Circle of the Moon druids of 168澳洲幸运5开奖网:Baldur's Gate 3 are built to focus on Wild Shape. 168澳洲幸运5开奖网:W𝔍hile they're still full spell casters, these druids feel comfortable in their animal forms and can Wilde Shape with only a bonus action. While animal forms suffer from low AC, they🐲 have their own health pool that can be larger than your own at high levels.

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These druids make a unique combination of support spell ca♒sters and front-line tanks. While you can't cast spells in Wild Shape, many spells can be maintained with or without concentration. Particularly useful are summon spells, which increase your damage and action economy monumentally at higher levels.

Best Races And Backgrounds For A Circle Of The Moon Druid

Baldur's Gate 3 a wood elf and gold dwarf druid in character creator

While no race will be a bad choice, druids can benefit from extra mobility or extra hea🅘lth.

Race

Features

Wood Elf

Wood elves benefit from base elven traits such as Darkvision and Perception proficiency and get Stealth proficiency and extra movement speed on top of that. Wood elves alꦅso align theﷺmatically with the druid class.

Gold Dwarf

While they do have less movement speed on account of being size small, gold dwarves get an extra hit point per level. Like all dwarves, they also have resistance to poison and advantage on saving throws against it.

Your background will grant you some profici﷽encies and impact how you gain inspiration throughout the game.

Background

Proficiencies

Outlander

  • Athletics
  • Survival

Folk Hero

  • Animal Handling
  • Survival

Both outlander and ꦰfolk hero make sense with the druid class and provide useful proficiencies. Survival, in particular, will help you spot hidden treasure chests throughout the world.

You can'🐲t change your race or background after leaving the character creator.

Baldur's Gate 3 Halsin levelling up as Druid

Your spell list, particularly early on, should primarily focus on support and control. You'll also want to prioritize spells that don't require concentration since you don't have to rel🦩y 🅰on dice rolls to benefit from them.

Ho🌟wever, don't feel that you have to completely avoid concentration spe💟lls.

If you're looking for a way to deal good damage, especially early on, and Ice Knife are two spells that work well together. Ic♏e (and lightning) damage are doubled if the target is wet.

Spell Level

Recommended Spells

Cantrip

, ,

1

, ,

2

, ,

3

, ,

4

, ,

5

, ,

6

, ,

This spell list aims to be a formidable support caster with healing, control, and offensive spells. You should also try to limit concentratꦐion since you'll be taking many hits as a tank🌌. However, some concentration spells are too good to pass up (such as our recommended level two spells).

You can obtain items that give advantage on concentration saving throws while not Wild Shaped, or you could substitute one of the feats we recommend for War Caster.

How To Level A Circle Of The Moon Druid

Baldur's Gate 3 Halsin leveling up as Druid and getting Owlbear form

As a Circle of the Moon druid, 168澳洲幸运𒊎5开奖网:you can unlock additional Wild Shape 🔯forms. You also gain Wild Shape benefits that make your att🌜acks more frequent and more powerful.

Level

Features Unlocked

Notes

1

Level 1 Spells Unlocked

2

Wild Shape


Subclass

Wild Shapes Unlocked: Bear, Badger, Cat, Spider, Wolf


As a Circle of the Moon druid, you gain more Wild Shapes than other subclasses, and you can heal in Wi✃ld Shape.

3

Level 2 Spells Unlocked

4

New Wild Shapes


Feat

Wild Shapes Unlocked: Dire Raven, Deep Rothé


For your first feat, take Tavern Brawler. Since your Wild Shape attacks count as unarmed attacks, this feat will boost your attack and damage rolls while in animal form. You should also add the +💝1 bonus to your constitution to increa✱se your health.

5

Level 3 Spells Unlocked

Wild Strike

This gives you 🅠an extra attack per turn while Wild S🦋haped.

6

New Wild Shapes


Primal Strike

Wild Shapes Unlocked: Panther and Owlbear


This causes Wild Shape attacks to overcome resistance or immunity to non-magical damage. If an enemy is resistant to s🐻lashing damage, your Wild Shape attacks will instead count as magical when attacking that enemy.

7

Level 4 Spells Unlocked

8

New Wild Shape


Feat

Wild Shape Unlocked: Sabre-toothed Tiger


For your next feat, take Resilient for your Dexterity ability. This will make you proficient in Dexterity saving throws, so you'll be harder to hit with spells or any attack that requires a Dexterity save. If concentration spells are more important to you, this would be the time 🌌to 🌄grab War Caster.

