Hurting people is fun — in video games, of course — and you can make matters even worse for them by weakening them during combat, all provided by amazing status effects. 168澳洲幸运5开奖网:Baldur's Gate 3 offers a lot of those, from D&D classics like 𝓰paralyzed to mundane stuff such as bꦯeing wet or drunk.

Baldur's Gate 3: Spells With Hidden Uses
These spells in Bal꧙dur's gate 3 have more uses than you🐟 might think.
Using the right status on your enemies — or positive ones on yourself — can change the tide i🦩n a battle. So, which of these are effective to apply to your characters or use against your foes, ensuring a quicker demise? Let's talk about the best ones and ways to trigger them through abilities and spells.
9 Paralyzed
How about we begin with probably the most devastating option? Paralysis is a deadly status to get and a wonder to🌸 cause on enemies. Not only can't the target move, but everyone has an advantage when attacking them, and if the attacker is 3m away or less, the attack will be a critical hit. Be paralyzed next to a Paladin, and you'll understand the true meaning of horror.
As a player, you can cause these through Hold Person 🐻or Hold Monster. They can escape through a Wisdom saving throw, so 🍨it's not guaranteed, but a paralyzed Boss can be obliterated in a single round of combat. Be sure to use the Dazed status effect first, so you'll give your enemy a disadvantage on the saving throw.
8 Prone
Being knocked into t💯he ground is pretty bad here, too. You can't use any action while prone, and you must spend half your movement just to get up. Also, you lose concentration of your👍 spell — if you were concentrating on any. Lastly, your turn ends immediately after getting prone.
168澳洲幸运5开奖网:Trip Attack for Fighters, or any slippery surface like ꦐGrease for Spellcasters, is an effective way to use this. Still, a few shields let you Bash people as a reaction, and if you knock them prone with your reaction, you're essentially ending their turn by force. As a plus, if you successfully use another condition that prevents movement, such as Entangle, the target won't be able to get up, as getting up demands movement. It's like paralyzed but with extra steps.
7 Frightened 🍨
This one also works well along with prone, as it won't let the target move. Aside from that, any Ability Checks or, most importantly, Attack Rolls will be made with a disadvantage. In other words, a frightened creature is less likely to hi𝕴t you.

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Martials can also trigger it through Menacing Attack, or you can use tജhe Fear spell — which also makes the opponent drop their weapon if they fail the saving throw, making it even more effective than simply causing the condition.
6 Blinded
Being Blinded in combat is terrible, especially for ranged characters. You'll have a disadvantage on all your attacks, and you can't even attempt to attack someone who's more than 3m away from you. In return, everyone who tries to attack 168澳洲幸运5开奖网:you will have the advantage — this would let a Rogue trigger Sneak Attack with ease as long as the status is up, for insta🐲nওce.
Though it's not as deadly as the previous ones, it's far easier to activate, thanks to spells such as Blindness, or Darkness (a Warlock with Devil's Sight and Darkness can make quick work of many enemies). You can also blind enemies through Sunbeam, Hunger of Hadar, and , among others.
5 Slowed
There's mainᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚly one source for this one: the Slow spell. A slowed creature obtains many disadvantages, so it's worth mentioning. Their movement is reduced, their armor class and Dexterity saving throws decrease, they can't atta🐻ck more than once per turn, they can't use their reactions, and they have to either use their action or bonus action, but not both.
A powerful enemy who does multiple 🍷things per turn will be severely weakened if slowed, allowing you to defeat them with ease — or at least easier than before. It will also require a Wisdom saving throw from your enemies, so it also combines wꦫith Dazed.
4 Silenced
Silenced is an effective way to deal 𓆉with spellcasters. Many spells have a verbal component, meaning the character has to say something when using the spell. If they can't talk, they can't cast. Not every spell has this component, but most of them do, severely weakening y✨our target.
The most prominent way of using this status is through the Silence spell — it will silence everybody in the area without saving throws to consider. Being in the area will also render you🐲r spellcasters u💧seless, but if you trap an enemy spellcaster with your melee martials like a Barbarian, the fight is pretty much over.
3 Surprised
Rogue players have probably already noticed how useful this is, and t𝔍riggering it is easy for everybody. All you have to do is approach your target while hidden and attack them. But we're not 🏅talking about provoking them and having a fight start. We're talking about attacking them outside of combat.

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B💝ecause🎃 we all have a tendency to avoid confrontation ...Right..?
T൲hey weren't expecting this, which means they're surprised. When surprised, you basically lose your turn during the first round. Oh, and you'll also have an advantage on the first attack your hidden character does, increasing your odds of hitting them.
2 Invisible
Let's talk about some positive sta🅷tus to have. Being invisible is the perfect stealth option for obvious reasons. You'll have an advantage over whoever you'll attack first, but you'll lose the invisibility after such an attack. The spell Greater Invജisibility may last after this attack, but it's not guaranteed.
Still, it's a pretty effective way to escape fights or to avoid damage with a severely wounded character, as no one can target you unless with 168澳洲幸运5开奖网:very specific methods. The AI will most liౠkely wait for you to show up rather than use these methods, too. Aside from spells, Invisibility Potions are pretty easy to find.
1 Hastened
Two actions in one turn, that's the appeal of bein🐷g Hastened. Whether it's from the spell or a potion of speed, having two actions in one round is devastating. You can cast two spells at once — or three if you're a Sorcerer with Quickened Spell — or attack four times for martials or six times for a Fighter, which can also go to nine attacks if you still have Action Surge.
The only downside here is that this effect ♎comes with a negative side. Once the effect is over, the charact🌺er will be exhausted and essentially lose a turn. It's still pretty worth it in most situations.