Choosing a class is an important part of 168澳洲幸运5开奖网:Baldur's Gate 3, because this will determine the role that a ജcharacter will play in their party. While some classes will specialize in ꦍdealing the most damage possible, others are experts in providing support. One class that provides great support is the druid.
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This veter𒐪an Harper can prove invaluable in combat.
A druid is a class that is attuned to nature, and they use the power that this brings to cast powerful spells that can aid a team. One druid subclass that has🌊 the ability to control the battlefield to prevent enemies from overpowering the team is The Circle of the Land.
Circle Of The Land Druid Overview
A circle of the land druid is a spellcaster that uses Wisdom to make spells more effective against targets.
As a druid, you have access to the full list of druid spells, and you can choose which ones you'd like to have prepared at all times.
A great way to use magic abilities as a circle of the land druid is to dismantle enemy attack forces by casting spells that make their paths difficult to traverse.
Level
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Features
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2
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Natural Recovery: while out of combat, you can replenish expended spell slots.
Gain 1 cantrip.
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3
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Pick a land to specialize in the land's spells:
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Arctic: ,
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Coast: , Misty Step
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Desert: ,
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Forest: , Hold Person
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Grassland: ,
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Mountain: Mirror Image, Spike Growth
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Swamp: ,
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Underdark: , Misty Step
These spells will always be prepared.
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5
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Pick anoth♉er land to gain access to new land spells:
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Arctic: ,
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Coast: Sleet Storm,
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Desert: ,
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Forest: ,
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Grassland: , Haste
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Mountain: Lightning Bolt, Grant Flight
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Swamp: ,
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Underdark: , Stinking Cloud
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6
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Land's Stride: Difficult Terrain - difficult terrain won't slow you down.
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7
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🐼Pick another land to gain access to new land spells:
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Arctic: ,
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Coast: ,
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Desert: ,
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Forest: Conjure Minor Elemental,
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Grassland: Freedom of Movement,
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Mountain: ,
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Swamp: Blight, Grasping Vine
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Underdark: , Dominate Beast
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9
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Pic🔯k another land to gain access to new land s💞pells:
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Arctic: ,
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Coast: ,
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Desert: ,
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Forest: , Contagion
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Grassland: Greater Restoration, Insect Plague
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Mountain: Wall of Stone, Conjure Elemental
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Swamp: Insect plague,
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Underdark: Contagion, Cloudkill
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10
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Nature's Ward: Cannot be charmed or frightened by elementals and fey. Disease and poison also no longer affect you.
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Recommended Circle Of The Land Druid Character Creation
Best Race For A Circle Of The Land Druid
The duergar dwarf is the best race to pick for a circle of the land druid, because of their natural resistance to several conditions.
Dwarven Resilience grants dwarves advantage against being poisoned, and it makes them resistant to poison damage. Duergar Resilience grants advantage on saving throws against illusions, getting charm, and paralysis.
It's important for circle of the land druids to prevent falling into any conditions, because they'll need to maintain concentration on spells throughout battles.
Other useful features of duergar dwarves are superior darkvision, which grants the ability to see out in the dark up to 24m, and the ability to cast the duergar magic spells: and Invisibility.
Best Background For A Circle Of The Land Druid
The folk hero is the best background for a circle of the land druid because of their skills in animal handling and survival. These two are Wisdom skills, which is a key ability score for druids.
Best Ability Score Distribution For A Circle Of The Land Druid
The abilities you'll need to prioritize as a circle of the land druid are Wisdom, Constitution, and Dexterity.
Wisdom will have to be your highest ability score, because your ability to cast spells effectively is dependent on this.
Constitution will be your next priority, because this will help you maintain your concentration on spells. This will also raise your maximum hit points.
Dexterity is also important, because this will improve your armour class and your initiative.
Ability
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Score
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Strength
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8
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Dexterity
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14
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Constitution
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16
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Intelligence
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10
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Wisdom
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16
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Charisma
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10
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Best Circle Of The Land Druid Level-By-Level Build
You'll be able to increase the number of prepared spells every time you level up. That being said, all the spells you gain when you level up will be available to you, and you'll be able to switch out spells using your spell book outside of combat anytime you'd like.
For buffs that you can cast outside of combat, you can switch them out for combat spells once you're done casting them. That way, your spell book will be filled with the most essential spells while you're𝔍 in b💮attle.
Level
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Build Features
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1
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Cantrips:
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- this gives your weapon +4~11 bludgeoning damage, and it'll use your spellcasting ability for attack rolls.
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- this pulls a creature 3m closer, while dealing 1d6 damage. This is a great spell for getting foes within range of your attacks.
