Quick Links
you will quickly learn that the rest of the cast is not to be taken lightly, with Lesmes, Incorrupt Sacristan, being one of the most formidable of the batch and coming in as 168澳洲幸运5开奖网:Blasphemous 2's second boss encounter.
This encounter comprises three phases and will test your endurance and patience, forcing you to use everything at your disposal or die, not even scratching the surface of the battle. If you were looking for a more challenging feat than what you got with the first boss, t꧟his should scratch that itch nicely.
Lesmes, Incorrupt Sacristan Overview
Challenging doesn't even begin to describe your encounter with Lesmes, Incorrupt Sacristan, and the staggering three phases that make up one of Blasphemous 2's most formidable boss fights. Being the game's first 'real' boss battle, it sure sets the bar high for what's in store for you.
As such, you can expect a higher payout of Tears of Atonement for successfully taking them down, along with a Mark of Martyrdom, making the time and effort spent feel sort of worth it after all. You🔯 can find the exact rewards in the table below!
Lesmes, Incorrupt Sacristan Rewards
Tears of Atonement |
2000 |
Marks of Martyrdom |
1 |
Lesmes, Incorrupt Sacrtistan: Phase One Guide
The first phase of this long-winded encounter is just between the Penitent One and Lesmes, Incorrupt Sacristan. Lesmes has four attacks t꧙hey will cycle through, each of 🍌which deals mass amounts of damage on contact but can be easily punished if you know how to evade them.
You can learn more about each attack of Lemes' in the sections below, covering how to telegraph, evade, and even punish them and get several hits of your own in return!
Flame Cyclones
Lesmes will often open the encounter up with his Flame Cyclones attack, having him slam his pillar into the ground, creating several streams of intense flame. While this move may look daunting, it's actually the easiest to read, evade, and punish.
In the image above, you can clearly see the Penitent One getting clipped by the flame on the Flame Cyclone closest to Lesmes but not taking any damage. Fortunately, the edges of the Flame Cyclones have no hitbox, meaning they will not deal damage to you if you touch them.
This also means that you can stand at the edge of the one closest to Lesmes and just lay into him until he finishes the attack, allowing you to carve away at his health in the blink of an eye. Anytime you see him wind his pillar up to slam into the ground, stand nearby to take advantage o𝔉f the situation.
He will typically do this attack after performing his Spiraling Flame Orbs or the Charging Strike from this point forward and will seldom do it sporadically or when following his Plunging Flames. That's not to say he will never do it any other time. It's just very rare!
Spiraling Flame Orbs
Next up is Lesmes' Spiraling Flame Orbs, which has him turn into a ball of fire before taking to the skies with his pillar, summoning six other Flame Orbs around himself. After this, he will begin spiraling toward you, stopping only when he reaches the corner of the stage.
He sometimes goes from corner to corner but almost always stops upon reaching the first corner. This move is easily telegraphed and can be dodged by Evading through one of the Fire Orbs and running away from Lesmes.
After Lesmes stops, he often goes directly into his Flame Cyclones attack but sometimes tosses out his Plunging Flames attack, so be prepared to evade and handle either one. While he can do both, he will almost always perform Flame Cyclones immediately after!
Plunging Flames
Plunging Flames is an attack similar to Flame Cyclones but has Lesmes leap high into the air before slamming his pillar down with force, creating individual Flame Cyclones on impact, repeating the process three times before stopping.
For this attack, you must Evade away from the individual Flame Cyclones, meaning if he starts closer to the right side of the arena, you must make your way to the left. We recommend not moving too far away from the previous Flame Cyclone, as you will want to give yourself space to move for the remaining ones.
You can land a few hits each time he lands, but we suggest not even risking it until he performs his final one, as he moves pretty quickly and can catch you off guard for significant damage. Play it safe, and wait for him to finish the atta𓆉ck and go into the next one!
Charging Strike
Lastly, we have Lesmes' Charging Strike attack, the simplest to read, evade, and punish out of his entire kit. For this move, he will cock his arm back with the pillar, temporarily pause, then deliver a Charging Strike with it that deals substantial damage on contact.
To evade this attack, simply jump over him and get behind him, allowing you to land several uncontested hits on Lesmes before his follow-up attack, which can be any of the four moves in his arsenal!
Sleeping Infanta: Phase Two Guide
Now that you've exhausted Lesmes' health bar, the fight is over... right? Think again! It's time to battle the Sleeping Infanta, which was stored within that golden pillar-thing Lesmes was l🧜ugging around and beating you with.
At the start of this phase, the pillar will be on the floor where you defeated Lesmes. Quickly run up to it and start laying into it. You can deal sizable damage to the Sleeping Infanta by doing this, giving you a decent advantage before he even emerges and begins attacking!
