Many victories in 168澳洲幸运5开奖网:Civilization 6 happen because you find an amazing advantage early in the game. Whether you start next to the optimal Natural 🅘Wonder for your victory condition or a horde of barbarians, you have to make the best of the sꦿituation. For leaders with narrow paths to a win, this can make or break the endgame by the time the Ancient Era passes.

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Civilization 6: Best World Wo💛nders to Build First

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If you're tired of feeling like you messed up from the start in Civilization 6, we have helpful strategies that 𝓰will solve your problems. If you want to claim bragging rights over friends or an absurdly aggressive AI, these proven strategies can make that happen for you. Before you get lost in another long series of "one more turn," check out these tips to improve your next run at worldwide domination.

Any mention of a specific number of turns regards the Standar𒐪d game speed. If you're playing something swifter, or - don't worry, we love it too - something slower - you will want to adjust accordingly.

Updated on November 2, 2024 by Matt Arnold: We've added tips for getting along with your neighbors, managing your early economy, and keeping costs down. We've also expanded our tips on settling near rivers - as it turns out, the Romans had some pretty good ideas when it came to waterworks. These are all vital on Deity difficulty, so imagine how much they'll improve your gameplay on Warlord and Prince!

19 🙈 Build Cities Quickly ✱

civilization 6 cities

Building cities increases your civilization's overall production output and is the foundation for creating a long-lasting civilization. From the beginning, it might seem difficult or pos𓆉sibly unnecessary to have multiple cities du💧ring the Ancient Era, but this tends to be a mistake for many players.

The general rule of thumb is to have three cities built by turn 50; having three cities wilꦍl allow you to create an early stranglehold on the surrounding area to further expand your empire later on and provide a solid process for creating units or structures.

Dependin👍g on where each city is located, you can designate one city for the mass production of army units to protect your borders and seek out barbarian camps, while the other cities focus on constructing World Wonders and basic buildings to grow the city.

18 Live Down By The River 🅘

civilization 6 river

Despite the negative association with living "down by the river," it's undeniably a winning strategy in Civilization 6. Settling cities along these streams provides freshwater for continuous growth and the option to build a Water Mill. This building is especially useful in cities that rely on Wheat, Rice, or Maize, ﷺas it increases the output from Farms working those resources.

Water Mills also provide a small boost to Production. Production for your earliest cities is a precious commodity, so you have to take advantage of anything you can from the start. Most buildin💧gs can't provide this in the early game, which makes this even more crucial.

If you're worried about flooding, which can be particularly upsetting in the early game, consider aiming for the Great Bath World Wonder. If that seems out of reach, there's always the decision to play as Egypt, which offers strong protection against flooding as a rule. Of course, dealing with floods isn't a huge deal, so don't f🐎eel compelled to 🉐alter your preferred play style so drastically if you don't want to do so.

Remember that Aqueducts need to be placed adjacent to both your City Center and a River, Lake, or Mountain. If space is at a premium, it can be beneficial to found a city one tile off from the river to leave room for the Aqueduct, forgoing the Fresh Water bonus initially for better Adjacency bonuses later. Industrial Zones get an Adjacency Bonus from both Aqueducts and Dams, and Geothermal Fissures are great next to Aqueducts and Cam💙pᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚuses.

17 ⛎ Plan Your District Layout Early

A coastal city with districts in Civilization 6

After you've had enough experience with the game, your favorite World Wonders and paths to victory start to come into focus. If you find yourself wanting to build The 🌌Pyramids, you know that you're going ཧto need a free desert tile eventually.

There'sღ nothing worse than wanting to build a critical district or World Wonder, only to realize that you don't have space. Plan early, often, and always with your chosen winning condition in mind.

We want to further emphasize here, this is something that will feel daunting during your first several gam﷽es. That's tot💜ally OK. In these instances, should you find yourself running out of space due to unseasoned planning skill, don't fret. You might be able to construct a new city, for instance, which will be slower-going, and you'll miss early opportunities, but it can set you on a better track.

The best way to plan your expansion is to use Map Tacks, which can be accessed by clicking the third button from the left over the minimap. This lets you leave icons on specific squares, reminding you what you plan to build there. You can even write down notes on each Map Tack! This strategy is especially useful for long-term plaℱnning of later improvements like Dams, Seasteads, and Solar Farms.

16 Place Districts And Wonders As Soon As They're Available

The persian capital of pasargadae with a campus in Civilization 6.

You probably won't notice this unless you're paying very close attention, but the Production cost of Districts and Wonders increases as the game goes on. That means that the long🤡er you wait to start construction, the more yo🌌u'll end up paying.

You can get around this by placing the build site on the map right away then switching to another project if you don't actually plan to finish construction. Doing so🌳 locks in the Production cost to whatever it was at the time you placed the Distr🉐ict or Wonder. This is great when founding new cities, as it lets you place their initial District right away even if they aren't ready to commit to construction.

