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Rangers in 168澳洲幸运5开奖网:Baldur's Gate 3 are teased for being one of the worst classes on paper. Unfortunately for the other classes, the Hunter Ranger has access to one of the strongest atta༒cking feats in the game. Paired with the ability to wi🦋eld the most overpowered weapon, and you've got a recipe for an unstoppable Volley-machine.

Baldur's Gate 3: Best Life Domain Cleric Build
Unleash your full healing potential.
Setting up for this class is also, thankfully, far less painful than most other classes (especially those pesky spellcaster builds). We've got the fu🌠ll run-down here to help simplif𒅌y things from the moment you begin at character creation until the day you finally get your hands on the illustrious Gontr Mael.
Best Hunter Ranger Races And Backgrounds
The Hunter Ranger is the bread-and-butter subclass of the Ranger, specializing more in physical range damage than any particular fancy feat or spellcasting like other🍌 Ranger classes or multiclasses.
For this build, your race doesn't necessarily matter, but for the added movement range, the best race we can recommend is the wood elf. Additionally, it has some synergy with the class from a roleplay perspe♈ctive.
As for Backgrounds, the Urchin is one of the better backgrounds fo✨r this 🅷build (Stealth and Sleight of Hand). Otherwise, we can recommend:
- Criminal (Deception and Stealth)
- Folk Hero (Animal Handling and Survival)
- Outlander (Athletics and Survival)
Multiclassing As A Hunter Ranger
This build is best operated as a straight build with one level dip into Cleric. This is best taken at either Level Six or Level 12, depending on your needs.
Either way, the Cleric dip should focus on War Cleric, allowing you to use a bonus action to make an additional weapon attack using your bonus action. This is important for making the m🌸ost out of Volley as well as preserving bonus action spell slots🍬 for extended campaigns.
Best Hunter Ranger Spells
Level Spell |
Top Spell Choices |
---|---|
One |
, , |
Two |
, |
Three |
Lightning Arrow, Conjure Barrage |
When you begin as a Ranger, you'll only have access to spells from Level Two Ranger. You won't have access to cantrips, and your spellcastingꦿ options will be limited and based off of🧸 Wisdom.
is an absolute must for this build and setting up damage throughout normal gameplay. Beyond this spell, however, we recommend taking for its immense usability in standard gameplay.
You will receive a choice of cantrips from your Cleric dip. Whatever you choose, we highly recommend one of these cantrips being . The rest are up to you. Additionally,📖 your Cleric prepared spell should be , allowing you to Bonus Action cast it for Broodmother's Revenge when you cannot heal with the Ring of Regeneration.
For the upper levels, you should take either for a Level Two spell or wait for when you receive Level Three spellcasting.
Either way, Lightning Arrow is a must for fighting enemies like the Steel 🎐Watch later or any enemy that may resist your normal method of damage.
Best Hunter Ranger Ability Scores And Feats
Ability |
Base Score |
Goal Scores |
Method Achieved |
---|---|---|---|
Strength |
10 |
10 |
-- |
Dexterity |
16 |
20 |
+2 Ability Score Upgrade, +1 Auntie Ethel'🌠s Hair, +1 Mirror of Loss |
Constitution |
16 |
16 |
-- |
Intelligence |
8 |
8 |
-- |
Wisdom |
14 |
14 |
-- |
Charisma |
10 |
10 |
-- |
Dexterity is the crux of this build, and it should be invested in with fervor. With this as the highest stat, Wisdom comes after thanks to the Wisdom-based spellcasting of the Ranger, and Constitution is for the ability to hold Concentration (like Hunter's Mark) and increase your healthpool (eithe𒐪r can be given 14 or 16 on preference).
Strength and Charisma are of very little importance, but keeping them neutral will help prevent negative saving throws. Intelligence is an unnecessary dump stat.
We recommend taking Sharpshooter during your first feat, and the Ability Score Improvement can come later at Ranger Leve▨l Eight. If you're struggling to hit things, however, prioritizing the Ability Score Improvement can come first.
Otherwise, the ranger presents a slew of feat options on normal level-ups. Not all of 💙these are import🎃ant, so we'll cover the ones that are:
- Natural Explorer should focus on the Wasteland Wanderers - Fire and Poison are priorities thanks to their early game prevalence.
- The only Favoured Enemy feat that matters is the first one: Bounty Hunter. Any others are based on taste and rarely useful.
- Fighting style should be Archery.
