Summary

  • Over the years, Bethesda has become known for its formula, which includes a few quirks.
  • One of those quirks is the high number of loading screens in each of its games.
  • Former Bethesda design lead Bruce Nesmith has taken the chance to explain the loading screens and note that Bethesda didn't want so many either.

A former lead designer at has explained that the team is aware of how many loading screens its games ha🐻ve, but that 𒁏their inclusion is a "necessary evil" due to how big the open worlds are.

Ever since it truly made a name for itself with in 2006 and set the bar for open-world RPGs, Bethesda has become known for a few things that all of its games have. While a lot of them are very positive, such as its massive worlds, RPG mechanics, and ♏well-written characters, there are a few ꦉcommon trends between its major releases that🌱 are less beloved.

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Bethesda's penchant for releasing buggy games has been talked to death, but it's also got a reputat🃏ion for middling combat, strange starin๊g contest conversations, and a whole lot more. Most of these quirks are just conꦰsidered to be a part of Bethesda's DNA and something most of us lovingly shrug off, but there is o🎀ne thing that seems to bother fans more than anything - the number of loading screens.

Former Bethesda Designer Says The Amount Of Loading Screens Is A "Necessary Evil"

"Everybody Who Complains About Them Assumes That It’s Done Because We’re lazy"

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If you've ever played any of and games (or even ), then you're no doubt aware that their massive worlds are separated by a lot of loading screens, usually when ✨going into dungeons, buildings, or any interior setting. While loading screens are a commo♋n thing in games still, a lot of triple-A releases are trying to move away from them, while Bethesda seemingly isn't.

, this commonality in Bethesda gam🐼es has been . Nesmith has been with Bethesda ever since the days of Oblivion and, while he leaved during Starfield's developmꩵent, he's had plenty of experience with the studio.

It’s not that anybody at Bethesda ever wanted to dꦛo it. We just didn’t have a choice, really. - Bruce Nesmith

During the interview, and noted that "everybody who complains about them" thinks it's simply due to Bethesda being "lazy" or not following modern trends. Instead, Nesmith says it's because Bethesda games are "s😼o detailed and so graphics-intensive" that loading screens are just an unfortunate reality.

Nesmith goes as far as calling the loading screens a "necessary evil" for Bethesda games, while noting that the team didn't want to have them either, but there wasn't really a choice in the matter considering how big the worlds are. Conside🌟ring how massive The Elder Scrolls 6 is likely to be, it seems that it's some🐈thing players will jusꦬt have to get used to.

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Your Rating

The Elder Scrolls ♔IV: Oblivion Remastered
Action
RPG
Open-World
Adventure
Systems
Released
April 22, 2025
ESRB
🦄 🅰 Mature 17+ // Blood and Gore, Sexual Themes, Violence
Developer(s)
Virtuos, Bethesda
Publisher(s)
Bethesda

WHERE TO PLAY

SUBSCRIPTION
DIGITAL

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