A returning feature in 168澳洲幸运5开奖网:Call of Duty: Black Ops 6 is perks, which all pretty dramatically change your playstyle. There are three different perk slots available in your loadout (or four, if you're using the Perk Greed Wildcard), and seven di♔fferent perks available in each of them.

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The XM4 excels in virtually every situation wi𓂃th these bui𝓡lds.
This means that only certain perk combos are going to be possible, especiall꧙y if you're looking to have a Combat Specialty equipped, as well. Knowing what perks are going to make a difference and what perks are going to fade into 🧸the background is going to be very important in getting the most out of your loadout.
Perk Tier List
Each perk was ranked in this list in terms of how useful they're going to be in an average situation.
There is no perk in Black Ops 6 that is entirely useless, and certain perks are going to shine bright in certain situations, while not coming into effect the other 90 percent of the t🧸ime.
So, while a perk that provides a good benefit in most situations might be ranked above a perk that provides a great benefit but only 10 percent of💮 the time, it doesn't mean that lower-ranked perk is bad. It just means that most of the time, you'll be better suited using the former.
S Tier
Perk |
Slot |
Type |
Description |
---|---|---|---|
Ghost |
1 |
Recon |
Ghost keeps you off of the enemy Scout Pulse, UAV, and Proximity Alarms while you're moving. It allows you to move around the map with a lot more freedomಌ and keeps the enemy from pre-firing around the corner at you with any✱ consistency. |
Flak Jacket |
1 |
Strategist |
Flak Jacket greatly reduces the damage you take from enemy explosions and incendiary damage. Tanking a grenade is going to save your l🐬ife very often, giving you the chance to win the gunfight instead of dying to the grenade. |
Engineer |
2 |
Recon |
Few fates are more unfortunate than running into an enemy trap; Engineer allows you to see these traps and Scorestreaks through walls and highlights them, ensur𝓡ing that if you still end up running into them, it's your own fault. |
Fast Hands |
2 |
Strategist |
Particularly if you're using Overkill, Fast Hands is going to be one of the most useful perks there is. Having weapons that take care of different ranges can make you immensely more⛎ effectivཧe, and being able to switch between those weapons with a quickness makes a huge difference. |
A Tier
Perk |
Slot |
Type |
Description |
---|---|---|---|
Ninja |
1 |
Recon |
Ninja will make it more difficult for enemies to hear you. This cannot be combined with Ghost, unless you use the Perk Greed Wildcard, but in that case, yo꧙u'll be outrageously difficult to pin down. |
Tac Mask |
1 |
Strategist |
Getting flashed or concussed by enemy tacticals is an easy way to die, and the Tac Mask keeps that from being quite as punishing. It isnꦫ't going to get rid of the effect entirely, but it is going to ensure you have 💛a fighting chance. |
Tracker |
2 |
Recon |
Either of Tracker's effects would only be moderately useful on their own in most situations, but together, they're quite helpful. Seeing enemy footprints can keep you from heading into a bad situation, and automatically pinning enemies when you ADS at them gives your teammates a lot of intel🅷 to work with. |
Dispatcher |
2 |
Strategist |
UAVs, Scout Pulses, and more are easily obtainable, non-lethal Scorestreaks, and Dispatcher will make it even easier to get those multiple ti✱mes throughout the match. By the end of the match, it will have made quite a difference. |
Bankroll |
3 |
Enforcer |
Similarly to Dispatcher, Bankroll is going to help you get to your Scorestreaks quicker, but this one helps you get to all of them, not just non-lethal. It doesn't provide a lot of points toward Scorestreaks, but it does mean it takes one less kill to get 𓂃something ꦿthat can change the course of the match. |
Cold-Blooded |
3 |
Recon |
A well-placed enemy turret or other AI-targeting device can pose a significant problem for your team, but Cold-Blooded ensures it isn't going to become a problem for you, personally. As a bonuꦚs, enemy teams that employ heavy smoke/thermal targeting t☂actics aren't going to be thrilled to see you, either. |
B Tier
Perk |
Slot |
Type |
Description |
---|---|---|---|
Gung-Ho |
1 |
Enforcer |
168澳洲幸运5开奖网:Improving your movement speed while reloading or using equipment is a nice convenience, but it doesn't provide tremendous value compared to some of the other stuff you could be taking. But, if you're looking to gain the 168澳洲幸运5开奖网:Enforcer Combat Specialty, th🐲en your options are li⛦mited, and this can be a nice perk. |
Dexterity |
1 |
Enforcer |
Similarly to Gung-Ho, this is a good convenience perk, but it doesn't beat out a lot of the other Slot 1 perks overall. That said, players that make heavy use of movement are going🔯 to have an easier time staying on target with this perk, and it can be a boon in that case. |
Forward Intel |
2 |
Recon |
Better intel is certainly helpful, but the intel that this provides is pretty minimal. It is useful in every game mode, however, and more than the directional indicator, getting a wider ඣminimap radius can inform you of situations you wouldn't have known a💯bout otherwise. |
Quartermaster |
3 |
Strategist |
Recharging equipment over time can be helpful, but oftentimes, in many different game modes, you aren't going to get the chance to use your equipment multiple times in one life because you'll have respawned anyway. But, when it comes in handy, this can change the tide of a fight. |
Gearhead |
3 |
Strategist |
Gearhead is multi-faceted; the best bonus here is the increased usage of Field Upgrades, which, when you bring along a Field Upgrade like the Spring Mine, can net you a few𝕴 extra kills every match. |
Guardian |
3 |
Strategist |
This is a highly situational perk; in a mode like Hardpoint, Guardian is fantastic, with better health regeneration while holding an objective. In a mode like Team Deathmatch, it's going to be more or less useless. |

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C Tier
Perk |
Slot |
Type |
Description |
---|---|---|---|
Scavenger |
1 |
Enforcer |
For most players, this perk is not going to make much of a difference. For players who are getting some good sܫtreaks going and begin running out of ammo, th𒆙is perk does have some usability. But, with the perks it's competing against, it's better to find a weapon and pick it up off the ground rather than sacrifice your perk slot for this. |
Assassin |
2 |
Enforcer |
Getting map information on an enemy that's on a killstreak can be beneficial in shutting them down before they activate a Scorestreak that changes the course of the match. However, this perk does not have incredible value in 🎃most situations. A different perk might set you up better, and prevent the enemy from being on a killstreak in the first place. |
Double Time |
3 |
Enforcer |
Being able to Tactical Sprint for a longer time will not make much of a difference; arguably, you don't want to be sprinting in certain situations because it takes longer to fire out of a sprint than it does out of a walk. This can help you get across the map quicker, but this slot is usually better served elsewhere. |
Vigilance |
3 |
Recon |
Being immune to the CUAV and the enemy Scrambler is quite nice when it comes around,💦 but there are likely going to be multiple matches in a row where enemies a♔ren't using these to begin with. |
F Tier
Perk |
Slot |
Type |
Description |
---|---|---|---|
Bruiser |
2 |
Enforcer |
Replenishing health on a melee elimination or a Finisher is not going to make a huge difference for most players, and even those who are running around with their melee weapon out, it's not going to change most outcomes. The extra score can help you reach your Scorestreaks quicker, but again, most players aren't going to ♏be ꦗusing these weapons on the regular to begin with. |