Combat in 168澳洲幸运5开奖网:Baldur's Gate 3 🔯has its ups and downs, but few battles are as exciting or flexible as the final mob area of the game: High Hall Courtyard. In this battle, you won't just face scores of enemies you've faced from Act One to Act Three; you'ౠll have the opportunity to summon your own allies.

Baldur's Gate 3: Free Orpheus Quest Walkthrough
We walk you through all th♓e required steps to🔴 free Orpheus in Baldur's Gate 3.
Swarming the battlefield with the friends you've made along the way, you'll be able to put your tactical thinking to work while also feeling like a certified badass. From the leader of a party to the leader of an army, we've got the insight you need to become o🌠ne of Baldur's Gate's greatest generals.
Updated January 30 by Alexis Campbell: Added links to the important Gather Your Allies guide for a complete list on allies and how to recruit them. Additionally added new possible strategy in overcoming High Hall Courtyard while increasing possible strategies with newly discovered summonable allies.
How To Summon Allies In The Final Battle
As you begin the final battle section of the game, you'll be brought to 🍷an area outside High Hall Courtyard ♛where you'll meet with any and all allies you've gathered through your efforts in Baldur's Gate.
Every ally in this room can be summoned to aid you in the final battle. Not every one of them will appear in person, but they might have strong, special effects or hordes of underlings beneath them they'll send in🀅 their place.
For a full list of which allies can be in this room and how to recruit them, please refer to our 168澳洲幸运5开奖网:official Gather Your Allies guide.
After delivering your motivational speech to the group, you'll be allowed to move out into the High Hall Courtyard. Look at the hotbar on the bottom of your screen near your character's health. A new toggle: "Call Forth Allies" will be visible.
Select Call Forth Allies, and you'll be able to see all summonable allies and abilities. We highly recommend reading these before going through the big gate to High Hall Courtyard to take stꦅock of all your options.
Allies cannot be summoned pre-combat.
High Hall Courtyard: Lower Area
As you enter the courtyard for the first time, you'll immediately be met with these enemies:
- One Illithid Arcanist with a Fire Shield on the main stairs (east).
- Two Zealots of the Absolute (paladins) at the base of the main stairs.
- One Inquisitor of the Absolute (crossbow-ranger) on the right wall.
- One mistress of souls on the right wall.
- Eight Goblin Trackers on the left wall.
- Adept of the Absolute (spellcaster) on the left wall.
- One ogre at the top section of the left wall.
- One winged horror at the top section of the right wall.
To begin this fight, we r🥀ecommend sending over anyone who is half-illithid (or someone who can fly) up into 🌟the tower on the right side. This will move them into a prime position for the impending combat.
Although there are alternate methods of entering the courtyard from the left or right sides, it is surprisingly better to go ahead and walk into the courtyard through the central, main gate. From this position, you can summo🌠n allies anywhere required on the battlefield.
There is no benefit in sneaking via since the archers u🧜p top have See Invisibility active.
Having Auntie Ethel as an ally does allow you to use Mass Invisibility, but it's pointless in thi♛s area until the archers have been dealt with.
There is a known cheese for this entire area up to the Netherbrain up at the top. This requires ꦡcasting Sanctuary on one creature and running straig♍ht to the top - preferably with Haste active.
Don't attack any creatu🅠res and reach the Netherbrain without taking a single point of damage. This, while funny, does 🎶detract from one of the most fun challenge areas of the game.
As you enter the courtyard, we recommend using a spellcaster with to reach the wall on the left side. With the Goblin Tracke🍰rs so close together, they are vulnerable to attacks like and due to their horrendously low health.
Placing your spel🎃lcaster up here also means you'll be in a prime position to abus🔯e the fire barrels on this wall later on.
On the right side, your illithid can use Nebulous Black Hole to pull down the archers from the wall into the main area. This position also means you'll be capable of using Psionic Backlash when the ranger eventually uses .
Your central troops should begin summoning allies onto the field.
For the first turn of combat, the best allies to summon are expendable, defensive front-line troops to block the paladins and the Illithid Arcanist as well as soak of damage. These troops include:
- Florrick's Cohort
- The Watch
- The Gur Huntwardens
- Astarion's Ascended Night Horde
Zevlor's Hellrider Platoon is an exceptional defenꦅsiꦕve unit, but it isn't expendable, so place them carefully. They consist of Zevlor, a paladin, and a cleric.
On your second turn, your spellcaster can use a spell (or the like) on the corner of the left wall to blow up a pair of explosive barrels. At this point, they should explode the ogre and a number of lesser enemies gathered her𓆏e.
