I used to play 168澳洲幸运5开奖网:God of War and 168澳洲幸运5开奖网:Prince of Persia as a kid, and looking back, maybe I was too young to be button-mashing sex scenes and ripping people’s heads off. But when it came t♍o Call of Duty, my parents (specifically, my dad) forbade me from playing it. Fair enough, I thought, I’ll get to it when I’m older. I was a bit of a dunce—what he really meant was, “They’re shit, so no.” I must’ve clocked he was sparing me from mediocrity at some point because, eventually, I started playing Black Ops on the DS.

The controls were clunky and the fuzzy low-quality graphics made the visuals nearly impossible to read, never mind navigating menus or keeping an eye on your ammo and health. But it had a certain charm. The old DS games weren’t straight ports that gutted graphical quality to work on a low-spec handheld—they were new games designed for the DS based on the likeness of the main game. Pseudo spin-offs, only they were billed as mainline entries. This happened a fair bit in the early days of console gaming, spawning unique alternatives like Doom 64 and The Sims 2 on PS2, the former of which is so popular ✱that it eventually came to moder🐷n platforms decades later.

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Now, Call of Duty🔯 is coming to Nintendo again with the Switch, but it’ll be straight ports or, more likely, via cloud streaming—which isn’t great for a semi-competitive shooter. If they’re proper ports, I doubt they’ll run well or be worth picking up, regardless of whether you have another platform to play on. Again, not great for a semi-competitive shooter. 168澳洲幸运5开奖网:Apex Leg🍸ends is enough of a cautionary tale for modern FPS games, but in a bid to try and get the Microsoft ✅buyout through regulators, all hands are on deck to sh💜ow that CoD will not become an Xbox exclusive. That makes sense to cosy up with regulatory boards to make an already-too-big corporation even more bigger. Still, it sucks the charm out of what could be the golden opportunity to make entirely new, risky alternatives.

My earliest memory of Nazi Zombies is the DS port. We didn’t have Kino der Toten or Ascension or any of the classics—we had Facility. What an abysmal name. It was a small base, kind of like Nacht der Untoten, out in the snowy wilderness, but꧅ if you went downstairs, you’d find an entire laboratory to explore. Zombies flopped down with little blood or impact, unblocking barriers would make them instantly disappear with no animation, and the details were so spa𝔉rse that everything looked out of place. You could find a sofa in the box room and nothing else.

I loved it because it was dumb. It doesn’t hold a candle to the actual Black Ops or the proper Zombies mode (except for maybe Black Ops 4’s), but it was a creative experiment that too🎃k the idea of the games and tried to make it work on handheld, which is far more impressive than getting the same exact thing but laggy and ugly. That’s arguably worse because you’re being shoveled into an inferior version—very likely at the same price tag—that won’t be worth the headache, whereas these old alte🥃rnate versions were designed for the consoles we played them on, regardless of how weird they were.

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Mobile has tried to capture that same spirit today, with CoD Mobile, PUBG Mobile, and the soon to be shut down Apex Legends Mobile, creating new versions of the same game for a different platform. Activision is missing a perfect opportunity to do the same with Switch. We’re far removed 𒅌from the days of shoddy DS ports, and I highly doubt anything of their quality would fly to💦day, so we could’ve had some inventive new Call of Duty games that were a shift away from formulaic annual releases. Games that used the limitations of worsening tech to do far more than mimic their mainline counterparts. Zombies with smaller, more focused maps like the good old days, giving fans a reason to try handheld even if they already have the same game on other platforms.

As it stands, we’re likely going to end up playing a much worse version of CoD on 🌼Switch, or at least one that relies on good internet speeds to be worthwhile. Neither sound that appea❀ling, and it’s only another example of Activision’s reluctance to take risks and do anything interesting with its biggest hitters.

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