Everyone has a favorite strategy to claim victory in 168澳洲幸运5开奖网:Civilization 6, so it's easy to ignore World Wonders which could change the entire game. The AI (and human competitors, for that matter) prioritize their construction plans in ways that leave a𝄹n oꦇpening for a smart player to seize the advantage. Regardless of victory conditions or starting point, any leader who wants to build a civilization for the ages can't lose out during the early game.

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Civilization 6 does offer multiple paths to victory, but some World Wonders fit into any strategy. Whether you plan to dominate ൩ꦏhumanity or lead it into the stars, these ten World Wonders can support your goals. If you want a jump start on the competition, focus resources on building these game-changers.

Updated November 6, 2024 by Matt Arnold: We've added Jebel Barkal and Machu Picchu to this list, two Wonders that offer ways to fix a start that could otherwise mean you're in for a rough campaign.

15 Jebel Barkal 💦

Jebel Barkal in Civilization 6, built next to Delicate Arch.

The Ultimate Iron Supplement

One of the biggest limiting factors to your early-game military can be whether you have ready access to Iron. Without it, you'ꦯll be unable to recruit Swordsmen, Men-At-Arms, and a host of other key land units. If an aggressive neighbor has Iron and you don't that can spel🍌l trouble.

Building a Wonder to address a resource shortage might seem extreme, but desperate times call for desperate measures. If you have a Desert Hill tile on which to build Jebel Barkal, it will provide you with just enough Iron to field a r🎃easonably defensive early-game military. The extra Faith it offers to nearby cities will be a boon for the rest of the game, as well.

14 ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ Etemenanki

civilization 6 arabia capital with minimap

Science From Swamps

Marshes and Flood Plains are a good source of Food, but with Etemenanki they're also an important way of gaining Science. Etemenanki must be build on a Marsh or Flood Plain, but grants the following bonuses:

  • Two Science per turn.
  • Every Marsh in your empire generates +2 Science and +1 Production.
  • Every Flood Plain in the same city as Etemenanki generates +1 Science and +1 Production.

If you find yourself in swampy terrain during the Ancient Era, rush Writing and get Etemenanki built as soon as possible. You'll have to leave your Marshes untouched, but as long as you don't build Districts over your Flood Plains, restricting them to Farms and othℱer improvements, you'll reap the benefits throughout the entire ꦕcampaign.

13 The Oracl🔴e

The Oracle World Wonder completes construction in Civilization 6

Get Great People Faster

Early competition for this World Wonder can get fierce because it only requires nearby Hills to build. The first civilization to claim it will receive numero🅠us boosts to gain the upper hand in the early game.

  • One Culture
  • One Faith
  • -25 percent cost for Great People
  • Two Great Person points.

Districts typically only give one Great Person point, but The Oracle coupled with the proper planning can increase that to six. Players focused on Domination may want to skip this World Wonder, but it's not a bad option either way. Early resources may be needed to protect the homeland, but the early benefits can help any civilization finish with the top score. 168澳洲幸运5开奖网:Pick the best government policies to have a Great Person factory after building The Orac👍le.

12 Petra

The World Wonder Petra completes construction in Civilization 6

Turn A Desert Into A Paradise

It's worth purchasing nearby land for this World Wonder. Building Petra is a must for desert-based civilizations to thrive. While others may assume that players can't feed their people from their position, the Petra provides a wealth of food for arid climates, benefiting every desert tile within the player's civilization. The benefits in question are as follows.

  • Two Food
  • Two Gold
  • One Production

After creating an oasis in the desert, a player can create their own Mesopotamia by building the Pyramids, too. It's impossible to avoi🌜d massive growth after using three builders 🍃to create farms, build mines, and stable horses.

11 ꧙ ๊ Machu Picchu

machu picchu at night in civilization 6.

When The Sun Hits That Ridge Just Right, These Hills Sing

Mountains are a blessing and a curse in Civ 6. On the one hand, they provide adjacency bonuses to Campuses and Holy Sites, and they can be used strategically with Encampments and Forts to prevent invasions. On the other hand... they don't really do anything else. Machu Picchu fixes that problem by giving mountainous empires a lot more use for what would otherwise be impassibl🌠e rocks on ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚthe map.

