One of my favourite things about 168澳洲幸运5开奖网:The Game Awards this year was the range of trailers. It certainly wasn’t the speeches, which were unfortunately rushed through or skipped entirely. Even though the GOTY noms were all triple-A titles, they each looked and played very differently, a reminder that even as the industry becomes more obsessed with photorealism and safe edges, games have tremendous power to be unique. The trailers underlined that, and a standout in this regard was Big Walk.
House House’s follow-up to 168澳洲幸运5开奖网:Untitled Goose Game, Big Walk brought a cartoonish and comedic flairꦚ to the show. Premiering in the pre-show surrounded by some of the other most interesting trailers (Pony Island 2, Windblown), Big Walk didn’t initially grab me. A little like Devolver’s Baby Steps, which seems in the same ballpark, it looks a bit too into its own silliness. However, after I rewatched the trailer back, I have come to the conclusion that it’s a strand game… maybe.
The idea of a strand game comes from 168澳洲幸运5开奖网:Death Stranding - players can interact with each other through messages in a shared world, but not in a direct messaging sort of way. There has to be a layer removed, like a conversation heard through water or echoing across the u﷽niverse, for it to be a strand game. Som🎉e impact other players can leave on the surface of your world to let you know you’re not alone, without directly interfering, is the mark of a strand game.
There has been an attempt to force this genre into existence in the years since Death Stranding, likely because Kojima is already known as one of the founding fathers of stealth games and has been the most successful in cultivating his auteur persona. We’re also all a little lonely these days, and know that online connectivity is here⛄ to stay but crave something more meaningful that battle pass adjacent co-op or invasions ꦏfrom trolls to ruin your fun. Maybe I’m forcing it here.

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But it does feel like there are traces of the strand genre already alive in the industry. 168澳洲幸运5开奖网:Pokemon Legends: Arceus had players leaving backpacks for each other around the map. Though they predate Death Stranding, the 168澳洲幸运5开奖网:Dark Souls messaging system, which reached a new level of popularity with 168澳洲幸运5开奖网:Elden Ring, also feels like strand mechanics. 168澳洲幸运5开奖网:Try finger but hole indeed.
And then we come to Big Walk. It’s described as a “co-operative walker talker” by House House, where you need to stay in contact with your friends to solve puzzles. That sounds like a regular online co-op game, then. But the trailer often shows a few characters on the map very far away from each other, not particularly working together at all. Even 🔥if it’s not a full strand experience, Big Walk could still channel its energy.
Strand games are about connection, first and foremost. The sense that others are right there with you, like footsteps in the sand. It’s clear that Big Walk is a game about connection too - a walking sim with puzzles is ﷽typically a solo experience. It should not be judged on how strand-like it is, especially when that descriptor has only been projected onto it by myself and others. However, it does seem to offer a deeper sense of connection than just regular co-op, and that’s a major reason to look forward to it.

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I’m still not sure how I feel about Big Walk, with its snoot snoot art style and goofy humour. And I typically find online play in games that belong in single-player tiresome. However, if Big Walk uses this online play to underline its messaging rather than because a focus group said ‘play with friends’ was a motivatin🐭g sales factor, then I’ll be right there with you all, reaching out across the strands of our existence.