Most party-based RPGs don’t handle assembling the party the way 168澳洲幸运5开奖网:Baldur’s Gate 3 does. In 168澳洲幸运5开奖网:The Outer Worlds or 168澳洲幸运5开奖网:Mass Effect, for example, when you leave your spaceship, you hit a screen that asks you to select the 168澳洲幸运5开奖网:party members you want to join you. Baldur’s Gate 3 could do the same eac൲h time you leave camp. It doesn’t.

In fact, if you don’t actively decide to ꧑swap ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚout party members, you could easily play through the whole game without ever changing it up from the first four you meet. Baldur’s Gate 3 won’t press the issue.

RELATED: Amelia Tyler On Being A Dungeon Master For Millions In Baldur's Gate 3

Instead, each time you talk to a party member, you can ask them to go back to camp (or, if you’re there already, to remain). If they aren&r💟squo;t currently traveling with you, you have the option to ask them to join. The game won’t make you do this, but the option is there.

Baldur's Gate 3 Shadowheart Romance

I’ve seen some players annoyed at this, and I get it. It’s more cumbersome to have to engage in two conversations —ဣ one to ask someone to stay behind, one to ask someone to join — each time you want to swap out a party member. And if you want to reconfigure your party completely, you could be looking at as many as six conversations. 🐽This is not the most efficient way to handle this, but it is the most relationship-focused way. Instead of your party members being game pieces that you add to or remove from the board, they’re traveling companions you need to talk to.

If the game’s party selection worked 🅺in the traditional way, I wouldn’t think twice about benching Shadowheart, despite the fact I’m romancing her. Instead, I’d take Lae’zel along to help look for the Githyanki crèche. But, in Baldur’s Gate 3, I actually have to talk toဣ Shadowheart and tell her I want her to stay at camp. Then, I have to go to Lae’zel, who Shadowheart recently almost killed, and ask her to join me instead. It’s a small thing, but it had me thinking about how Shadowheart felt — if she would be mad or jealous that I left her behind and if it would hurt my relationship with her going forward. I’m assuming the answer is no, and that I’m reading much more into the disappointed lines each character speaks when you ask them to stay behind than Larian has going on behind-the-scenes.

On the other hand, this is a game where you can speak to every animalඣ you come across, as well as many corpses. Why wouldn’t it account for the way you treat your companions?

Headshot of Lae'zel smiling in Baldur's Gate 3.

I’m paranoid now.🍌 And, for a game focused on a party of characters brought together by dire circumstances rather than friendship or shared values, that’s precisely the right feeling. If I have to worry that I might w🏅ake up to Shadowheart pressing a knife to Lae’zel’s neck, it only seems fitting to worry if my companions are mad at me.

Maybe this is just a temporary mechanic. Larian could easily patch it out as it continues its post-launch polish. I hope it doesn’t. It would be more convenient, but convenience isn’t 🌱everything.

NEXT: Playing Co-Op Baldur's Gate 3 On Console May Destroy My Relationship