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Of all the bosses in Bayonetta Origins: Cereza and the Lost Demonꦆ, the Jabberwock features the highest amount of required attempts and the largest spike in diffi❀culty. Boasting a whole four phases, the Jabberwock offers a taste of the combat Bayonetta fans may have been missing.
Despite the difficulty, however, his fight is exciting - from its challenging arena to the variance in attacks to the excellently composed music. It's the kind of fight that will keep you on your toes, and it's the perfect midpoint boss for a game like Bayonetta Origins. Few encounters are quite like it, and the Jabberwock certainly lives up to its name.
First Encounter
You first encounter the Jabberwock at the end of the 168澳洲幸运5开奖网:Windy Knot in Chapter Six.
The Jabberwock is hinted at throughout your exploration through the roars and the numerous claw marks you'll find on the trees. When you finally fight it, you're already looking forward to a boss fight.
You're not supposed to win this fight. Its armor makes it invincible for now, so the only thing you can do is let it defeat you.
Second Encounter
Near the end of Wyvern Falls and during Chapter Seven, you'll encounter the Jabberwock again after breaking the second dam.
You can deal some damage this time by using Thorn Vice when prompted. Res🅷training it wit🍰h Thorn Vice and attacking it will break its armor.
Just when you think you have an opening, the Jabberwock will flee and end this instance of combat prematurely. However, it won't be far. You can chase it down and fight it for real after breaking the third dam.
Jabberwock Boss Overview
Recommended Skills |
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Cereza |
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Cheshire |
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The Jabberwock is a tanky and highly-mobile boss that will require a lot of patience.
It punishes greedy players who igౠnore its cues or overstay their welcome in its personal space.
It has no shortage of attacks in its arsenal, but they thankfully don't chain, so you can rest assured that its fight is very much a give-and-take. For each attack it makes, you can res💦pond in kind with your o💃wn.
Cereza can't do much in this fight, but she's incredibly useful for moving Cheshire around the battlefield (especially as the arena changes). As such, you should invest in skills like Infernal Bond to quickly recharge Cheshire's Magic and Cheshire Reflect to punish the Jabberwock with its own projec💙tiles.
Cheshire's Stone Mastery should be invested in as well to further the amount of armor break you can do in a limited amount of time. Claws And Fangs is very useful here, and Rocket Return plays very nicely with a strategy that calls for o👍ften returning to Hug Mꦦode.
Phase One
Full Attack List |
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Laserbeam |
Jabberwock charges a massive laser beam that it fires in one straight l𓂃ine. This is telegraphed by a vivid 🐭blue line in front of it. |
Magic Bombs |
Releasing several green♚ bombs, ꦛthey will land on the ground in areas highlighted by green circles and then explode on impact. |
360 Spin |
Jabberwock quickly spins in a full circle twice, using its tail in the spin to attack. Has a large amount of range and almost always t♕riggers after multiple melee attacks. |
Double Tail Strike |
Turning around, the Jabberwock will sweep🐠 twice - back and forth - with its tail. |
Flying Beam |
Flying into the air, Jabberwock fires 🐟a large ꦑlaserbeam across the arena. This beam starts at the ground almost beneath it and then quickly moves across in a straight line before ending in the air above it. |
Moving Flying Beam |
Jabberwock flies in the air, but instead of staying still, the Jabberwock fire🌜s a beam at the ground𝐆 and flies forward simultaneously. |
Forward Charge |
Jabberwock flashes green and then does a quick charge forward on the ground. It bulldozes through anything🦄 in the way. If no damage is dealt by the end of the charge, it always ends in an upward claw sweep. |
Biting Charge |
J🐲abberwock quickly charges forward on the ground𝄹 while biting to either side of its head. |
Wind Gust |
Jabberwock flies in the air and causes 🉐a strong wind to knock back all opponents in the arena a large distance. Deals no damage. |
Wing Sweep |
The Jabberwock sweeps a 🍒wing (typically, its left) 𒆙in the area in front of it. |
Charging Roar |
Th𒀰e Jabberwock charges an ultimate attack. This build up takes a long time and comes with a bright flash of green light alongside ⛦the cue to use Thorn Vice. If not restrained, it releases a powerful green aura with a roar that stretches the arena and deals a large amount of damage. |
Phase One is the simplest part of this fight.
You'll want to:
- Abuse Cheshire's Stone Form Stomp as much as possible.
