168澳洲幸运5开奖网:Baldur's Gate 3 boasts an impressive array of equipment, the range of which offers unparalleled variety and depth. With hundreds of weapons, armor, and accessories at your disposal, there is immense potential for crafting effective—and sometimes, very inv🍌entive—builds to augment your playthrough.

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Baldur's Gate 3: Best Equipment For Bard And Where To Find It

We take a look at where to find💎 the best🐈 equipment for your Bard in Baldur's Gate 3.

Amidst this vast collection, however, the crème de la crème are the legendary items. Only eighteen legendaries exist as of this writing, each with the potential to supercharge🌼 your character's build. However, such power does𒁏n't come easy. This guide will walk you through the sometimes-labyrinthine paths leading to each of these game-changing pieces of gear.

Updated March 13, 2024, by Sean Murray: If you're hunting all the legendary items in BG3, this guide will direct you to where you need to go and what you'll need to do. We've also updated this guide with improved mobile formatting and more links to other helpful Baldur's Gate 3 topics.

Every Legendary Item In Baldur's Gate 3

Baldur's Gate 3 - Split Image, Blood of Lathander mace, Player in front of a portal in Chultan Jungle

All Legendary Weapons

Legendary Weapons are the game's most powerful and rarest equipment dropped by tough bosses, rewarded for challenging quests, often hidden in obscure places, or sold at high prices by specific merchants.

Name

Type

Properties

Damage

Effects

Location

Greatsword

  • Martial Weapon

2d6+3 slashing

  • Giantslayer: Doubles the Strength Modifier of your weapon damage. Grants Advantage on Attack Rolls against creatures larger than Medium (Large, Huge, or Gargantuan).

Act 3 - The Wyrmway

Mace

  • Simple Weapon
  • Dippable

1d6+3 bludgeoning

  • Lathander's Blessing: When your hit points are reduced to 0, you regain 2~12 hit points. Allies within 30ft also regain 1d6 hit points.
  • Lathander's Light: Sheds holy light in a 20ft radius. Nearby fiends and undead in combat are Blinded, unless they succeed a Constitution Saving Throw.

Act 1 - Rosynmorn Monastery

Dagger

  • Simple Weapon
  • Light
  • Finesse

1d8+2 piercing

  • Improved Critical: The number you need to roll to critically hit is reduced by 1. This stacks with other similar effects.
  • Exploit Weakness: When used as a main hand weapon, hit targets become vulnerable to piercing damage.
  • True Strike Riposte: When a creature misses you with a melee attack, you may retaliate and gain True Strike, gain +1 AC.

Act 3 - Temple of Bhaal

Shortsword

  • Martial Weapon
  • Shortsword
  • Light
  • Finesse

1d8 piercing + 1d4 necrotic


Situational:

+7 piercing

+(DEX Mod) piercing

+1d4 piercing

  • Prey Upon the Weak: Deals 1d4 extra piercing damage against targets with less than half of their hit points.
  • Redvein Savagery: As a main hand weapon, make an attack with advantage to inflict an additional 7 piercing damage against your target.
  • Crimson Weapon: As an off-hand weapon, make an attack to add your ability modifier to the damage roll.

Act 3 - Temple of Bhaal

Mace

  • Simple Weapon
  • Mace

1d6+3 bludgeoning + 1d8 radiant

  • Healing Increase Aura: Regenerate 1d4 hit point at the start of your turn; lasts 10 turns; requires a long rest to be recast.

Cleric - Divine Intervention

Rapier

  • Martial Weapon
  • Finesse

1d8+3 piercing


Situational: +1d4 necrotic

  • Elegant Duelist: If you don't have an off-hand item equipped, you score critical hits whenever you roll a 19. You also gain an additional reaction per turn.
  • Withering Cut: On a hit with a melee weapon, use a reaction to deal additional necrotic damage.

