When you create a character in 168澳洲幸运5开奖网:Baldur's Gate 3, you can customize it tᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚo your liking in order to ♛suit your desired play style. One thing you can customize is your character's class. There are classes that are strong melee attackers, effective support party members, and offensive spellcasters. One such spellcasting class is the warlock.

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Those of the warlock class obtain their strength from a patron, who grants them a special kind of pact magic. There are different types of magic that a warlock can specialize in, and these are ob🍰tained from selecting a specific warlock subclass. One subclass is the fiend.

The Fiend Warlock Overview

Those of the fiend warlock subclass serve demons or devils, and are granted powers that give them the ability to spread chaos and destruction.

One key ability of the fiend warlock that makes this a truly attractive choice is the Dark One's Blessing, which grants the warlock temporary hit points equivalent to their Charisma modifier, every time they defeat an enemy.

Level

Features

1

Dark One's Blessing: Whenever you reduce a hostile creture to 0 hit points, this gift from your patron grants your Charisma modifieꦉr + warlock level temporary hit points.


Expanded Spell List:

3

Expanded Spell List:

5

Expanded Spell List:

6

Dark One's Own Luck: Call on your patron to change your fate and add a 1d10 to an ability check.

7

Expanded Spell List:

9

Expanded Spell List:

10

Fiendish Resilience: Choose a damage type and gain resistance to it. You can pick a new damage type with each short rest.

Best Race For Fiend Warlocks

When it comes to picking the best race for the fiend warlocks, you'll want ones that can grant you enough mobility to get to more advantageous positions.

The wood elf or the wood half-elf are great picks because of their Fleet of Foot feature. This gives them a base movement speed of 10.5m.

These races also enjoy Fey Ancestry, which grants them an advantage against being charmed, and makes them immune to sleep spells.

Best Background For Fiend Warlocks

For the best background, you'll want to capitalize on the fiend warlock's high charisma and dexterity.

The best backgrounds for these are the entertainer, charlatan, and criminal.

Background

Skills

Entertainer

Acrobatics (Dexterity), Performance (Charisma)


Acrobatics is a good choice because it helps you resist being shoved. This way, you're leꦿss lik⛎ely to be pushed off an edge.

Charlatan

Deception (Charisma), Sleight of Hand (Dexterity)


Sleight of Hand is attractive for characters that will be picking locks, picking pockets, and disarming traps.

Criminal

Deception (Charisma), Stealth (Dexterity)


Stealth is an important skill if you want to ambush your enemies, or to get past watching guards.

When it comes to picking a background, you should select one that is most aligned with how you intend to play the game. Depending on the background you choose, you can earn inspiration points, which will allow you to roll your dice again should you fail.

Best Starting Spells For Fiend Warlocks

The warlock class is powerful thanks to having the most powerful cantrip in their arsenal: eldritch blast. When you create y🎃our fiend warlock, you'll definitely need to have this on your list of cantrips.

Type

Name

Cantrips

  • - this will be your main damage-dealing attack.
  • - this is a spell that you can use to cause enemies to move to spots that will put you in a more advantageous position.

Spells

  • - this is useful early on because of the additional hit points you'll get, and the additional damage you can deal to creatures that attack you.
  • - this is a great spell that will make your spells more effective against targets, and it only uses a bonus action.

Best Starting Ability Scores For Fiend Warlocks

The main ability you need to prioritize is Charisma, because this is your main stat as a spellcaster. This will increase your damage output as a warl꧙ock.

Constitution is the next ability you'll want to prioritize because it'll set the number of maximum hit points you'll have. It'll also increase your ability to maintain your concentration on spells, such as hex.

Dexterity is the third ability you'll need for your the fiend warlock because of the increase in armour class it gives.

Ability

Score

Charisma

17

Constitution

15

Dexterity

14

Intelligence

10

Wisdom

10

Best Level-by-Level Build For The Fiend Warlocks

You'll be able to select spells as you move up every level in t𝄹he fiend warlock su🅰bclass.

You'll only have up to twelve levels per character. That being 🐽said, you can change your choices per level by talking to Withers.

Baldur's Gate 3 a half-elf warlock in the character creation menu

As a warlock from the subclass of the fiend, you'll need equipment that boosts your spell damage and spellcasting effectiveness.

Best Early-Game Equipment For Fiend Warlocks

Gear

Description

Location

Headgear:

High♉ Spellcasting: You gain a +1 bonus to spell save DC.


Seldom Caught Unawares: You gain a +1 bonus to initiative rolls.

Act 2: Can be purchased from Lann Tarv in Moonrise ಞTowers.

Armour:

Armour Class: 10 + Dexterity modifier


Gregarious Caster: Your cantrips deal additional damage equal to your Charisma mo꧅difier.


Well-Liked and Well-Fortified: At♊ the beginning of the wearer's turn, the robe ꧟activates, granting them temporary hit points equal to their Charisma modifier.


Armour class +1

Act 2: Can be received as a reward by talking to Alfira a𒅌fter completing the Rescue the Tieflings quest.

Gloves:

Doom Lobber: +1 bonus to spell attack rolls.


Daredevil Proximity: your 🐎ranged spell attacks are made as 🅘melee spell attacks when you are adjacent to a hostile creature. This effect can be toggled off.

Act 1: Can be purchased🐲 from A'jak'nir Jeera at Crèche Y'llek.

