As one of the most stylish new classes in 168澳洲幸运5开奖网:Baldur's Gate 3, the Swashbuckler Rogue is certain to spice up any playthrough.൩ More straightforward than your average rogue, this pirate-inspired swordmaster isn't afraid t𓃲o get up close and personal.

Baldur's Gate 3: Best Circle Of The Land Druid Build
How to build ൩and play as a Circle of the Land Druid in Baldur's Gate 3.
But just because you're upfront about your intentions doesn't mean you have to fight fair. With the ability to blind, trip, and taunt your opponents, you'll♑ be able to find every path 💝to Advantage and, with any luck, to victory.
Best Swashbuckler Rogue Races And Backgrounds
In a rare twist of circumstances, there is only one race that benefits the Swashbuckler Rogue more than any other: Githyanki.
While races such as Wood Elf, Half-Orc, and Tiefling might be generally useful, the Githyanki alone has the following crucial advantages:
- Access to without scrolls or multiclassing.
- Ability to unlock Githyanki-specific items (e.g., the Boots of Psionic Movement).
- Starting proficiency with Medium Armor.
- Access to for non-Arcane Trickster Rogue.
- Feature of Astral Knowledge.
As the Swashbuckler Rogue has no spellcasting ability and is a melee Dexterity class with poor jumping and maneuverability, the Githyanki fills 🅘all the Rogue's needs and th💜en some.
The great downfall of this choice is a lack of Darkvision. The this build uses undoes that for Act Three. However, acts before will require the use of a spell scroll or teammate cast of . Alternatively, you can rely on ඣa teammate w𓄧ith a light source.
Backgrounds for the Swashbuckler Rogue are less crucial because of the Expertise talent. However, if you want to reach the highest possible bonuses, we recommend backgrounds with Dexterity-based proficiencies:
- Charlatan
- Criminal
- Urchin
The Dark Urge is thematically very fun for a rogue class, but there are no great benefits to the Swashbuckler beyond what most other subclasses would receive. The Haunted One background is Wisdom and Charisma based, and the Invisibility cloak can sometimes even hin🥂der Swashbuckler's strategy. Your greatest benefits take shape in the transformation of your Slayer Form.
In♔ fact, choosing Lae'zel as your Swashbuckler✱ Rogue might not be a bad choice as an alternative to Fighter.
Multiclassing As A Swashbuckler Rogue
Spellcasting for the Swashbuckler is not necessary and is often antithetꦜical to the class's intention of close-melee combat, with a few exceptions.
The best multiclasses for the Swashbuckler are melee-benefiting options such as:
- Champion Fighter
- Battlemaster Fighter
- Gloomstalker Ranger
No multiclass option should exceed beyond a five-level dip asꦗ seven levels in Rogue grants you access to the ever-important Evasion feature.
Nevertheless, five levels in Fighter or Ranger will give you an extra attack per action.
Barbarians might be nice, but as this build focuses on armour and its benefits, the Unarmoured Defense feature of the Barbarian is not useful. You'll have to balance a losꦐt feature with the benefits of Rage or go off on your own path without the recommended equipment.
Recommended subclasses for this multiclass are Giant, Berserker, and Wild Heart (Bear and Elk).
Raging does impact your ability to use Hunter's Mark and Challenge to Duel from this build's recommended equipment.
Best Swashbuckler Rogue Ability Scores And Feats
Ability |
Base Score |
Goal Scores |
Method Achieved |
---|---|---|---|
Strength |
10 |
10 |
-- |
Dexterity |
17 |
20-22 |
+2 Ability Score Improvꦛement, +1 Auntie Ethel's Hair, +ಌ2 Mirror of Loss |
Constitution |
14 |
14 |
-- |
Intelligence |
10 |
10 |
-- |
Wisdom |
14 |
14 |
-- |
Charisma |
10 |
10 |
-- |
Dexterity is the bread and butter of a Swashbuckler. There i🐼s no other score so crucial to its success, so investing in it early is highly recommended.
Afterward, Constitution for better HP and Wisdom for higher save chances against mꦜind-altering effects in the early and mi▨dgame are nice to have.
The other ability scores can be mostly ignored, brou🏅ght to 10 for no negative saving throws🧸.
