Summary
- The Stanley Parable has a total of 42 endings, some simple, others requiring patience and exploration.
- New Ultra Deluxe endings like the Infinite Hole and Figurines provide unique, engaging experiences.
- The game features a variety of comedic, meta, and surreal endings, rewarding exploration and experimentation.
Davey Wreden's 168澳洲幸运5开奖网:The Stanley Parable is a surreal game all 🎃about choice – or, indeed, a lack thereof. You take a variety of actions, working both with and against the omnipotent Narrator, leading to different endings. Sad, funny, existential, and mind-bending, they run th♌e emotional gamut.

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With even more endings arriving via the Ultra Deluxe edition, the grand total of ways to close out Stanley's adventure rises to a staggering 42. Some are as simple as picking between left or right, but others will require 🌜some serious patience and digging. Here, we take a look at the very best ones.
Just a fair warning: there will be a fair few spoilers in this article for The Stanley Parable and its Ultra Deluxe port. The entire appeal of this game is discovering its metafictional surprises for yourself, so tread careful🍃ly, newcomers!
Updated January 26th, 2025 by Bobby Mills: Stanley opened his favorite entertainment website, TheGamer, only to discover they had updated a list about his game. Shocked, frozen solid, Stanley found himself unable to move for the longest time. Finally, he worked up the nerve to click on the article, and found that a whole host of new entries and other improvements had been added! And Stanley... was happy.
15 🌊 The Infinite Hole Ending
Going Down... And Down... And Down
One of the new endings added in the Ultra Deluxe edition, you can find the 'Infinite꧃ Hole' in the Narrator's exhibit during the Sequel Ending. It promises to be what it says on the tin: a hole with no end. However, the longer you fall down it, the more antsy the Narrator becomes, urging you to return to the top. Finally, you hit bottom, and the sad truth is revealed: it's only a Mostly Infinite Hole.
Should you return to the hole again after this revelation, though, things take a turn for the bizarre. Stanley is lowered into a new layer of reality, anꩲd you can hit buttons on your controller to alter his appearance, the music, the background, and more. The Narrator soon intervenes to end🎃 this sensory assault and the game restarts.
14 ꦏ The Skip Button Ending
Existential Horror Sure Can Be Hilarious
Having been thoroughly underwhelmeꦏd by the 'new content' offered in the Ultra Deluxe port thus far, the Narrator invites Stanley into a secret vent to the 'Memory Zone'. Here, the pair nostalgically reminisce about how good the original Stanley Parable was... until you find the reviews section.
All the game's Steam and critic reviews are on di🌺splay here (props if your rev𝄹iew was included!), particularly one that bemoans the lack of a skip button for the Narrator's dialogue. Incensed, the Narrator invents just such a skip button – but it's too powerful. If you keep hitting it, you start leaping forward months, years, and centuries, as you witness the environment decay around yo,u and the Narrator goes off the deep end.
13 ༺ The 🐼Whiteboard Ending
Luck-Based Office Equipment
One of the simpler endings (albeit still a definite fan favorite), The Whiteboard Ending is purely based on luck. There's no rhyme or reason behind ဣit being triggered – you could either get it on your firs💃t run or be restarting for hours to no avail.

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Based on a roll of 💞RNG, sometimes you will spawn into a blue office as opposed💛 to the usual off-white, where door number 426 can be opened. Once inside, a whiteboard greets you, bearing the phrase "Welcome to the... WHITEBOARD ENDING!" And... that's your lot. At least you'll then get to be one of the elite players who experienced it.
12 Serious Ending ไ 𒅌
Cheaters Never Prosper
In the Serious Ending, which is quite cleverly hidden, players can turn the lovably sardonic Narrator into a very disappointed parent. I🦩n essence, it entails the Narrator ste💎rnly telling you off upon discovering you've attempted to activate server cheats via the dev console accessible in most Source engine games.
Requiring you to enter "Sv_cheats 1" in said console, you are teleported☂ to the so-called Serious Room, where the Narrator tells you how many tables he had to go through in order to find the most serious-looking one – before he sentences you to a trillion years of solitude. After that, only a hard restart can free you.
This ending isn't in the Ultra Deluxe ver🙈sion, as that's a primarily console-based title and excises the Source dev console. You can mod it back in on PಞC, however.
11 ไ Escape Pod Ending 🐈
No, You Haven't Broken The Game
This ending requires you to back out of the boss's office at the very last second before the doors automatically close on you. During a frighteningly quiet journey back to the start, the Narrator has seemingly disappeared; all y𝓀ou can do is trudge to Stanley's office.
Right when the eerie si👍lence really starts getting to you, you'll discover that the door 𝕴to the left of Stanley's office is open. You then have to ascend a huge flight of stairs until you reach a mysterious-looking red escape pod, at which point the game cuts out and reboots. No escape just yet for poor Stanley!
10 ಌ The Sequel Ending
We're Doing A Sequel, Back By Popular Demand
Another one hailing from the Ultra Deluxe version, this ending sees the Narrator outline his ideas for♐ a potential Stanley Parable 2🔯. It takes place in a gigantic, opulent expo hall (which is just through a side door in Stanley's office, obviously) full of neat bells and whistles to muck around with.