Act 3 - Flaming Fist Barracks

Longbow

  • Martial Weapon

1d8+3 piercing

  • Promised Victory: On hit, possibly inflict the effects of Guiding Bolt on the target.
  • Glowing: This object shines with a glowing light in a radius of 20ft.
  • Celestial Haste: Gain 5 turn of Haste without the Lethargic condition at the end.
  • Bolt of Celestial Light: Deal 1d8 Radiant damage and frighten your target. Attacks made with the Gontr Mael deal an additional 1d4 radiant damage.

Act 3 - Steel Watch Foundry

Quarterstaff

  • Simple Weapon
  • Quarterstaff

1d8(1d6)+2 bludgeoning

  • Arcane Enchantment: Gain a +1 bonus to Spell Save DC and spell Attack Rolls.
  • Arcane Battery: The next spell you cast doesn't cost a spell cost.

Act 3 - Ramazith's Tower

Trident

  • Martial Weapons
  • Versatile
  • Thrown

1d8(1d6)+3 piercing

  • Zephyr Connection: This weapon returns when thrown. You cannot be disarmed of the trident. When thrown, the weapon creates an explosion that deals 3d4 Thunder Damage in a 20ft radius of the target.
  • Veil of the Wind: Gain +10ft movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.

Act 3 - Circus of the Last Days

Warhammer

  • Martial Weapon
  • Versatile
  • Thrown

1d10(1d8)+3 bludgeoning

  • Unshackling Strike: Smite the magical bonds keeping a creature Restrained, Paralyzed, and Stunned, freeing it.
  • Spell Resistance: Gain Advantage on Saving Throws against spells.

Act 3 - House of Hope

Spear

  • Simple Weapon
  • Versatile
  • Thrown

1d8(1d6)+3 piercing

  • Selune's Blessing: Gain advantage on Wisdom Saving Throws and Perception checks.
  • Darkvision: See in the dark up to 40ft
  • Moonbeam: Call down a beam of light that damages any creature that enters the beam or starts its turn in the light. You can use an action to move the beam.
  • Moonmote: Illuminate the surrounding area to inflict difficult terrain to enemies and increase ally damage.

Act 2 - Campsite (End of Act)

Shar's Spear of Evening

Spear

  • Simple Weapon
  • Versatile
  • Thrown

1d8(1d6)+3 piercing


Situational: +1d6 piercing

  • Shar's Blessing: Gain advantage on Saving Throws while obscured. Deals extra 1d6 damage to creatures that are obscured.
  • Blind Immunity: The wearer cannot be Blinded.
  • Shar's Darkness: Create a dark shroud that Blinds creatures within. Ranged attacks cannot be made into or out of it.

Act 2 - Shar's Sanctum

Greatsword

  • Martial Weapon

2d6+3 slashing


Situational:

+1d6 psychic

  • Soulbreaker: Potentially stun enemies on hit
  • Githborn Psionic Weapon: Githyanki using this weapon deal an extra 1d6 psychic damage.
  • Githborn Psionic Resistance: Githyanki using this weapon have advantage on all mental (Intelligence, Wisdom, Charisma) Saving Throws, resistance to psychic damage, and can no longer be charmed.

Act 1 - Kith'rak Voss

OR

Act 3 - Sharess' Caress

Generally, your Strength modifier is added to weapon damage. If the weapon has the Finesse property, however, your Dexterity modifier is used instead.

All Legendary Armor

Legendary Armor doesn't just boast impressive stats; it also comes with potent effects that enhance the wearer's abilities or debilitate opponents, providing ♓significant advantages to the wearer or their p🐎arty.

Name

Type

Effects

Location

Gloves of Soulcatching

Gloves

  • Soul Fist: Unarmed attacks deal an extra 1d10 force Damage.
  • Soul Catching: Once per turn, on an unarmed hit, regain 10 hit points OR gain advantage on Attack Rolls and Saving Throws until the end of your next turn.
  • +2 CON (up to 20)

Act 3 - House of Hope

Helm of Balduran

Helmet

  • Balduran's Vitality: Heals for 2 hit points at the start of every turn.
  • Balduran's Favor: Gain +1 to Armor Class and Saving Throws.
  • Stun Immunity: You can no longer be Stunned.
  • You can no longer be critically hit.

