The fighter is one of the classes you can choose from in 168澳洲幸运5开奖网:Baldur's Gate 3. This class is a reliable combatant in encounters thanks to their powerful weapon attac♍ks and armour proficiency. While weapon attacks are thei🐻r forte, one fighter subclass can also be a spellcaster, and this is the eldritch knight subclass.

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While th𒁏ose of the eldritch knight subclass can use offensive magic, their magic is better used in buffing themselves or their allies to become better units on the field. The ability to supplement their martial e𒀰xpertise as fighters with magic makes the eldritch knight subclass a dependable and powerful choice for fighters.

Eldritch Knight Subclass Features Overview

Baldur's Gate 3 Lae'zel in the fighter subclass selection screen

A fighter can choose to become an eldritch knight at fighter level three. At this level, the eldritch knight gains the ability to cast spells. They also gain Weapon Bond, which grants the ability to throw a weapon and have it automatically return to its owner.

At later levels, the eldritch knight gains additional spells that can make it even stronger and harder to hit.

Level

Features

3

Weapon Bond: Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when thrown.


Gain spellcasting ability.


Learn 2 cantrips.


Learn 2 level 1 wizard spells from the schools of abjuration or evocation.


Learn 1 level 1 spell from a list of wizard spells from any school.

4

Gain an additional level 1 spell slot.


Learn a new wizard spell from the schools of abjuration or evocation.


Replace a level 1 spell from a list of wizard spells from any school.

5

Replace a level 1 spell from a list of wizard spells from any school.

6

Replace a level 1 spell from a list of wizard spells from any school.

7

War Magic: After you cast a cantrip, you can make a weapon attack using a bonus action.


Gain an additional level 1 spell slot.


Gain 2 level 2 spell slots.


Learn 2 wizard spells from the schools of abjuration or evocation.


Replace a spell from a list of level 1 wizard spells from any school.

8

Learn a spell from a list of level 1 and 2 wizard spells from any school.

9

Replace a spell with one from a list of level 1 and 2 wizard spells from any school.

10

Eldritch Strike: When you hit a creature with a weapon attack, it has disadvantage on its next saving throw against a 🦩spell you cast before the end of your next turn.


Gain a level 2 spell slot.


Learn 1 cantrip.


Learn a wizard spell from the schools of abjuration or evocation.


Replace a spell from a list of wizard spells from any school.

11

Learn a wizard spell from the schools of abjuration or evocation.


Replace a spell from a list of wizard spells from any school.

12

Replace a spell from a list of wizard spells from any school.

Best Race

Baldur's Gate 3 Lae'zel and a half-orc

A half-orc or a githyanki can become very powerful eldritch knight fighters. These races possess features that make them either more mobile or more heavy-hitting on the field.

Recommended Race

Features

Half-Orc

Darkvision: can see in the dark up to 12m.


Savage Attacks: when you land a critical hit with a melee weapon attack, you deal an extra dice of weapon damage.


Relentless Endurance: if you reach 0 hit points, you regain 1 hit point instead of becoming downed.

Githyanki

Proficiencies: shortswords, longswords, greatswords, light armour, and medium armour


Astral Knowledge: gain proficiency in all skills of a chosen ability


Githyanki Psionics: gain access to spells

  • character level 1: Mage Hand
  • character level 3: Enhance Leap
  • character level 5: Misty Step

If you prefer a fighter that can withstand the heaviest attacks, and can deal deadly damage, you should pick half-orc. If you prefer a fighter who can get around the battlefield easily to provide support when nee🍎ded, pick githyanki.

Best Background

Baldur's Gate 3 Lae'zel close up

You can pick the soldier or the outlander when choosing a background for your eldritch knight fighter. These two improve Athletics, which is a Strength-based skill.

Background

Features

Outlander

Improves Athletics, which helps you shove and resist being shoved.


Improves Survival, which improves the success rate of Survival checks and finding buried treasure.

Soldier

Improves Athletics.


Improves Intimidation, which improves the success rate of Intimidation checks.

Best Starting Ability Points

Baldur's Gate 3 Lae'zel in the ability points distribution screen

A fighter's primary ability score is either Strength or Dexterity. Strength will improve your physical attacks, while Dexterity improves your armour class for non-heavy armour, and initiative. You'll need to prioritize these two, and you'll also need Constitution in order to increase your maximum hit points.