Higher Strength means better Jump distance and higher chances of success against being pushed. If your Swashbuckler is 🙈not going to do very much talking, you can increase your Strength at the detriment of Charisma.
You'll have four chances for an Ability Score and feature upgrade, and we recommend the following choices:
Level 4 |
Ability Score Improvement: Dexterity +2 |
---|---|
Level 8 |
Defensive Duelist |
Level 10 |
Sentinel |
Level 12 |
Choice: Mage Slayer, Alert, or Athlete |
Your two more important features will be chosen after your more-important Ability Score🧜 Improvement:
- Defensive Duelist will increase your options of survivability and may even elongate the effects of your Cloak of Displacement. With the Duelist's Prerogative, you can use this feature twice a round.
- Sentinel will prevent enemies from running away from you, locking them into place in melee as well as affording additional attack opportunities.
Finally, you'll have a choice for your last feature:
- Mage Slayer (our favorite) will grant you Advantage on your Saving Throws, give your enemies Disadvantage on Concentration Saving Throws, and allow you to attack when they cast a spell in melee.
- Alert is always handy to have, ensuring you'll always move first (if you don't already) and can't be surprised. Useful if no one in the party has high Perception or an anti-surprise feature.
- Athlete should only be chosen if you didn't give the Auntie Ethel's Hair to your Swashbuckler, rounding out your ability score with an added benefit of extra movement.
You can also bypass the need for Athlete in Auntie Ethel's ꦐHair's absence if you trade your knowledge of the Book of Thay at the Mirror of Loss. This will give you a 21 in Dext🃏erity.
If you have already used 🌟Auntie Ethel's Hair or Athlete before receiving the Mirror of Loss benefit, you can increase your Dexterity to 22.
Best Swashbuckler Rogue Equipment
While the Swashbuckler might be a fancy soul, theirܫ equipment doesn't necessarily have to be꧂.
In general, any Swashbuckler gear only needs to do one of the following:
- Decrease Critical Hit chance.
- Increase mobility.
- Decrease the chances of being hit.
- Increase melee damage output.
The most important part of the Swashbuckler's kit will likely be the theme-fitting .
The꧋ reasons why this particular rapier is so important are:
- With an additional Reaction, you'll be able to balance defense with your second taken feat, Defensive Duelist, and offense with the rapier's unique Withering Cut.
- The Challenge to Duel will also help bait enemies' attention on you when you want it.
- Most of all, you will always be able to make an additional attack, helping the Rogue class that can typically only make one attack per round.
Because the is found so late, rapiers like the paired with the and Ring of Mental Inhibition is a viable enough option for✨ the Swashbuckler.
Those who choose a race without Darkvision will want , but even those with will enjoy the Critical Hit requirement reduction as well as the Immunity to the Frightened Condition.
Your armor then has two options:
- Bhaalist Armour - This is the slightly better alternative but does require taking an evil path to become an Unholy Assassin. The armor will make enemies vulnerable to your rapier's damage.
- - This will be the sturdier and morally nicer alternative. You'll also get better Saving Throw rolls - always useful.
If you want Sarevok's Helmet and the evil-path gear, simply become an Unholy Assassin and then attack S🥃arevok after you've finished your Sunday Shopping.
With gloves, the Swashbuckler has a vari🍌ety oඣf options:
Bonespike Gloves |
Overcome the ever-present resistance to piercing dಌamage often present in the late game; pairs well with the Bhaalist Armour to make Piercing-resistant enemies vulnerable. |
---|---|
Craterflesh Gloves |
Make Critical damage even more devastating. Simple, b🌊ut effe🎃ctive. |
Legacy of the Masters |
Helpful in high-🐠level difficulties, increasing chances to hit and overall damage. |
Stalker Gloves |
Deal🔥 extra sneak attack damag♌e each round. Added initiative for the Swashbuckler is nice but not needed. |
We prefer the ourselves as increasi🐲ng damage means very little when enemie🥀s can halve that damage.
However, is a ꦓbetter pick for Honour Mode runs when not used by anyone else.
For boots, the Boots of Psionic Movement are helpful for more damage and 10 turns of free movement around the field.
However, the with their and can also be useful if you nee♈d an alterna🥀tive.
Jewelry is thankfully straightforward. We've chosen to pair the with the to ensure that you'll always paralyze one foe once per Long Rest.