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2
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Subclass: circle of the land
Cantrip: - this is an important s♕upport s🐼pell that grants targets +1d4 to ability checks.
Prepared Spells:
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- this creates berries that restore 1~4 hit points when consumed. This is useful to have in your inventories, and they last for a day.
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- this entangles creatures within an area, making it effective for crowd control.
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- this grants 1d4+3 healing, and can be cast on targets up to 18m away.
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Ice Knife - this is great for dealing cold and piercing damage, and is great for disabling enemies because of the ice surface it creates around the target.
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- this is effective for dealing thunder damage and pushing away targets too close to you.
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3
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Circle of the Land: Underdark - this grants Web for additional crowd control, and Misty Step for mobility.
Additional Prepared Spells:
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Switch out Entangle for because, while they both slow creatures down in an area, Spike Growth deals piercing damage.
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- this is effective for dealing AOE fire damage, and it can even be moved around.
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4
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Cantrip: - this can target creatures ♒within 3m of you, and deals great poison damage.
Additional Prepared Spells: - this is an important support spell that cures targets of disease, pois♐on, paralysis, or blindness.
Feat: ability improvement (+2 Wisdom) - you'll need as many points in this a🌟bility as possible, because this affects your ability to castꦉ spells.
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5
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Circle of the Land: Swamp - this grants Stinking Cloud for disabling creatures within an area, and Vampiric Touch to deal necrotic damage ♊on t𝔍argets, while taking half as many hit points.
Additional Prepared Spells:
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Plant Growth - this is a great crowd control spell that doesn't require concentration.
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Sleet Storm - this is a useful AOE spell for countering spellcasters, because it disrupts their concentration. It also leaves an icy surface, causing those within to possibly slip and fall.
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6
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Additional Prepared Spells: Call Lightning - this is a great spell to use against creatures that are weak to lightning, and it can be used for 10 turns without expending a spell slo🧸t.
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7
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Circle of the Land: Swamp - this grants Blight, which is a powerful spell that deals necrotic damage, and Grasping Vine, which uses a bonus action to summon a vin༒e that can drag creatures toward itself for 10 turns.
Additional Prepared Spells: - this summons an ally that can fight alongside you for a day, and iꦇt even has spells of its own. She can cast Nature's Step, Entangle, and Sum🦩mon.
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8
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Feat: ability improvement (+2 Constitution) - you have a lo꧒t of spells that require concentration, and a high Constitution score⛦ will help you maintain them.
Additional Prepared Spells: - this is also great for crowd contro🅷l, while dealing heavy A🐭OE cold damage.
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9
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Circle of the Land: Swamp - this grants Insect Plague and Cloudkill. Both are highly effective crowd control spells that deal heavy damage. Insect Plagu🦋e also acts as difficult terrain, and Cloudkill can be rep🌄ositioned at every turn.
Additional Prepared Spells: - this heals all allies within 18m.
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10
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Cantrip: - this is a useful spell for dispelling darkness within a 9m radius, and it can even be thrown for 1🍌d8 fire damage.
Additional Prepared Spells: - this spell is imporant ဣfor removing curses, and dispelling charm, petrification, or stun on your target.
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11
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Additional Prepared Spells: - this is one of the best spells to cast at the start of every day. This makes all creatures close to the caster immune to poison, disease, and frighteℱn. This also increases their hit points, and grants advantage on Wisdom s𒉰aves.
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12
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Additional Prepared Spells: - this spell can allow you to make it difficult for foes to traverse the battlefield, thanks to a wall of tho♒rns that deals 7d🔥8 piercing damage.
Feat: war caster - this improves your ability to maintain concentration on spells. You'll also be able꧒ to cast Shocking Grasp at targets moving out of melee range.
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Best Circle Of The Land Druid Gear
When picking gear for a circle of the land druid, you'll need equipment that can boost the effectiveness and the damage of your spells.
It's also useful to have gear that can help you resist damage and conditions, so you can maintain concentration on your spells.
Best Early-Game Gear For A Circle Of The Land Druid
Gear
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Description
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Location
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Headgear:
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Crowning Glory: when healing anotheꦐr, you regaꦑin +1d6 hit points.
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Act 1: This can ꩵbe received as a reward ♏from Zevlor after helping the tieflings in the Save the Refugees quest.
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Armour:
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Flaming Revenge: On a succꦆessful saving throw against a spell, deal 1d4 + proficienꩲcy bonus fire damage to the caster.
Resistance to fire damage.
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Act 2: This can be purchased from Quartermaster Talli in Last Light ✤Inn.