Ability

Starting Score

Strength

at least 16

Constitution

at least 16

Dexterity

at least 14

Baldur's Gate 3 Lae'zel going through the level up animation

As you level up your eldritch knight fighter, you'll need to decide on their feats and spells. For feats, you'll want those that improve Strength, mobility, initiative, and hit points. As for spells, while you're free to choose whatever you may find fun, there are some support spells that you should choose early on.

Level

Features

1

Fighting Style: Duelling - When you are wielding a melee weapon that is not two-handed or versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.

3

Subclass: eldritch knight.


Recommended Cantrips:

  • - Many enemies will be attacking you using weapons, so the resistance to bludgeoning, piercing, and slashing damage will be extremely helpful.
  • - The advantage that this cantrip gives to attack rolls will make you a better damage dealer for your team.

Recommended Spells:

  • Shield - This is an essential spell because it will allow you to take on the hardest hits for your team, at least for a turn.
  • - You'll encounter a lot of non-human foes, and this spell will help protect targets from their attacks.

Recommended Expanded Spells:

  • - This is a good buff that offers more mobility, and it lasts until your next long rest.

4

Recommended Spell: is a good option to deal additional damage with every turn.


Feat: Ability Improvement (+2 Strength)

  • As a primary damage dealer on the party, an eldritch knight fighter will need as much Strength as possible in order to increase their damage dealt. This feat is essential for increasing your Strength score.

6

Feat: Alert

  • Alert will ensure that you'll have more control in the battle early on because of the +5 bonus to initiative.
  • Many encounters will have you surprised and unable to move, and this feat will prevent that.

7

Recommended Spells:

  • - With the number of flammable surfaces and objects you'll come across, this spell can help you deal more damage to more targets.
  • - This is a good spell to have to increase the number of targets that an eldritch knight fighter can attack. It's also useful because you can push targets off ledges, which are abundant throughout your journey.

8

Recommended Expanded Spells:

  • - This will offer you more mobility so you can increase attack pressure wherever needed, or get out of dangerous spots.

If you already have Misty Step from an item or another source, you can opt for Enlarge/Reduce for increased weapon damage using Enlarge.


Feat: Mobile

  • This feat is essential to get around the field more easily, and you can prevent provoking opportunity attacks while doing so.

10

Recommended Cantrip: - This is a useful cantrip that wꦕill allow you to interact with objects in the environment, which is helpful in spots that are out of reach.


Recommended Spells:

  • - While any spell will be alright at this level, you can pick this one in order to damage more enemies, and to ensure that an attack on a target lands. This is useful for targets that are already weak.

11

Recommended Spells:

  • - This is another spell that can damage multiple creatures, and ensure that the attack will land.

12

Feat: Tough

An eldritch knight fighter needs to remain fighting on the battlefield. This feat will help with that by increasing their maximum hit points.

You should put off getting this feat as much as possible because it grants an increase in maximum hit points for every level gained.

Best Equipment

Baldur's Gate 3 a fully equipped eldritch knight fighter

When choosing equipment for your eldritch knight fighter, you'll want gear that gives you the highest armour class possible, and weapons that will deal considerable damage while still allowing you to equip a shield.

Best Early-Game Equipment

Equipment

Features

Location

Armour:

16 armour class + Dexterity modifier


Magical Plate: All incoming damag🍸🌠e is reduced by 1.


Adamantine Backlash: When a melee attack hi🌱ts you, the attacker is sent reeling foܫr 2 turns.


Attackers can't land critical hits on the wearer.


Disadvantage on Stealth checks.

Act 1: This can be forged in the Adamantine Forge.

Shield:

+2 Armour Class


Adamantine Shield: When a mel🔯💃ee attack misses you, the attacker is sent reeling for 2 turns.


Shield Bash: When a foe hits you with a melee attack, you can use your reaction to knock them prone unless they succeed a dexterity saving throw🥂.


Attackers can't land critical hits on the wearer.

Act 1: This can be forged in the Adamantine Forge.

Cloak: Cloak of Protection

+1 armour class


+1 saving throw

Act 2: This can be purchased from Quartermas🦩ter Talli at Last ℱLight Inn.

Headgear:

Smooth Start: Gain momentum for 3 turns.

Act 1: This can be looted from a chest in the𒁃 Blighted Village.

Gloves:

Set the wearer's Dexterity s🍨core to 18. The 🌄enchantment has no effect if their dexterity score is higher without it.


+1 to attack

Act 1: This can be purch𓄧ased from A'jak'nir Jeera in Crèche Y'llek.

Footwear:

Can't be enwebbed, entanged,🍸 or ensnared, a♏nd can't slip on grease or ice.