The is just a little more security, but it can be switched out for another ring of choice (especially if you have the Armour of Agility and the Cloak of Displacement). ꦏ
How To Use A Swashbuckler Rogue - Battle Tips, Strategy, And Analysis
The Swashbuckler Rogue, though enjoying some flex🐷ibility, should more-or-less have a similar ending stat sheet:
Ability Scores |
|||||
---|---|---|---|---|---|
Strength |
Dexterity |
Constitution |
Intelligence |
Wisdom |
Charisma |
10 (0) |
20 (+5) - 22 (+6) |
14 (+2) |
10 (0) |
14 (+2) |
10 (0) |
Health |
87 |
||||
AC |
20-24 |
||||
Initiative |
9-14 |
||||
Feats |
Martial Prodigy, G🅺ithyanki Psionics, Uncanny Dodge, Evasion, Reliable Talent, Fancy Footwork, Rakish Audacity, Dirty Trick, Defensive Duelist, Sentinel, Mage Slayer or Alert, Volo's Ersatz Ey♒e |
The Swashbuckler Rogue is a class specifically d꧙esigned for melee. Th🃏is is made clear from the very first class features you're given for the subclass:
- Fancy Footwork - When you make a melee attack against a target, they can't use Opportunity Attacks against you for the rest of your turn.
- Rakish Audacity - You do not need Advantage on a target in melee to use your Critical Hit feature. Additionally, you gain +2 scaling Initiative.
Therefore, playing as a melee class, you'll want to close the distance with your enemies quickly.
Your primary targets should be:
- Mages
- Archers
When fighting them, you'll be able to pin them down if you can't finish them in one turn with your Sentinel feat in later levels, ensuring they can't get away.
You can reach them with Disengage or your Misty Step if they're too far back f🌌or you to reach without triggering Opportunity Attacks.
While engaged in combat, you'll have two reactions. This means that you can choose to split💙 up how you wa🐭nt to use Defensive Duelist, Withering Cut, and Sentinel.
We recommend:
- Use Withering Cut only to finish off enemies or to chunk-off damage quickly in a 1v1 fight.
- Otherwise, save your Reactions for Defensive Duelist and Sentinel.
- If facing a ranged character, always save one Reaction for Sentinel.
- If facing a melee enemy, keep your Reactions for Defensive Duelist.
If you are facing a melee enemy but they have a poor chance to hit, you can use Witheꦓring Cut as you see fit.
In the event that you need to get away, you have some options:
- is best used for swarm scenarios where multiple enemies are in melee.
- Disengage is your back-up for Misty Step.
- If only facing one enemy, simply hit with a melee attack and then run away with your normal movement or with your boots' .
Misty Step and Fly are also helpful in getting to difficult-to-reach areas where ranged enemies linger. , available to Githyanki and to be used pre-combat, can a🌞lso be a helpful tool in reaching them quickly.
Bonus Actions will have a few uses as well:
- We recommend using a Bonus Action at the start of combat to apply a poison to your blade (provided the enemy can be poisoned).
- Following Bonus Actions will primarily be used to apply debuffs on enemies via your Dirty Trick options.
- Where needed, Bonus Actions can be used for potions such as healing potions and the .
- In emergencies, Bonus Actions can be used for Disengage.
Hide is not really a requirement for the straightforward Swashbuckler and has niche uses.ღ Dash🌼 will only be used to reach enemies that require immediate attention.
For Dirty Tricks, "Flick o' the Wrist" is the most useful of the three options. By disarming an opponent, they'll likely lose their next turn t🅠rying to re-equip it.
Finally, sight is important for this character. With no magic to rely on, we recommend accepting Volo's help to rid you of the parasite.
By accepting his offer, you'll be able to spy invisible enemies and prevent them from slipping 🌠out of your grasp.
Altogether, the name of the game is:
- Stay fast.
- Stay agile.
- Stay aggressive.
The Swashbuckler is a no-nonsense type of playstyle that will be taking enemies off the field one-by-one, darting around🍎 and making you wish you'd played as one soonerไ.

Baldur's Gate 3: Best Storm Sorcerer Build
This guide det♓ails everything you'll need to build a powerful Storm sorcerer in BG3.