15 Build Fa📖rms ༺

building farms in civilization 6

Expanding your civilization isn't enough to be successful; you must also keep your civilians happy🔯. Basic necessities must be maintained, like proper housing, enough food, and later, extravagant amenities.

Farms increase their city's Food output, keeping people fed. Each citizen requires two Food per turn to prevent starvati🎃on, and excess Food contributes to population growth.♈

Farms also add a small amount of Housing to the city, which is another important gro⛦wth factor; the closer a 𝐆city is to its Housing capacity, the slower its growth will become.

Try to construct farms adjacent to each other in gr✃oups of at least three෴. This will boost the adjacency bonus provided by the Feudalism civic during the Medieval Era.

14 🌜 ✅ Identify Your Winning Strategy

Close-up of the map in Civilisation 6, showing soldiers and a nearby town.

While some leaders have obvious victory paths, you might surprise yourself with the victories you can achieve even with a less-than-ideal starting position. Sometimes you have to create your synergy by taking advantage of Natural Wonders or a wealth of resources and luxuries.

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If an obvious, albeit difficult, path presents itself, you ignor⛄e it at the risk of missing your victory condition. Don't allow yourself to get stuck in the same routines, or you may lose the ability to see the proverbial forest from the trees.

13 𒁏 Utilize Special Abili𝕴ties

civilization 6 gilgamesh

Each leader possesses special abilities to assist them in building their civilization. Failing to utilize these abilities can lead to a frustrating experience, so be sure to research what exactly each leader specializes in and lean into it. When choosing a leader, always analyze what abilities♓ they have at their disposal to secure an early advantage.

This doesn't mean you shouldn't play as leaders whose talents come into play later into the game. But if you're still fairly new to Civilization 6🦹, it's arguably wiser to center yourself on every early-game advantage that you can get. In the case of our upcoming example leaders, neither really loses all their luster as the game continues.

12 🌌 E💝xpand, Expand, Expand

Cyrus scolds the player for building a settlement too close to his civilization

It's natural to want to maximize the yield of every tile, but do so at꧙ your peril. Even if you don't play a leader that encourages aggressive expansion, you may ruin🍃 your chance at victory without enough cities to generate an advantage over your opponents.

Find a way to juggle creating World Wonders, protecting your borders, and expanding up to your neighbor's doorstep. They'll complain at first, but if you play your diplomacy cards the right way, you can avoid war in most scenarios. If you don't maximize your real estate early, you may find yourself overrun anyway by a massive arm💮y or a surprisingly fast s🃏cience victory by an opponent.

Veterans of Civilization 5 may have the hard💞est time adjusting to Civ 6's emphasis on building wide empires. Doing so in Civ 5 isn't necessarily a bad idea, but there are some compelling reasons t♕o build 'tall' instead.

11 Trade Away Extra Luxuries ♐

closeup of montezuma, leader of the aztecs in civilization 6.

You only need one copy of any Luxury that you have access to. The first copy provides 168澳洲幸运5开奖网:Amenities for up to four cities, but any further copies don't do anything more for you. If, as is often the case, you have two or three copies of the nearest Luxury, trade them to neighboring Civilizations for Gold.

AI players tend to value Luxuries that they don't have very highly, so you can usually get a good deal for them. Gold is often the best thing to ask for, but in a pinch you can request Strategi🌜c Resources or a different Luxury as well.

It's possible, via a World Congress resolution, for duplicates of a single Luxury to grant extra Amenities. However, this resolution almost never passes, as the AI prefers overwhelmingly to vote for the opposite law, which bans a Luxury instead. It's best in the early game to head this off by voting to ban a Luxury that a rival relies on, if for no other rea💫son than to keep it from targeting one of yours and getting a Diplomatic Victory Point.

10 ꦫ Develop Trade Routes ജ

establishing trade routes in civilization 6

Establishing trade routes early on is a great way to expand your resources and build positive relations with other civilizations. Once you research the civic Foreign Trade, you'll be able to start purchasing Traders who will establish Tra✱de Routes.

Trade Routes can be pillaged by Barbarians, as well as civilizations whom you're at war with, so be sure you clear out any camps nearby. Cultivating resources around your civilization is key to receiving more valuable trade offers. You can purchase more land tiles instead of waiting for your civilization to naturally expand, allowing you to focus on certain tiles that contain resources. The more diverse your resources are, the more possible tradꦛe routes you can develop from other nations based on where they're situated on the m🐓ap.

You won't always be able to completely secure a route, but o🙈ne thing that can help matters considerably is to leave a militar𓆉y unit around the midway point, capable of utilizing the road your Trader has built to reach looming threats swiftly.