Act 3 - The Wyrmway

Helldusk Armor

Heavy Armor

  • Helldusk Armor: While wearing this armor, you have proficiency with it.
  • Infernal Retribution: When you succeed on a Saving Throw, the spellcaster that targeted you receives the Burning condition for three rounds.
  • Prime Aegis of Fire: You have resistance to fire damage and cannot receive the Burning condition. Damage from all sources is reduced by 3.

Act 3 - House of Hope

Shapeshifter's Mask

Helmet

  • Disguise Self: Allows you to cast Disguise Self once per turn (at will).

Purchasing Deluxe Edition

Viconia's Walking Fortress

Shield

  • Rebuke of the Mighty: When hit by a melee attack, you can use your reaction to deal 2d4 Force damage and knock it Prone unless they succeed a Dexterity Saving Throw.
  • Spellguard: You gain advantage on Saving Throws against spells. Spell Attack Rolls against you also now have Disadvantage.
  • Reflective Spell: Reflects all projectiles that target you back to their point of origin.
  • Warding Bond: Choose an ally to gain resistance to all damage, and a +1 bonus to their AC and Saving Throws. Each time the warded ally takes damage, the caster of this spell takes the same amount of damage.

Act 3 - House of Grief

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How To Get Every Legendary Item In Act 1

The Blood of Lathander pedestal in Baldur's Gate 3

Blood of Lathander

This legendary mace can be found at the end of the Mountain Pass arc of Act One, within the Rosymnorn Monastery, and is one of the earliest legendary items you can reliably obtain in the game.

To get your hands on this weapon, you'll need to complete a few puzzles and risk being blown up by a mega-laser. If being deep-fried by the concentrated power of the sun isn't on your bucket list, you can follow our guide on 168澳洲幸运5开奖网:obtaining The Blood of Lathander to safely get it.

This is absolutely phenomenal for Act Two due to the abundance of undead and fiends. We'd definitely recommend picking it up on your way into the 🍒Shadow-Cursed lands.

Shapeshifter's Mask

This helmet is unique among the legendaries on this list: it can only be obtained if you purchase the Digital Deluxe edition of the game.

After doing so, you'll be able to find this mask in your Stash at any campsite.

The Shapeshifter's Mask can be used to cast Disguise Self, a first-level spell, on yourself at will—with no cooldown and for no resources.🌊 Though significantly less flashy than the other legendary items, disguises can come in handy in several situation𓄧s.

You can transform yourself as a small race to get into small places, or into another race to get a specific response out of an NPC.

Besides, it's free to get if you have this version of the game, and available as soon as you finish the tutorial!

Silver Sword of the Astral Plane

This greatsword can be found with Kith'rak Voss, one of the Githyanki commanders whom you can meet as early as Act One, to the west of Waukeen's Rest (X:-79, Y:572).

As per the storyline, you won't be able to fight him, or obtain this weapon until Act Three—he🤪'll fly away after a short cu🔯tscene.

However, as per the spirit of this game, there is an "exploit" you can utilize to obtain this sword the first time you meet him. Sneaking up on him while invisible and casting Command: Drop, the first-level enchantment spell, has a chance of seeing him drop his weapon on the ground.

That said, as a Githyanki, Voss is resilient to magical compulsion and this has a very low chance of working at low levels. Without reloadi✃ng, you'll only have one shot at successfully doing it.

If you miss this chance, you'll be able to grab this weapon in Act Three, by accepting Raphael's deal in Sharess' Caress, and then speaking to Voss downstairs.

Unfortunately, this sword's effects largely only work when wielded by a Githyanki. If you're playing a Githyanki frontliner, or if Lae'zel is a permanent fixture of your party, however, this is one of the best swords in the entire game for them.

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How To Get Every Legendary Item In Act 2

Baldur's Gate 3 - Shadowheart in front of a statue of shar in shar's sanctum

Devotee's Mace

This mace isn't actually found at a set location, but you could get it as early as Act Two if you complete all the encounters in the game and nab all the experience you can.