- Defensive Tactics' best feat is Escape the Horde.
Best Hunter Ranger Equipment
Equipment Type |
Equipment Piece |
Act Available |
Effect |
Method Obtained |
---|---|---|---|---|
Helm/Hat |
|
2 |
Gain +1d4 to attack rolls made on creatures marked with , , , or Faire F🅷ire. |
Bought from Araj Oblodra at Moonrise Towers. |
Mask of Soul Perception |
3 |
+2 to Attack Rolls, Initiative Rolls, and Perception skill checks. Gain one use of Detect𒐪 Thoughts. |
In a chest on the second floor of the Devil's Fee near the 168澳洲幸运5开奖网:House of Hope portal. |
|
Armor |
|
2 |
Inc♈reases Dexterity score by +2 (up to 20) and gives +1 bonus to Dexterity Saving Throws. Jump distance increased by 1.5m. |
Sold by Lady Esther 168澳洲幸运5开奖网:on the way to Rosymorn Monastery. |
Bhaalist Armor (optional; evil route) |
3 |
Gain +2 to Initi෴ative and make enemies within 6m Vulnerable to Piercing damage. |
168澳洲幸运5开奖网:Accept the𝔉 Murder Tribunal's invitation and become an Unholy Assassin. |
|
Armor of Persistence (good route) |
3 |
Gain and for free. Static 20AC and negate 2 dam💛age of any type. |
Sold by Dammon in the Lower City at his forge. |
|
Gauntlets |
Gloves of Archery |
1 |
Deal +2 damage with ranged attacks. |
Sold by Grat the Trader at the Goblin Camp. |
|
2 |
Inflict an extra 1d4 Fire damage on weapo🦄n strikes and receive a +1 bonus to Strengt𝓰h Saving Throws. |
Give Infernal Iron to Dammon at Last Light Inn. You can replace this item instead with Dark Justiciar Gauntlets, found in Gauntlet of Shar on top of cr𒐪ates near Yurgir or by killing the Nightsong) for 1d4 Necroti꧂c damage instead. |
|
Helldusk Gauntlets |
3 |
Receive𒐪 a +1 bonus to Strength Saving Throws, Spell Attack Rolls, and Spell Save DC. Inflict an extra 1d6 Fire damage with a weapon at💯tack or 1d6 Necrotic damage with an unarmed strike, potentially causing Bleeding. Acquire a complimentary casting of Rays of Fire. |
Obtained from the 168澳洲幸运5开奖网:secret vault in the House of Hope. |
|
Boots |
(optional) |
1 |
Gain free cast 💟of🍌 Misty Step and cannot slip. Wearer cannot be Enwebbed, Ensnared, or Entangled. |
|
Helldusk Boots |
3 |
Immune to forced displacement and unaffected by challenging terওrain. Can opt to automatically succeed on a failed Saving Throw using a reaction. Possesses the ability to freely teleport within line of sight, inflicting Fire damage upon arrival. |
Looted from the chest 168澳洲幸运5开奖网:in Gortash's room. |
|
Cape |
Deathstalker Mantle (Dark Urge) |
1 |
After killing an enemy,ܫ become Invisible for 2 turns. |
Reward for 168澳洲幸运5开奖网:killing Alfira as the Dark Urge after meeting her and Long Resting once. |
Shade-Slayer Cloak |
3 |
Lower requirement for Critical Hit down by 1. |
||
Ring #1 |
|
2 |
Deal 1d4 Psyꦿchic damage with attacks while concentrating on a spellꦺ. |
Inside a chest near Vlaakith's portal in the Inquisitor's Chamber of the 168澳洲幸运5开奖网:Creche in Rosymorn Monastery. |
Ring #2 |
|
3 |
Heals wearer at the start of each turn for 1d4. |
Sold by Lorroakan's Projection or by Rolan (168澳洲幸运5开奖网:if killed Lorroakan) at Sorcerous Sundries. |
Amulet |
|
1 |
After ဣbeing healed, coat weapon with poison, 🐠dealing 1d6 Poison damage on your next attack. |
Drop looted from Kagha after killing her during the 168澳洲幸运5开奖网:Shadow-Druid questline. |
(optional alternative) |
3 |
Increase Constitution tꦑo 23 and gain advantage on Constitution (by extension, Concentration) |
Found in the House of Hope in the 168澳洲幸运5开奖网:Archives with the Orphic Hammer. |
|
Melee Hand Weapon |
|
1 |
Gain Momentum fo༺r two turns after striking with this weapon. |
Found on a dead body on the Risen Road before reaꩲching the Tyr outpost. |
Duelist's Prerogative |
3 |
♈Reduces Critical Hit minimum to 19. Gain an additional reaction each turn. When hi𓃲tting with a melee attack, deal 1d4 Necrotic. |