9

Level 5 Spells Unlocked

10

New Wild Shapes


Improved Wild Strike

Wild Shapes Unlocked: Dilophosaurus, Elemental Myrmidons


This grants two extra attacks per turn while ♈Wild Shaped.

11

Level 6 Spells Unlocked

12

Feat

For your final feat, take Alert. As a control spell caster, the sooner you can start casting those crowd-control spells, the better. If it's impossible to be surprised, you also avoid losing the first ⛦turn of combat.

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Best Equipment For A Circle Of The Moon Druid

Baldur's Gate 3 Druid Tav with Pale Oak

Since most gear doesn't affect you when you're in Wild Shape, you'll want weapons and armor that increase your spellꦗcasting power and AC for your humanoid form.

The ꦅArmor of Moonbasking is tailored for Circle of the Moon druids and should be your armor for the rest of the game once you obtain it.

Name

Armor Type

Where To Find

Features

Barkskin Armor

Armor

Act 2


Sold by Quartermaster Talli at Last Light Inn

  • Medium Armor
  • Forest Aegis: Your AC is increased to 16.
  • Advantage on constitution saving throws (including concentration) outside of Wild Shape.

Armor of Moonbasking

Armor

Act 3


Sold by Voiceless Penitent Bareki in thꦍeꦦ Undercity Ruins

  • Light Armor, AC 11
  • Lunar Bestial Vitality: Gain 22 temporary hit points when you Wild Shape. While you have the temporary hit points, all incoming damage is reduced by 1.
  • Lunar Bestial Fortitude: +2 to AC and Advantage on saving throws against spells. This also functions while Wild Shaped.

Amulet of Greater Health

Amulet

Act 3


House of Hope

  • Your constitution is set to 23 unless it is higher without it
  • Advantage on constitution saving throws (including concentration) outside of Wild Shape.

Boots

Act 1


Worn by Minthara

  • +1 to athletics
  • Focused Stride: When you cast a spell that requires concentration, you gain Momentum and cannot be pushed or knocked prone.

As for weapons, you'll want to stick to quarterstaves. Early on𝓀, they give you the benefit of f꧟or damage in a pinch. Later in the game, they offer powerful spell casting assets.

Weapon Name

Weapon Type

Where To Find

Features

Quarterstaff

Act 1


Gifted b꧋y Kagha or Rath after completi🧔ng the Investigate Kagha quest.

  • Faithwarden's Stride: You cannot be slowed or ensnared by druidic vines
  • Gain the spell Faithwarden's Vines

Quarterstaff

Act 2


Sold by Blurg in the Myconid Colony

  • Arcane Enchantment: +1 to spell save DC and spell attack rolls
  • Gain the spell Melf's Acid Arrow

Quarterstaff

Act 3


Ramazith's Tower

  • Arcane Enchantment: +1 to spell save DC and spell attack rolls
  • Arcane Battery: The next spell you cast doesn't cost a spell slot
  • Gain the spell Kereska's Favor

How To Play A Circle Of The Moon Druid

Baldur's Gate 3 Halsin as Bear in combat

While Circle of the Moon druids center on using Wild Shape, don't forget that druids are still a full spell-casting class. Half the battle for you will be ꦇpreparing your allies for combat with spelꩵls before a fight even starts.

Before A Fight

You should cast on yourself and all party members every long rest since it has no concentration and is𒊎 a ritual spell, so it doesn't cost a spell slot.

You can also cast on your summons, such as your Dryad🧸.

is another spell with no concentration that lasts until a long rest, but it does cost a level four spell slot. Reserve it for allies on the front line of combat, such as yourself (when Wild Shaped).

If possible, you'll also want to cast your summons before a fight. This 𒉰allows you to spend the first round of combat casting other spells and also allows your summo꧂ns to start dealing damage right out of the gate.

Try not to get your summons out too early, as they can have trouble keeping up with the group if you need to jump or climb♐, for ex💝ample.

Your best summons are , who even has her own summon, and upcasting for a myrmidon.

During A Fight

You should start combat encounters off by laying down a spell such as Spike Growth or Plant Growth to slow enemies down. Thanks to your boost to init🐷iative and inability to be Surprised from the Alert feat, you should be able to get this done early on.

You can concentrate on spells while Wild Shaped but can't cast them. You'll need to cast your control and support spells from 💎a distance before charging to the front of the line in Wild Shape.

At earlier levels, your owlbear shape will be your best option for damage dealing and mobility. Once you unlock them, however, your myrmidon Wild Shapes are powerhouses with high health, strong abilities, and high mobility.

At level 12, every tough fight will have you in myrmidon form, another myrmidon, your dryad, and her wood woad, all dealing damage.

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