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Gloves:
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Helm's Pr♊otection: When you heal another creature, it gains resistance to bludgeoning, piercing, and 𒈔slashing damage dealt by weapon attacks.
+1 Strength saving throws.
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Act 1: This be purchased or received as a reward from Zevlor in the Druid Grove in th🃏e Investi🌟gate Kagha quest.
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Footwear:
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Vital Conduit: Grants the wearer 8 temporary hit points when they cast a spell tha๊t requires concentration.
+1 Athletics
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Act 1: This can be purchased from A'jak'nir Jeera in Crè🦄che Y'llek.
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Amulet:
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Elemental Augmentation: when one of your cantrips deals acid, cold, fire, liඣghtning, or thunder damage, add your spellcasting modifier🐻 to the damage dealt.
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Act 1: This can be looted from a display case in the Inquisitor's Chamber in Crèche Y'llek. This cꦏan also be found in a chest on a shipwreck northwest of the South Span Checkpoint in Act 3.
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Ring 1:
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Saviour's Allure:♈ restore +2 hit points every time you heal another creaturཧe.
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Act 1: This can be purch💛ased from Omeluum at the Myconid Colony after completing the Help Omeluum Investigate The Parasite quest.
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Ring 2:
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Blessed Mercy: healing a creature grants them +1d4 to attꦅack rolls and saving throws for 2 turnꦫs.
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Act 1: This can be purchased from Volo in the Dౠruid Grove or in your camp. This can 💮also be purchased from Grat the Trader in the Goblin Camp.
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Weapon:
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One-handed: 1d6 + 1 (2~7) + Strength modifier (Bludgeoningꦿ damage)
Two-handed: 1d8 + 1 (1~8) +💙 Strength modifier (Bludgeoning damage)
Arcane Enchantment: Gain 🍌a +1 bonus to spell save DC and ꦚspell attack rolls.
Gain spell:
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Act 2: This can be purchased from Blurg in the Myconid C🐟o꧅lony.
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Best Late-Game Gear For A Circle Of The Land Druid
Gear
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Description
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Location
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Headgear:
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A𒆙rcane Enchantment: +2 to spell save DC and spell attack rolls.
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Ac🧜t 3: This can be purchased from Mystic Carrion in Philgrave's Mansion iꦏn the Lower City.
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Armour:
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13 Armour Class + Dexterity modifier
High Spellcasting: +1 to spell save DC.
Green Bed Regeneration: you gainꦿ +1d4 hit points when you start 𒆙your turn on plant growth or vines.
Advantage on Constitution saving throws.
Gain the ability to cast the Plant Growth spell.
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Act 3: This can be purchased from the Sorcero♍us Sundries if Lorroakan is alive. If Lorroakan is dead, this can be stolen from Rolan in Ramazith's Tower.
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Cloak: Cloak of the Weave
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Arcane Enchantment: +1 to spell savღe DC and spell attack rolls.
Absorb Elements: take half damage from the next elemental attack targeting you, and deal +1d6 of that element type on your nexඣt attack.
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Act 3: This can be purchased from Helsik after unlockin🐲g her special stock.
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Gloves:
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Infernal A🐻cuity: +1 bonus to spel🍌l attack rolls and spell save DC.
Infernal Touch: weapon attacks deal +1d6 fire damage, while unarmed attacks deal +1d6 necrotic 🎃damage, and they can possibly꧋ inflict bleeding.
+1 Strength saving throws
Gain cantrip: Rays of Fire
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Act 3: This can be looted from Haarlep's body in the 🧸House of Hop♔e.
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Amulet:
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Spell Slot Restoration: once per day, replenish an expended ꦅspell slot of any level as a bonus action.
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Act 2: This can beജ looted from The Warden's body in the Moonrise Towers Pri🔯son.
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Ring: Ring of Mental Inhibition
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Mental Inhibition: a foe that fails a saving throw againsꦡt your spell or action will gain mental fatigue for 2 turns.
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Act 2: This 🉐can be looted from a chest in the Ruined Battlefield, east of the Shadowed Battlefield waypoint.
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Weapon:
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One-ha🦋nded: 1d6 + 2 (3~8) + Strength modifieﷺr (bludgeoning damage)
Two-handed: 1d8 + 2 (3~10) + Strength modifier 𒈔(bludgeoning damage)
Arcane Enchantment: +1 bonus to spell save dc and spell attack rolls.
Arcane Battery: The next spell you cas♎t doesn't cost a spell slot.
Spell: Kereska's Favour
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Act 3: This can be foundꦍ inside a globe of invulnerability in Ramazith's To🌱wer.
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