- Stun him momentarily with Cereza here and there (but keep her mostly in the back).
- Wait for it to use its Charging Roar and use Thorn Vice and Slash to punish.
With these strategies in mind, dodge its long list of attacks and keep Cereza out of the line of fire. Its damage is quite high, so you can only afford to get hit a few times before you're either dead or chugging Healing Tonics.
Stone Cheshire can tank most of the blows, so have him get up close and personal with the Jabberwock until his Magic Gauge is depleted. In Hug Mode, you can recharge and send him back out when you're ready to wash, rinse, and repeat until you reach Phase Two at around 70 percent of his health.
Phase Two
Full Attack List |
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All Phase One Attacks |
🅠All attacks within Phase One are carried over to Phase Two. (Refer🌸ence the above table.) |
Dispersed Magic |
Theꦛ Jabberwock flies into the air, performs a large circle maneuver, and fires one giant🐻 green ball at the ground beneath it. On impact, that ball splits into several that fan out in all directions and cross the entire arena. |
Front Flip Slam |
While in the air, the Jabberwock performs a f𝕴ront flip and then slams on the ground beneath it. After making an impact, the Jabberwock typically bounces back into the 𒆙air and then lands. |
Strong Downward Slash |
Jabberwock raises its left wing above its🔯 head, pauses, and then slams its claw into the space directly in front of it. |
The floor is now water, and eac🍨h of your bobbing platforms can go under and severely limit your mobility.
The Jabberwock's attack list has only increased, and all of its attacks from Phase One also carry over into this phase as well. These attacks and wherever it lands will cause the affected platforms to sink beneath the water. If C♏ereza or Cheshire step into these section🥂s, their speed will be heavily reduced.
Stone Cheshire can block some of the projectiles from Cereza, so placing him in front of her at all times will be a good strategy.
Additionally, his Stone Form is naturally slow, and the Jabberwock's high mobility can make it difficult for Cheshire to keep up in this arena. Therefore, abusing Hug Cheshire and having Cereza carry him to areas where he can fight the Jabberwock will take away a lot of the dꦅifficulty in movement. It will also keep his Magic Gauge high throughout the fight.
Although most attacks are randomly chosen from the pool, there does appear to be a high percentage chance that a Dispersed Magic attack will be followed by a Charging Roar. Therefore, once the Dispersed Magic Attack comes, you should dash toward the Jabberwock with Cereza to peꦺrform a Thorꦉn Vice.
Continue damaging the Jabberwock until it reaches its last third of health in order to trigger the next phase.
Phase Three
Full Attack List |
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All Previous Phase Attacks |
All a🍨ttacks within Phase One are carried over to Phase Two. Reference the above table. |
Ultimate Beam |
The Jabberwock will fly into the air, charge for several seconds, and then fire a massive radius beam across the entire arena. Always preceded by a cutscene, several thick, red lines, and the emergence of two pillars. First time doesn't move. Second time slowly rotates around the pillars. |
The only difference between the second and third phases is that the third is preceded by a cutscene and a massive AOE attack.
This attack, if not avoided, will always result in a death.
Thankfully, you have time to run over behind a pillar before the attack. Wait for it to end, and don't worry about the pillar. It will only break once the attack ends.
After the beam dissipates, the fight carries as if it were in Phase Two until the last tenth of the health bar, so treat this section as if it were still the previous phase.
It'll charge its ultimate beam at the last ten percent again, but this one will move. You'll need to slowly move Cereza around her pillar to avoid being caught off-guard by this attack. Afterward, you may retu🐟rn to combat as if it were Phase Two again.
Phase Four
Full Attack List |
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Missiles |
ജJabberwock will summon a barrage of missiles near wherever Cereza is positioned. They are illuminated by an orange and red glow before rocketing toward Cereza. They do have a slight curve that follows Cereza. |
This portion of the fight i🌄s less cဣombat-heavy but will still require you to keep on your toes.
The Jabberwock might not be attacking you anymore, but it still will occasionally summon missiles that you will have to dodge. These missiles start appearing after you climb the first pillar, grow the flowers on the cage above, and descend the ladder.
Run across the platforms while d🌠odging these attacks until you reach the second ladder. Dodge one more time for the missiles to disappear before climbingꦆ the ladder.
After you grow this portion of flowers at the top, you'll be brought into a button-mashing cutscene where you can finally silence the tongue of the Jabberwock with a snicker-snack of your R button.