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Aside from the aforementioned Infinite Hole, there are achievement machines, collectible figurines, and even a circle that allows you to jump. What a concept! The centerpiece of the expo, though, is the Stanley Parable Reassurance Bucket, which gets permanently added to the game after this ending and which can be carted around for different dialogue. Some of the game's other en꧂dings even change drastically if you're carrying the little metal bugger.
9 🍷 Heaven♚ Ending
Buttons, Glorious Buttons!
Although requiring an obscene amount of resets and a grueling bit of work, the Heaven Ending has a hilarious pay-off. You'll need Stanley to inspect and interact with computers belonging to employees 419, 423, the secretary, 434 and, finally, Stღanley's own 427 (in this exact order), hard-resetting each time.
After𝓰 you complete all the inputs, Stanle🥀y is transported to 'Button Heaven', where he is greeted with a revolving wall of multi-colored buttons to push for all eternity. It's surely a place that he can feel at peace in.
8 Not Stanle🥂y Ending
Say Goodbye To Stanley (And The Fourth Wall)
Completely and utterly meta, the Not Stanley Ending pushes the boundaries of even theꦉ Stanley Parable itself. After taking the cargo lift (in the warehouse) and entering the furthest room, the Narrator will ring the phone and tell you that your wife is on the other end.
However, if you exercise good old free will and unplug the phone, the Narrator will realize that you aren't Stanley, but a real p🅰erson. Soon you are treated to a hilarious infomercial all about choice ("If you find yourself speaking with a person who does not make sense, in all likelihood, that person is not real") and have to, again, choose between doors to your left and right. The left ends with the Narrator calling you a coward, while the right involves you destroying all his hard work.
7 ꧑ Out Of Map 🦩Ending
The Ultimate Fake-Out
No ending is more deceptive than the Out Of Map Ending (also referred to as the Window Ending). After leaving Stanley's office, you are required to 'glitch' onto the desk in the next office by clipping into the chair, getting on top of the table, and finally out of the window. Yo🎉u might feel like you've broken the map – but of course, the game has tho𒆙ught of this too.

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The Narrator will then chime in and mock you for thinking that you managed to get out of bounds, and then praise himself for always being two steps ahead. Laughing 🎉at the fact that you're stuck, the Narrator will refuse to help you and begins to sing about how stupid you were. It continues ad nauseam until you get the opportunity to tell him you're sick of the gag.
6 ꦗ ಞ Figurines Ending
McGuffins, McGuffins Everywhere
After the Sequel Ending, Stanley figurines (Stanlurines or Figleys, take your pick) begin spawning all over the ma🎃p. There are six in total, and some are pretty devilishly hidden. Each one comes with a wistful comment from the Narrator, whose initial cynicism over cheap cꦜollectibles in video games soon gives way to a dopamine-fuelled fervor.
Once you have them all, the Narrator isn't ready for the fun to be over, so he sends you on a trip down memory lane to recollect them. There's even a hysterical Windows Movie Maker 'tribute vid👍eo' that the Narrator makes to honor the brilliance of the figurines. Finally, once back in 🍰Stanley's office, the Narrator ruminates on the relationship between himself and the player, and thanks you personally for enabling him to tell his story. It's an oddly heartwarming denouement.