies, that's a minimum income of five Gold per conquered city!
Culture Victory
If you decide to take a more peaceful route in the second half of the game, be sure to fully upgrade all your Theater Squares. Trade for Great Works or send Spies to steal them. If need be, you can also send that big army you still have kicking around to plunder some treasures from other players! Even if you didn't start a religion, Nader Shah's extra Faith output makes Holy Sites worthwhile. You can use the additional Faith to hire Great People, Naturalists, and Rock Bands to enhance your Tourism.
Just because you're going for a Culture Victory doesn't mean you can't keep conquering cities. City-States in particular make great targets, since they're usually well-developed. If a City-State doesn't have a useful Suzerain Bonus, or they're firmly in the clutches of your enemies, bring them into your empire to reap the benefits instead!