168澳洲幸运5开奖网:No Man’s Sky has had a rough road since it was first launched back in 2016, yet developer Hello Games has persevered with its open-universe game. There have been so many updates that we’d♏ be hard-pressed to put a number to them off the top of our heads, but they’ve🦄 all served to mold the title into something quite different.

No Man's Sky: How To Get Nanites Quickly
Learn how to get Nanites q🍸uickly and easily by flipping. This guide shows yo🐻u how, where and what ships to look for and scrap for maximum profit.
However, one thing has remained constant: the planets you visit are out to get you, and they’ll do anything to take you down. Sentinels have more firepower and more annoying tactics, while the local fauna and nightmarish abominations see you as lunch. You’ll need the 168澳洲幸运5开奖网:best of the best to defend yourself, but which Multi-Tool weapons are the creamܫ of the crop?
Updated on October 23, 2024, by Sean Murray: No Man's Sky continues to receive regular updates, and every so often, those updates rebalance the longstanding Multi-Tool weapons. We've updated this list to reflect how each weapon stacks up as of the current patch.
10 ꦿ Animus Beam
|
Weapon Characteristics |
Low-damage beam |
---|---|---|
Crafting Recipe |
100 Condensed Carbon + 50 Sodium Nitrate |
|
Recharge Resource |
Di-hydrogen, Deuterium |
The Animus Beam technically does twice the damage of a base-tier Mining Beam. However, it's ranked at the bottom of this list because it doesn't accept any upgrades whatsoever. Because it can never be improved, the Animus Beam is quickly overs🉐hadowed by the Mining Beam both in terms of damage dealt and min♛ing yields.
You should only use the Animus Beam 168澳洲幸运5开奖网꧅:during the quest to acquir💝e a Living Ship. It's a pretty great sꦕhip and well🍌 worth the temporary installation of this pathetic weapon on your Multi-Tool.
9 Mining Beam / Hija⛦cked ♕Mining Laser
|
Weapon Characteristics |
Low-damage beam |
---|---|---|
Crafting Recipe |
30 Ferrite Dust |
|
Recharge Resource |
Carbon, Condensed Carbon, Phosphorous |
The Mining Beam is not something you’d typically consider using when surrounded by enemies, and you’d be right. It’s a charge tool that doesn’t deal too much initial damage and, if🎶 you’re just starting out, is very, very inefficient in its ener𓃲gy use.
However, upgraded to the max with S-class modules and all the bells and whistles, it can become a bit of an early to mid-game monster when dealing with single targets. You’ll melt through armor with🍷out having to worry too much about rapid overheating.
8 ꧟ Paralysis Mortar
|
Weapon Characteristics |
Ballistic🌸 projectile, temporarily paralyzes🐠 living and non-living entities |
---|---|---|
Crafting Recipe |
1 Wiring Loom + 2 Hermetic Sea🦋ls + 2 Di-hydrogen Jelly |
|
Recharge Resource |
Unstable Plasma |
Your typical stun grenade, the Paralysis Mortar is entirely non-lethal. However, if you also have the Voltaic Amplifier module installed, you’ll get a significant damage boost against incapacitated enemies when switchingꦜ to a primary weapon.

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Whether you’re attempting to raid a Resource Depot and 168澳洲幸运5开奖网:putting t𒅌he Sentinels on maximum alert, or snatching Larval Cores from under the noses of swarms of Biological Horrors at an Abandoned Building, a well-placed Paralysis Mortar will allow you to take down large groups in relative safety. As such, this is the one secondary weapon you should ꦅswear by.
7 ꦏ Geology Cannon
|
Weapon Characteristics |
Ballistic projectile, ex✱plodes on contact with terrain |
---|---|---|
Crafting Recipe |
1 Wiring Loom + 1 Magnetic Resonator |
|
Recharge Resource |
Unstable Plasma |
This weapon is one for the creative combatants out there. The Geology Cannon is what you get if you marry the Plasma Launcher with the Terrain Manipulator; a grenade launcher that blows chunks into the planet’s crust. And by chunks, we mean large holes that'll trap enemies just as often as th༺ey'll trap you.
Yes, the blast of the Geology Cannon is quite powerful and useful for taking out large swaths of weaker enemies, but the craters left by this cannon are just a nuisance, and you're generally bet🍬ter off using the Plasma Launcher.
6 💯 Neutron Cannon
|
Weapon Characteristics |
Chargeable energy blasts,fires in fast-mo🎶ving cone |
---|---|---|
Crafting Recipe |
1 Wiring Loom + 1 M⭕agnetic Resonator + 9♓5 Magnetised Ferrite |
|
Recharge Resource |
Carbon, Condensed Carbon |
The Neutron Cannon comes with not one, but two different firing modes. It’s a fantastic tool for those who want the benefit of a shotgun-type quick blaster, and who have perhaps become used to the Scatter Blaster as the weapon of choice. The real power play comes when you charge the weapon and release, dealing massive area damage.
It’s great for enemies that are grouped up, although you could be left exposed momentarily when charging. This is where the Paralysis Morta🍒r comes in, buying you that time to charge the weapon and obliterate whatever is in your path. Fully upgraded, this may be the only weapon you ever need.
5 ♒ ☂ Plasma Launcher
|
Weapon Characteristics |
High-explosive grenade launcher |
---|---|---|
Crafting Recipe |
1 Wiring Loom + 1 Amino Chamber + 1 Hermetic Seal |
|
Recharge Resource |
Unstable Plasma |
The tried and trusted grenade launcher of No Man’s Sky, this secondary weapon is useful in 🎀a whole host of ways. It can take out the armore🎀d doors of Manufacturing Facilities, burst open Resource Depots to claim their rare bounties, or take down Sentinel Walkers with just a few blasts.
However, as a weapon, it’s clunky and inefficient. While you can pump out several grenades in succession, aiming can be difficult (especially at longer ranges), and reloading every few seconds when you’re surrounded by death machines is massively inconvenient. It's best used for breaking armor before switching to a primary weapon—ju൲st make ♒sure you’re outside of the blast radius.
4 🐎 Blaze Javelin
|
Weapon Characteristics |
Chargeable, long-range, pinpoint energy blast |
---|---|---|
Crafting Recipe |
1 Wiring Loom + 200 Chromatic Metal + 150 Condensed Carb🍨🌠on |
|
Recharge Resource |
Carbon, Condensed Carbon |
The very definition of high risk, high reward. Essentially a sniper rifle, it has tons of power to start with and rewards you with more damage the further a shot t⭕ravels. Hop on top of an Abandoned Building, for example, and you can take down those spawning Biological Horrors while laughing all the way to the Larval Core bank.