Footwear:

Armour class +1


Acrobatics +1

Act 2: Can be purchased from Mattis at La🌃st Light Inn.

Amulet: Spineshudder Amulet

Crackling Resonance: When the wearer deals damage with a ranged spell attack, inflict 2 turns of reverberation on𓆏 the target.

Acꦕt 2: Can be loo🐼ted from a mimic's corpse in Moonrise Towers.

Ring:

Movement speed increased by 3m.

Act 1: This can be looted from Crusher's body, or stolen from Crusher using Sleight of Ha🦹nd.

Ring:

Treader by Twilight: You gain a +1 bonus to a🦩rmour class while obscu♍red.

Act 2: Can be looted from a che❀st in a tower in𒁃 the Ruined Battlefield.

Shield:

Armour Class +2


Heightened Awareness: Gain a +3 bonus to 🐲initiative rolls and advantage on P♎erception checks,

Act 2: This can be purchased from𓆏 Lann Tarv in Moonrise Towers.

Melee Weapon:

One-ha🎀nded: 1d6 + 1 (2~7) + Strength modifier (Bludgeoning damage)


Two-handed: 1d8 + 1 (1~8) + Strength modifier ♑(Bludgeoning dama🌟ge)


Arcane Enchantment: Gain a +1 bonus to spell save DC and spell attaꦉck rolls.


Gain spell:

Act 2: This can be puౠrchased from Blurg in the Myconid Colony.

Ranged Weapon:

1d6 +ꦉ 2 (3~8) + Dexterity modifier (𓆏Piercing damage)


Gain resistance to fire damage.


Gain resistance to cold damage.


Gain spell:

Act 2: This can be purchased from Dammon in Last⛄ Light Inn.

Best Late-Game Equipment For Fiend Warlocks

Gear

Description

Location

Shield: Ketheric's Shield

Armour class +2


Arcane Enchantment: You gain a +1 bo✨nus to spell save DC and spell attack rolls.


Shield Bash: 💛When a for hits you with a melee attack, you can use your reaction to knock them p🐷rone unless they succeed a Dexterity saving throw.


Gain an advantage on Dexterity saving throws.

Act 2: This can be looted from Ketheric's body at the end of Act 🌌2.

Armour: Cloak of the Weave

Arcane Enchantment: Yoꦡu gain a +1 bonus to spell save DC and spell attack rolls.


Absorb Elements: Absorb elemental damage once per short rest. Take half damage from the next elemental💙 attack targeting you, and de📖al an additional 1d6 of that element type on your next attack.

Act 3: Can be purchased fro𝄹m Helsik at the Devil's Fee. You'll first need to convince her to open her special stock.

Headgear:

Arcane Enchantment: Ga💞in a +2 to spell save DC and spell attack rolls.

Act 3: Can be purchased f♈rom Mystic Carrion in Philgrave'🏅s Mansion.

Gloves:

Spellmight: When casting a spell that requires an attack roll, you can take a -5 penalty to the roll to deal an additioꦏnal 1d8 damage.

Act 3: Can be received from Lucretious as a reward from completing the Find 🌱Dribbles The Clown quest.

Footwear: Helldusk Boots

Steadfast: Cannot be forcibly m🐭oved by spells o🐻r actions, and ignore the effects of difficult terrain.


Infernal Evasion: When you fail a saving throw🀅, you may use a reaction to succeed instead.


Hellcrawler: Teleport to an area and deal 2d8 fire damage where you land in a 3m ra💃d🌳ius.

Act 3: This can be found in a chest on the top floor of Wyrm'🐻s Rock Fortress.

Amulet: Amulet of the Devout

High 🐻Spellcasting: You g♒ain a +2 bonus to spell save DC.


Godswill: You gain an additional use of channel divinity 🥃charge. Once used, it is restored upon taking a long rest.

Act 3: Can be looted f🌞rom a chest 🉐in the basement of Stormshore Tabernacle.

Ring:

Combat Regeneration: Heal for 1d4 hit points a🐬t the beginning of your turn.

Act 3: This can be purchased from Sorcerous Sund♓ries, or stolen from Rolan's inventory in Ramazith's Tower.

Ring:

Executioner: When you kil🐈l a creature, your next attack roll will be a critical hit.

Act 3: Can be looted from the ground after killing the avatar's copy in the Self-Self Trial. The Ch🍃eater's Folly conditio൲n must not be triggered.

Melee Weapon:

One-handed: 1d6 + 2 (༺3~8) + Strength m💧odifier (bludgeoning damage)


Two-handed: 1ಞd8 + 2 (3~10) + Strength modifier (bludgeoning damage)


Arcane Enchantment: You gain a +1 bonus to spell save dc and spel🐬l attack rolls.


Arcane Battery: Al🍌leviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't🦹 cost a spell slot.


Spell: Kereska's Favour

Act 3: This 💟can be looted from a chest inside a globe of invulnerability in Ramazith✃'s Tower.

Ranged Weapon: Hellfire Hand Crossbow

1d6 + 2 (3~8) + De🦂xterity modifieꦰr (Piercing damage)


Hellstalker: Chance to inflict the burning condition♔ on targets while hiding or in🧸visible.


Gain Spell:

Act 2: This can be looted from Yurgir's ⭕body in the Gauntlet of Shar.

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