Quick Links
All of 168澳洲幸运5开奖网:Baldur's Gate 3's second act has been building up to this one, defining moment: def🌃eating Ketheric Thorm. This immortal necromancer and oathbreaker will prove a challenge, testing your patience, your restraint, and your ability to💝 plan ahead.
To defeat him, you'll need to have completed Shar's Sanctum in one manner or another. Releasing the Nightsong will be the key to your survival and success. With her dead or 🤪free, you'll be able to bring the hurt to Ketheric Thorm and stop him before he's🍷 able to carry out his dastardly plan.
How To Beat Ketheric Thorm: Stage One - Above Moonrise Towers
Ketheric's first fight is thankfully quite straightforward. There are four Necromites on either side of the arena, a mage-caster in the center, and Ketheric himself in the company oꦕf an undead dog𒉰 companion up on the balcony in the back.
If you spared the Nightsong, Dame Aylin will assist you in this fight and begin in front of the mage, Susdera. You can also recruit Jaheira to assist in this fight from downstairs if you spared Nightsong, a🍌nd we highly recommend bringing her along.
As you enter this fight, we recommend a large area attack spell on each side of the arena. The goal is to wipe out most of the Necromites on Turn One and definitely before Turn Two.
Using on both sides is a fantastic strategy here a🅰s it kills both the Necromites and puts Difficult Terrain on the ground, slowing Ketheric and the dog🌸, Squire. Alternatively, you can use two clerics with Turn Undead or one cleric with Action Surge.
Additionally, a spellcaster with is highly recommended. This is because Susdera has access to and will liberally use , creating a serious hazard for your party. Arguably, she's more dangerous than 💎Ketheric in this phase.
Once the Necromites are gone, Susdera should be your highest priority. While she spawns more Necromites with Incubate Death, have one party member on standby to break the eggs before they hatch.
Squire, the dog, can be saved until after Susdera is gone. He's not too dangerous and can even spend several turns trying to reach you if you've made the terrain at the bottom of the stairs into ice.
Once all other enemies are gone, you can team up on Ketheric.
Ketheric is a unique Undead boss in that he has no resistance to Turn Undead. He's susceptible to spell effects like , and he's easily knocked Prone thanks to his lackluster Dexterity stat.
Team up on him, using Ice spells or Shield Bash attacks to knock him Prone, use , and generally go all out against Ketheric. Once his HP is low enough, he'll flee the scene for you to chase him into an intermission-dungeon and - eventually - the second stage.
How To Beat Ketheric Thorm: Stage Two - Beneath Moonrise Towers
Ketheric Thorm's Stage Two is truly just Stage One but a different map. The rules of the game are only slightly changed.
We highly recommend having at least two characters with one of the following as they are needed to reach the two platforms on the left and right side of the arena:
- A teleportation arrow
This fight is slightly complicated if you've saved Dame Aylin or haven't encountered the Nightsong. In these cases, Dame Aylin will be Soul-Caged in the far right corner of the map. To deal damage to Ketheric, you must free her first.
Be conservative with your spells and limited feats for this stage. You'll want to save your most powerful and high-leveled spells for th🌊e upcoming final stage of the fight.
There are a few enemies here to help Ketheric for this fight:
- One Mind Flayer
- Four Necromites
- Four Intellect Devourers
The Intellect Devourers are easily shut down by area of effect attacks like multiple Cleave melee attacks, Shatter, powered Thunderwave, and other sucౠh similar spells. They're only a hassle if 🌟you need to reach Aylin.
On the first turn of the fight, send two of your characters onto the left and right platforms. The right should be a ranged support character like a rogue or a spellcaster. The left should be a powerful melee fighter - bonus if they can deal radiant damage.
Spend your first turn or two taking care of the mob minions on this map.
When the Necromites on the left are defeated, keep your melee fighter up there in preparation for the third stage of this fight and take out any incubating Necromites before they hatch.
Free Dame Aylin as soon as possible if you have the option. She'll be a powerful ally in this fight. Doing so will take one full Help action while standiᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚng beside he❀r.
Only once Aylin is free and all the enemies are gone should you focus on Ketheric. Keep only one fighter on the center circle area, if you can help it, while fighting him. All other party members should be on the outer platforms.
When Ketheric's HP has hit zero, he'll begin the third and final stage of the fight. Hold on to your butts.
How To Beat Ketheric Thorm Stage Three: The Apostle of Myrkul
The Apostle of Myrkul is especially frightening due to his tremendous damage output, attack range, and the feature Myrkul's Presence - Any character beside Myrkul cannot be healed and must Disen🌃gage and leave or be Pushe💟d off the circular platform surrounding Myrkul.
It was for this reason we recommended you keeping all but one melee fighter in the circle at all times. This character will tank his hits.
Dame Aylin, Guardian of Faith, Divine Weapon, and any conjured familiars or elementals can be a great asset for this fight due to this reason. Keeping them in the circle will prevent Myrkul from using Gaze of the Dead on your ranged supports.
When you have multiple beings in the circle, try to keep them at least one quarter of the circle away from each other. This will cut down o꧑n Myrkul being able to hit m🎃ultiple creatures at once.
Go all out for this fight. The longer you prolong this fig🎶ht, the more dangerous it will become due to his Bone Chill aura.
Do not worry if Dame Aylin falls in this battle, as she's immortal and will return shortly. She will also push your low-HP characters off the circular platform to allow you the chance to heal them.
Thankfully, Myrkul does not move. You can continue firing from a ranged dis🅷tance safely.
However, you must not forget the Incubate Death eggs that will appear around the arena. The numbe🎀r Myrkul 💞will spawn per round will increase as his damage falls.
You must not let most - if not all - of these eggs to hatch. If they do, do not allow them to 🐓live until Myrkul's next turn.
If you cannot keep up with them, you can trigger Myrkul's reaction forcefully by leaving his a🌠rea of attack range. In such an i🥂nstance, he cannot use his Reaction to absorb the health of the Necromites nearby.
Continue hitting Myrkul with everything you have, cutting down his Necromite spawns in the process, un෴til he's at last📖 defeated.
Upon his defeat, you'll finally be rid of Ketheric Thorm forevermore. No more stages. Your prize? A Netherstone and all of Ketheric's unique equipment:
|
Very rare heavy armor. 19 AC, no Dexterity bonus.
|
---|---|
Ketheric's Shield |
Rare shield. +2 AC. Advantage on Dexterity saving throws.
|
|
Rare versatile warhammer. 1d10(1d8) + 1 Bludgeoning + 1d4 Psychic damage. (+ไ1 Enchantment) |