The decision on whether or not to multiclass (or, more likely, what to multiclass into) is a key one in 168澳洲幸运5开奖网:Baldur's Gate 3. You choose your class at the very start of the game, then get to spin it into a fresh direction a few levels in through the subclass system, which is a little more stripped back than in the full D&D experience; then again, so is the class system itself with the lack of artificer and the popular homebrew gunslinger. It can give a game already so full of endless possibilities even more possibilities to explore - infinity on top of infinity, to make an even bigger infinity. But it's a shame other games don't have quite so many choices.
Baldur's Gate 3 doesn't do things by half. Not only can you multiclass yourself into any combination you see fit, but you can respec all of your companions and transform how they play, too. Despite the incredibly small percentage of people who will do this, the game even has all of the companions loaded with potential insults should you make them into bards - which makes it an even greater shame that 168澳洲幸💖运5开奖网:the game lacks a proper bard companion, especially 168澳洲幸运5开奖网:when Alfira is right there.
One of our editors is part of this incredibly small percentage, and documented life on t🉐he road with a troupe of bards here.
I would not expect other games to commit to the bit with this much gusto. But greater options to meld playstyles together would be welcome. Baldur's Gate obviously didn't invent this idea, given that it's built off the Dungeons & Dragons levelling system, and many other games that take cues from D&D do this too. It's something in the structure of D&D that makes multiclassing in this way not just a fun lark to experiment with, but the most sensible thing to do.
You can, of course, be your own bard companion
Baldur's Gate 3 caps you at level 12 rather than the full level 20 of D&D. Because of this truncated nature, level 12 doesn't feel like a natural stopping point. For some classes, there is little difference between levels 10 and 12. In this case, it surely makes good sense to multiclass elsewhere as those first few levels of another class will offer far more options than just slightly improving skills you already have.
The problem other games face is structural. Most games devise their classes and levelling from scratch and design them to give gradual rewards for whatever choice you make. Each class starts fairly similar, given you're a weak little runt, then as you improve (both with upgrades in the game and with your own personal skill) the classes move further apart. Dungeons & Dragons has had decades to refine these class systems and is on the cusp of revealing another overhaul soon after playtesting for a year. New games don't have the luxury of that time, so they pick three to five classes, focus on making them each different and each feel good, and that's good enough.
And it is! I'm not being sarcastic. Having five different classes that all feel good is a big achievement for a new game, and a hurdle many falter at. But after Baldur's Gate 3, it feels as if there could be even more possibilities. Some games get around this by offering skill trees instead of classes, letting you choose specific elements from alternative playstyles, or level each option up to your liking. The closest a game has come to what I mean though is probably 168澳洲幸运5开奖网:Mass Effect, which offered three specific classes based on guns, biotics, and tech, and three further classes that mixed any given two together - Mass Effect 3 introduced something of a subclass option with a 'this or that' level up system for perks too.
Other games have tried it too, whether it be each level coming with a range of power-ups from different classes, alternative loadouts that amount to class choices, merging elements to create classes, or using D&D's 5e basics but for fresh classes and choices. There are other options out there besides the Baldur's Gate 3 way, but as I try to tempt myself away from another BG3 replay, I find myself wishing other games could do what it does even half as well.

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- Developer(s)
- 168澳洲幸运5开奖网:Larian Studios
- Platform(s)
- 168澳洲幸运5开奖网:PlayStation 5, 168澳洲幸运5开奖网:Xbox Series X, 168澳洲幸运5开奖网:Xbox Series S, PC, macOS