Reward for 168澳洲幸运5开奖网:completing the Hag Survivors ✤questline and saving Vanra. |
|
Off-Hand Weapon |
|
1 |
Allows use of Shriek / Melody. |
168澳洲幸运5开奖网:Found in a stone near the Selunite Outpost in the Underdark. |
|
3 |
Lower Critical hit damage by 1 aꦑn🅘d gain True Strike when an enemy melee attack misses. AC +1. |
Loot drop from 168澳洲幸运5开奖网:Orin after her defeat. |
|
Ranged Weapon |
|
1 |
Possibly inflict Frightened on struck enemy and deal 1ꦚd4 extra damage on f🌸rightened enemies. |
Sold by Corsair Greymoo📖n at Grymforge if chose not to fight Gekh Coal🏅 on the boat in. |
|
3 |
Gives free 5 turn with no downsides, a cast of ✅Guiding Bolt with each attac😼k, and Bolt of Celestial Light special ability. |
Loot reward for 168澳洲幸运5开奖网:defeating the Steel Watcher Titan at the Steel Watch Foundry. |
The weapons of the Hunter Ranger should primarily focus on increasing outgoing damage and hit chance. As you'll be backlining as ranged support for most of the game, focusing on ACꦚ is mostly unnecessary.
A𒆙ddit🐓ionally, we've focused on increasing the types of damage on a weapon and lowering the required Critical Hit cap to do as much damage as possible. With the optimized build above, you can deal Critical Damage on a 17 or higher, giving a 15 percent chance on any hit).
Important gloves to keep in mind are the Bonespike Gloves, looted from Strangler Luke at the Temple of Bhaal. He must be killed before the Farslayer is defeated to find these gloves. They allow weapons to ignore resistances to weapon attacks, important for fights like Ansur's. They should be swapped with the Helldusk Gloves for fights where Slashing, Piercing, and Bludgeoning damage are resisted.
The Gontr Mael bow is the most important item of this build and likel💧y one of the last you'll find. However, it's so overpowered that it cannot be 🔴avoided.
With five turns of free Haste at your disposal and the additional bonuses of the Bolt of Celestial Light, you won't be able to pass it up. In the meantime, however, the Bow of the Banshee is a nice way to pass the time.
How To Use A Hunter Ranger - Battle Tips, Strategy, And Analysis
An endgame Ranger should have stats similar to this:
Ability Scores |
|||||
---|---|---|---|---|---|
Strength |
Dexterity |
Constitution |
Intelligence |
Wisdom |
Charisma |
10 (0) |
20 (+5) |
14 (+2) |
8 (-1) |
14 (+2) |
10 (0) |
Health |
99 |
||||
AC |
17-19 |
||||
Spell Save DC |
15 |
||||
Top 5 Prepared Spells |
, , , , , Lightning Arrow |
||||
Feats |
Sharpshooter, Archery (Fighting ꦗStyle), Escape the Horde, Bounty Hunter, Wܫasteland Wanderer (All), Colossus Slayer, War Priest |
The point of this Hunter Ranger build in the endgame is to primarily rely on Volley (Ranger 11 feat). By building buff stacks, increasing weapon attacks, increasing overall output damage, and lowering 𓆉Critical Hit thresholds, this build primarily focuses on dealing as much damage as possible over several strikes.
It is not intended for front-line use, but it is capable of hitting and retreating w🌟here the situation calls for it. Spike Growth and Plant Growth can also mitigate enemies ap🍒proaching your personal bubble.
For increased ability to run away, we recommend investing into the I🦹llithid tadpole tree and taking Force Tunnel.
To get the most out of this build, you'll begin any round by casting Celestial Haste. Either the ranger or a supporting healer (preferable) heals as soon as possible, coating the weapon of the ranger.
Attack with Bolt of Celestial Light first. Then, follow-up with rounds of Volleys one after the ot🌳her each turn of c𝕴ombat until all enemies are defeated.
It is unlikely that any 🧜group of enemies with this build struck with repeated Volleys will live to see more than two rounds of combat with the god-like ranger you've just built.