Dashing Spikes
Unlike Lesmes, the Sleeping Infanta only has three attacks, all of which are well-telegraphed. The first of the bunch is one he will almost always start with, that being the Dashing Spikes attack.
Here, Sleeping Infanta summons a series of Spikes in a circle around himself before violently dashing forward, stopping only when he reaches the corner of the arena. This action is easily avoided by jumping over him before he reaches you.
After you land, quickly make your way over to him to land several hits of your own on him before he executes his next move, which can be another Dashing Spikes or the other two actions we will cover below!
Spike Shot
Spike Shot is another common attack of Sleeping Infanta's, having him leap into the air before firing off a single Spike at the Penitent One. This attack is easily avoided by Evading just before it reaches you or by running in the opposite direction until it makes contact with the ground.
You can also Guard this attack, but, for this phase, we found it easier to Evade through it, as it will bring you closer to the Sleeping Infanta when they land, giving you ample time to attack them🐽. From here, they will do any of their three attacks.
Fury Spikes
Our last attack for the Sleeping Infanta is their Fury Spikes, which has them leap high into the air before turning purple and raining the remainder of their Spikes down onto the Penitent One. While a bit more daunting than the previous move, it's dealt with similarly.
Here, you can Evade through the first one, then run in the opposite direction of their trajectory to avoid them entirely, or you can Guard all of them. Whichever method you choose will work, as both will allow you to follow up with attacks of your own after the Sleeping Infanta lands.
After the Sleeping Infanta performs this action, however, they will almost always follow it up with the Dashing Spikes attack, as that's when they typically summon more Spikes to use. So be prepa🐽red for that𝓰 action more than any of the others!
Lesmes And Infanta: Phase Three Guide
...Wait, there's still more? Of course there is! It wouldn't be a Soulslike without at least one boss encounter with three phases. This third phase is really something else, and by that, we mean it's some straight-up 'you know what.'
This phase has you fight both Lesmes and Infanta simultaneously, leading to one of the most hellish encounters in the game. The one good thing here is that they gain no new moves... We guess. You can learn how to best this duo in the seꦫction below!
Pure Chaos
Simply put, this phase is pure chaos, which will likely take a few attempts to get down to a science. As covered above, neither Lesmes nor Infanta gains new actions here, so you will be more or less dodging the same attacks with the twist of having to dodge two at once sometimes.
While this may seem impossible, it's very doable if you prioritize your targets, learn when and when not to attack, and deal with certain actions in specific ways!
Guard Fury Spikes
Speaking of dealing with certain actions in specific ways, during phase three, we recommend always Guarding Infanta's Fury Spikes, as that will be the attack that tears you apart the most, messing up your timing and rhythm.
If you try relying on your ability to time your Evades and jumps, you will likely have a very, very bad time during this phase due to this attack specifically. Guarding this action not only has you avoid taking damage altogether but also enables you to react quickly to whatever Lesmes is doing right after!
Look For An Opening
Trying to detect an opening can be rough, but there are a few actions you should keep an eye out for, as♏ they will almost guarantee the other target will be wide open for your assault.
The first is Lesmes' Spiraling Fire Orbs, which will have him travel to the corner of the arena, leaving Infanta stranded on the opposite end. Here, wait for Lesmes to get close to you, Evade through a Fire Orb, and then make your way to Infanta to land a few hits of your own.
Second up is Lesmes' Flame Cyclones, which can be dealt with the same way you did in phase one, but please be mindful of Infanta's positioning and what they're doing as well. If you see them about to use their Dashing Spikes or Fury Spikes, then abort the plan and prepare to dodge them. If they fire off a single Spike, you can Evade away from Lesmes and through the Spike before it reaches you, then resume your offense on Lesmes.
Lesmes more or less controls where your positioning will be in the arena, whereas Infanta will try to force you into the madness by launching Spikes at you or charging at you. You will be golden once y꧙ou get the pattern and rhythm down of dealing with both of them.
Focus On Infanta
While both are a nuisance to deal with, we strongly urge you to dispatch Infanta first for several reasons. First, as already mentioned, their sole purpose is to throw you off your rhythm and make you make mistakes.
The second reason is they simply have the smallest health pool of the two, allowing you to take them out rather quickly if you focus your efforts on them. This doesn't mean you should ignore Lesmes completely. We just strongly advise not trying to eliminate him first, as his health bar is far larger in comparison.
Repeat Phase One
Lastly, after you dispatch Infanta first, you are essentially left with phase one all over again. Lesmes will do the same exact attacks, all dealt with the same. Don't lose your composure here. Just follow the blueprint you have locked down and finish the fight!