Spell: Misty Step

Act 1: This can be looted from Nere's 🅺body in th🌠e Grymforge.

Amulet:

Wound Closure: When downed, automatically stabilis൩e at the start of the turn.


Potent Healing: M🐭aximise ౠthe number of hit points restored.

Act 1: This can be purchased ♛from Lady Esther at the Rosymorn Monastery Trail.

Ring:

Movement speed increased by 3m/10ft.

Act 1: This can be ဣlooted from Crusher's body or stolen from him using sleight of hand during your encounter with him.

Ring:

Personal Space: A🐬fter shoving an enemy, the wearer gains a +1 to their armour class until their next turn.

Act 1: This 🐽c✱an be received from Thrinn as a reward for returning her boots at the Grymforge.

Melee Weapon:

Lathander's 🀅Blessing: Once per long rest, when your hit points are reduced to 0, you regain 2d6 hit points. Allies within 9m/30ft also regain 1d6 hit ✅points.


Lathander's Light: Sheds holy light in a 6m/20ft radius. In comba🧔t, fiends and undead standing in the light are blinded.


Spell: Sunbeam

Act 1: This can be found du💎ring the Find the Blood of Lathander quest in Crèche Y'llek.

Optional Melee Weapon:

Diamondsbane: If an Adamantine weapon🦋 hits an object, the hit is always critical.


Lethal Weapon: This weapon🅰 ignores ꦇresistance to bludgeoning damage.

Act 1: This can be forged in the Adamantine Forge.

Best Late-Game Equipment Upgrades

Equipment

Features

Location (All in Act 3)

Armour:

21 armour class


Helldusk Armouꦺr: You are considered proficient with this armour while wearing it.


Inferꦑnal Retribution: When you succeed a saving throw, the caster receives burning for 3 turns.


Prim💛e Aegis of Fire: You have resistance to fire damage and cannot be burned. You take 3 less damage from all sources.


Spell: Fly

This can be looted from Raphael's b🌜ody in the House of Hope.

Shield:

+3 Armour Class


Rebuke of the Mighty: When a foe hits you with a 🍸melee attack, you can use your reaction to deal them 2~8 force damage and knock them prone unless they succeed a dexterity saving throw.


Spellguard: You gain ad🅠vantage on saving throws against spells. Spell attack rolls against you have disadvantage.


Spells:

  • Reflective Shell
  • Warding Bond

This can be looted from Viconia ꦓDeVir's body in the Cloister of So🐬mbre Embrace in the House of Grief located in the Lower City of Baldur's Gate.

Headgear:

Baldur🅷an's Vitality: The helmet heal💧s you for 2 hit points at the beginning of every turn.


Balduran's Favour: +1 bonus to armour class and🐼 saving throws


Stun Immunity: Wearer cannot be stunned.


Attackers can't land critical hits on the wearer

This can be picked up 𝓀from an altar in The Dragon's Sanctum.

Gloves:

Set the wearer's Strength score to 23. The enchantment ha𝔍s no effect if their Strength score is🌼 higher without it.


+1 to Strength saving throws

This can be looted from a pedestal 👍in the Archive Ro꧒om located in the House of Hope.

Footwear: Helldusk Boots

Steadfast: You cannot be forcibly moved by a foe's spells or action൩s, and you ignore the effects of difficult terraiཧn.


Infernal Evasion: When you fail a saving throw, you ma𒁏y use your reaction to succeed instead.


Hellcrawler: Teleport to an area and deal 2d8 ♏fire damage where you land. The impact blast spreads in a 3m/10ft zone.

This can be looted from a chest ⛄oꦕn the top floor of Wyrm's Rock Fortress.

Amulet:

Set the wearer's Constitution score to 23. The enchantment has no effect if their Constitution score is hi♊gher without it.


Advantage on Constitution saving throws.

This can be looted from a pedestal in the Arꦯchive Room located in the House of Hope.

Ring:

Combat Regeneratiꦫon: At the beginning of your turn, the ring activates and heals you 1d4 hit points.

This can be purchased from the Sorcerous Sundries if Lorroakan is alive. If Lorroakan is dead, but Rolan is still alive, it 🍨can ♈be looted from Rolan in Ramazith's Tower using sleight of hand.

Ring:

Executioner: 💙When you kill a creature, your next a♏ttack roll will be a critical hit. This refreshes after a long rest.

Th🎐is can be picked up from the ground of the Self-Same Trial at the Gauntlet of Shar. The exact spot is where your player's copy died.

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