The WSP Swarm in 168澳洲幸运5开奖网:Call of Duty: Modern Warfare 3 is an early-unlock SMG tha🌺t deals quick, heavy damage at the cost of some hard-to-control recoil. On its own without attachments,🌼 the recoil makes this gun practically unusable. If built right, however, the WSP Swarm can rightfully become a staple in many loadouts.

Call Of Duty: Modern Warfare 3 - Best WSP Stinger Loadout🔜s
Create the ultimate second👍ary weapon with these WSP🌠 Stinger builds
Once the right attachments are put together, the WSP Swarm is a run-and-gunner's dream. Lucky for you, you can work toward attachment unlocks using the swarm's default class rather than the base gun.
WSP Swarm Build
This build's biggest goal with the WSP Swarm is going to be controlling the recoil without adding too much time to the TTK. Raise it too much, and this just becomes another average, early-൲game submac🔯hine gun.
You have a couple of options for your fifth attachment slot,𝐆 so choose w🐻isely based on your playstyle.
Striker Build |
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Attachment |
Pros |
Cons |
Barrel: Noxious Short Compensator Barrel |
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Underbarrel: Kimura RYN-03 Vertical Grip |
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Stock: FSS Fortress Heavy Stock |
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Rear Grip: Marauder Grip |
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Optic: Cronen Mini Dot Alternative - Laser: 1MW Artemis Laser Alternative - Ammunition: 9mm Low Grain Rounds |
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Despite having clean iron sights, this build recommends using an optic of your choosing to add some much-needed control over the shots you take.
If you would rather use the iron sights in favor of an additional attachment, you would benefit from either the 1MW Artemis Laser or the 9mm Low Grain Rounds ammunition.
Both will add some stability to your game, with the ammunition option specifically targeting recoil. The downfall of going with the 9mm low grain is that you will also lose some of your damage range. The laser will alleviate this sacrifice while still providing a small amount of stability.
Loadout Recommendations
Your peripheral loadout choices can make or break the overall WSP Swarm loadout.
Loadout Picks |
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Pick |
Effects |
Vest: Overkill Vest |
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Gloves: Quick Grip Gloves |
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Boots: Covert Sneakers |
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Gear: EOD Padding |
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Because of the gun's poor performance at a range, you will want to have a second gun locked and loaded to take care of enemies at a distance. While the Gunner Vest will give you this perk, you will lose the ability to select a pair of boots.
As a run-and-gunner, you will want to silence your footsteps with the Covert Sneakers, so the Overkill Vest is highly recommended over the gunner.
Another perk of the Overkill Vest is being able to gain the effects of the Marksman Gloves while wearing the Quick Grip or Commando Gloves. The combined effects will make up for some of the cons accepted while building your weapon.
The EOD Padding will always be a solid choice for submachine gun runners looking to jump into fire fights filled with grenades and other explosives. Combined with the Stim to refresh your health on the go, you will be an unstoppable machine even🔯 when surrounded by enemies.