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Don't w🅰aste time in waist-deep water. Deploy the Automated🔯 Trap!
Things get even better once you have the Waveform Oscillator and Mass Accelerator modules installed and the Blaze Javelin fully upgraded. Your shots will apply a five-second stun to any enemies hit, meaning you can easily stun-lock anything that stands in your way. That said, the slow fire rate makes this difficult to use against groups of up-close enemies.
3 🐭 Boltcaster
|
Weapon Characteristics |
Burst-fire, accurate over long range |
---|---|---|
Crafting Recipe |
100 Chromatic Metal + 2 Nanotubes |
|
Recharge Resource |
Projectile Ammunition |
The default weapon, the Boltcaster can be surprisingly powerful once fully upgraded with S-class (or even X-class) modules. Its slow fire rate becomes closer to a machine gun, and it reloads almost instantly. Combined with exceptional range andꦓ decent accuracy, the Boltcaster can be your go-to weapon for pretty ꦏmuch any engagement.
While the Boltcaster can do everything well, it doesn't really excel in any particular role. It's outclassed by the Blaze Javelin in long-range sniping, and𓃲 it doesn't have the damage of the Pulse Spitter or Scatter Blaster up close. Still, it's a solid, reliable weapon that will never let you down.
2 Pulse Spitter ♎
|
Weapon Characteristics |
Fully-automatic, loses accuracy in long bursts |
---|---|---|
Crafting Recipe |
1 Wiring Loom + 200 Deuterium |
|
Recharge Resource |
Projectile Ammunition |
A standard machine gun-type weapon, the Pulse Spitter requires mastery of aiming and recoil to be effecti♊ve. It's definitely an acquired taste, but if you can tame this wild beast of a weapon, you'll be pleasantly surpr🌸ised at its damage potential.
Once you upgrade the Pulse Spitter with the Ricochet Module and Impact Igniter, your rounds will ricochet off solid surfaces and deal damage over time by igniting enemies. There's little the Pulse Spitter can't handle at close to medium ranges.
1 ⛄ Scatter Blaster ⛄
|
Weapon Characteristics |
Rapid-fire shotgun |
---|---|---|
Crafting Recipe |
1 Wiring Loom + 200 Pugneum |
|
Recharge Resource |
Projectile Ammunition |
Here we get to the business end of the best weapons in No Man’s Sky, and for many the Scatter Blaster is the most ‘old faithful’ of all. Essentially a combat shotgun, it’s unparalleled at dealing with Sentinels when fully upgraded, and will easily one💖-sh👍ot those awful Biological Horrors.
The trade-off is that it’s very much a weapon for those who are comfortable with up-close, run-and-gun combat. It's𒐪 less useful at long range, although it can still deal heavy damage to those towering bipedal Sentinels that show up at max alert. As such, it’s always👍 worth having a Multi-Tool with a fully upgraded Scatter Blaster.






168澳洲幸运5开奖网: No Man's Sky
- Top Critic Avg: 72/100 Critics Rec: 36%
- Released
- August 9, 2016
- ESRB
- T for 🐓Teen: Fantasy Violence, Animated Blood
- Developer(s)
- 168澳洲幸运5开奖网:Hello Games
- Publisher(s)
- 168澳洲幸运5开奖网:Hello Games
- Engine
- Proprietary
- Multiplayer
- Online Multiplayer, Onlin🎶e Co🐬-Op
- Cross-Platform Play
- PlaySt𒁃ation 5, PlayStation 4, Xbox Series X|S, Xbox One, PC
- Platform(s)
- 168澳洲幸运5开奖网:PlayStation 5, 168澳洲幸运5开奖网:PlayStation 4, 168澳洲幸运5开奖网:Xbox Series X, 168澳洲幸运5开奖网:Xbox Series S, Xbox One, 168澳洲幸运5开奖网:Nintendo Switch, PC, 168澳洲幸运5开奖网:Nintendo Switch 2
- How Long To Beat
- ꦕ 30.5 Hours
- Metascore
- 83
- Platforms That Support Crossplay
- 🔴 PC, PS4, PS5, Xbox One & Xbox Series X|S
- How Long To Beat (Completionist Runs)
- 150 hours
- OpenCritic Rating
- Fair
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