Keep your illithid dragging down people from the walls, preferably taking out the meddlesome Adept of the Absolute (the spellcaster) as soon as p𒐪ossible.
At this point, how you proceed is up to you. Depending on your party composition, y𓂃ou can keep your middle units summoning allies or make them get involved in comꦺbat themselves.
The best backline supports (performing best on the walls) are:
- Silver Harp Squadron
- Guildmaster Keene's Fixers or the Zhentarim
- Iron Hand
The best summonable offensive allies are:
- Dame Aylin
- Hellstalker Yurgir
- The Strange Ox
- Mizora
Where necessary, you can summon Isobel's Blessing of the Moonmaiden to heal a number of allies all at once.
The Armored Owlbear may be epic, but it is currently bugged to only deal unarmed striking damage and Dash. While its ꦰimpressive health means it could be a good damage sponge, only the heartless would result to this tactic.
This bug persists sporadically even in Patch 5 but is least likely to happen in the cꦓourtyard and more like💫ly to happen atop the Netherbrain.
High Hall Courtyard: Climbing The Stairs
As you progress through this fight, you'll want to start making your way up the stairs. At some point, a Winged Terror will screech and begin summoning reinforcements from the left, the right, and up the stairs.
The greatest threat on this map is the giant Beholder that will b༺egin rus🦋hing down the stairs toward you.
To deal with this Beholder and its goblin companions, we highly recommend using Kith'rak Voss's Kith'raki Inferno attack. This should eliminate everythi🃏ng except the Beholder itself, leaving 🧔it open for the rest of your team and allies to remove.
Yurgir is a great ally to send in against the Beholder thanks to his immunity to Fire damage, meaning he can stand in the Inferno attack without taking any da♊mage.
On the left side, the second-greatest threat on this map comes in two modestly-leveled mind flayers and their swarm of Intellect Devourers. Your spellcaster can easily strike them with a well-timed , , or any other great area-attack spell.
You can send any of your central ඣunits not dedicated to the Be🅰holder on this path.
There is, at the northeastern corner of the map, a locked tower filled with survivors. You can reach it by climbing a🐈 ladder, but th🌠e door is locked.
To open it, you can burst through, lockpick, or convince the survivors to open the door for you. No matter what you choose, they'll rush past you. The real prize is in a chest through a second door in the tower that contains a Potion of Superior Healing.
On the right side (the south side) of the map on the far wall, you'll also likely be dealing with another crossbow ranger. You can wait for your defensive allies to jump up there and finish🐠 it, get up there yourself, or summon another batch of allies on top of the ranger.
When it and all other enemies on this field are defeated, you'll be able to progress into the tower at the top of the stairs for the next section.
High Hall Courtyard Tower: How To Reach The Netherbrain
As you enter the tower at the top of the courtyard steps, go up the stairs on the left side. There is no point in going right unless all members of your party can𝕴 fly or teleport.
Upon your ascent, an illithid ship will begin firing missiles as intellect devourers and mind flayers are deployed as reinforcements on an endless cycle.
With whichever illithid is in your party, you can use Nebulous Black Hole slightly off the map to pull enemies into the chasms for instant deaths. Otherwise, keeping attacks like is very helpful here.
The falling missiles are indicated by glowing yellow-orange (or sometimes blue) sigils on the ground. You must avoid ending ཧyour characters' turns on these sigils.
If struck, sometimes characters can be knocke𓃲d into other sigils for a chain pinball-like situation, ending in ღcharacter knock-outs or even deaths.
At the top of the stairs on the left, you'll encounter a door. If you don't have a high-Dexterity character, we recommend forgoing a lockpicking check and blasting it open with strong attacks.
Once on the other side of the door, your goal is to reach the door in the center at the very top. Use any means to get there ꦅwith no regard for spell slots or actions (there's a long-rest restoration device on the other side).
Only one character needs to reach this door to end the en꧂counter. When they touch the door, the nautiloid will stop firing.
A chest can be found on the way, but we recommend onl🐟y checking it once the nautiloid has been neutralized.
After resting at the restoration device, you can approach the Netherbrain stem. This is your final rest checkp༒oint before theꦫ final battle.
If you brought Gale with you, you can avoid the upcoming encounter entirely and send him up b🧔y hi🦄mself to use the Netherine Orb. This will end the game here.
If you decide to climb the Netherbrain stem, we wish you luck in your final encounter.

Baldur's Gate 3: When Should You Call Forth Allies?
When to summo🔥n your allies in the final journey might be a tricky subject. But don't worry, our guide will tell you everything you need to know.