If you control Machu Picchu, then all your Commercial Hubs, Theater Squares, and Industrial Zones will get adjacency bonuses from Mountains as well as Campuses and Holy Sites. You'll probably start running out of space to build with all those districts and mountains, but with some tunnels later in the game or Pachacuti's Incan leadership, your mountain empire could be🌱 an unassailable utopia in the clouds.

10 Venetian Arsenal ꦛ

Venetian Arsenal in Civ 6

Rule The Waves

Unlike several other entries for best World Wonder, the Venetian Arsenal is a boon to a more specific play style: one of naval supremacy. That said, the two additional Great Engineer points per turn can complement all sorts of approaches, so even if you arenﷺ't looking to wreak havoc with a bunch of boats, consider going after this one (and simply shoring up your naval de﷽fenses somewhat as a treat).

  • Two Great Engineer points per turn
  • Receive a second naval unit for each naval unit trained in one of your cities

The best thing about the Venetian Arsenal? Constructing a Fleet or even Armada grants an additional Fleet or even Armada, so you can poꦇsitively dominate the high seas upon unlocking those options.

9 The Great Bath ܫ

the great bath wonder, with several districts under construction nearby, in civilization 6

Faith From Floods

Nobody likes getting their carefully-planned Farms flooded out by a raging river, but that's the risk you take for having a good city location. If a river's floods are proving particularly troublesome, or if you just don't want to deal with them, build the Great Bath.

  • Three Housing
  • One Amenity
  • Improvements Flood Plains along the same river as the Great Bath (even in different cities) cannot be damaged by floods. However, their bonus yields from floods are halved.
  • Each time a flood is prevented on a tile by the Great Bath, that tile produces +1 Faith for the rest of the game.

The extra Faith can be a huge boon, since it lets you start and spread a Religion and can help develop Rock Bands and Naturalists in the later Eras. Extra Housing and Amenities also give the Great Bath's city more room to grow - ge🌸t farming!

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8 ಞ The Pyramids

The Pyramids complete construction in Cilivization 6

More Efficient Builders

The Great Pyramid of Giza is the oldest World Wonder and one of the best Wonders for a fledgling empire in Civ 6. It's impossible to build cities that everyone will envy without, you know, Builders. The volunteer Builder provided by the Pyramids is a welcome freebie. The Pyramids also provide other bonuses which remain in effect for the remainder of the game:

  • Two Culture
  • Extra actions for all Builders
  • Free Builder

This combination of Wonder bonuses offers a crucial winning edge, even on the most intense difficulty levels. The sooner a civilization can take advantage of nearby resources, the better for its survival. Got a terrible starting position that lacks resources? Rush to build this Wonder to give infrastructure an early boost. 16🍨8澳洲幸运🅘5开奖网:Pick the best and avoid the worst promotions for governors to find the final path to victory.

7 🎃 Temple Of Artemis

The Temple of Artemis completes construction in Civilization 6

Amenities From Animals

Any player ca🐠n take early advantage of the Temple of Artemis with a🎀 camp within the city limits. Building this World Wonder gives a young civilization the upper hand on several accounts:

  • Four Food
  • Three Housing
  • Amenities from Plantations, Pastures, and Camps.

It's best to build three to four cities before attempting to construct this one. Whether the goal is to provide growth in close quarters or claim the largest c🌺ity, it's worth dedicating turns to building the Temple of Artemis.

6 The Colossus 🦩

The Colossus World Wonder completes construction in Civilization 6

Free Traders

The city of Rhodes built The Colossus to celebrate defending the city against a Macedonian siege. In short, it's an ancient World Wonder that doubles as a way to taunt enemies with a giant statue of a naked man. For Civ 6, building the Colossus means braggin♊g rights. Here's what you'll gain to lord over the competition:

  • Three Gold
  • One Great Admiral point per turn
  • One Trade Route capacity
  • One free Trader unit

Early economic advantages prop up any strategy to reach a Victory Condition. Having an extra Trade Route early in the game with a free unit to take advantage of it establishes a financially sound civilization.