The Devotee's Mace is a legendary mace that you can obtain by casting Divine Intervention, a feature usable only by level ten Clerics.

Divine Intervention has several other uses, but can only be cast once throughout the game, so make sure you've re🅷ad them all before making the decision to get the Devotee's Mace!

You can bypass the one-use limit of Divine Intervention by 168澳洲幸运5开奖网:using hirelings from Withers.

Selune's Spear of Night

You can obtain this spear by convincing Shadowheart to spare the Nightsong at the end of Shar's Gauntlet in Act Two.

You won't receive this item immediately, however—you'll need to 168澳洲幸运5开奖网:defeat Ketheric Thorm once and for all, and rescue the Nightsong (again!) 🐼from his clutc🌼hes after traversing the Mindflayer Colony.

After completing Act Two in this way, Nightsong will meet you at your camp and give you this spear.

Of course, you'll need to make sure that Shadowheart is in your party befor꧟e ꦫentering Nightsong's Prison in order to obtain both this weapon, as well as Shar's Spear of Evening.

Shar's Spear of Evening

On the other hand, you can obtain this spear by encouraging Shadowheart to kill the Nightsong at the end of Shar's Gauntlet in Act Two.

There's no wait time for this one: as soon as Shadowheart does the deed, you will receive this spear as a reward from the goddess Shar.

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How To Get Every Legendary Item In Act 3

Angry Raphael Encounters Player Fleeing House Of Hope In Baldur's Gate 3

Balduran's Giantslayer

To get this greatsword, you'll need to travel through the Wyrmway, a dungeon wrought with puzzles, and face off a formidable boss ༒fight at the end.

Our 168澳洲幸运5开奖网:guide to defeating Ansur can help you navigate the unique mechanics of thiওs ♈fearsome boss fight. After killing it, you'll be able to grab the legendary sword off of its body.

Bloodthirst

This dagger can be found with Orin the Red, one of the mai𒅌n antagonists of a good-aligned playthrough.

Due to her Unstoppable mechanic, Orin can be a challenging fight. 168澳洲幸运5开奖网:Our guide to defeating Orin will explain exactly how to brin🌟g down this champion of Bhaal.

After defeating Orin, you'll be able to loot Bloodthirst from her body.

Crimson Mischief

Much like Bloodthirst, Crimson Mischief is a shortsword that can be looted from 168澳洲幸运5开奖网:Orin the Red after defeating her in the Temple of Bhaal.

Duelist's Prerogative

To obtain this rapier, you'll need to save Vanra during the Help the Hag Survivors. Our Help The Hag Survivors quest walkthrough will show you how to fin🐠d this quest and successfully see it through.

After all is said and done, speak to Lora, her mother, to receive this legendary quest reward.

Gontr Mael

This legendary longbow can be found in the Steel Watch Foundry, in the Lower City of Baldur's Gate.

At the end of the Disable The Steel Watch questline, you'll be able to loot it from the body of the Steel Watcher Titan, a terrifyingly sturdy boss🐼 with multiple stages.

Our guide on 168澳洲幸运5开奖网:how to complete the꧑﷽ Disable The Steel Watch quest will teach you exactly how to navigate the foundry, and how to emerge victorious i🌳n this tough fight.

Nyrulna

This unique trident can be one of the first legendary items you obtain in Act Three. However, it's easily missed if you don't know where to look.

In the Circus of The Last Days, nearby the Rivington waypoint where you start Act Three, speak to Akabi to spin his Wheel of Fortune.

The game is rigged, and you'll never win the jackpot if you just keep spinning the wheel. You can, however, trick him in order to get sent to a jungle where this item is hidden.

Our guide on how to win Akabi's Jackpot will show you exactly how to do so, and how to navigate the treacherous jungles of Chult in order to find this legendary trident.

Orphic Hammer

There are two ways to obtain this legendary hammer:

  • Agree to Raphael's deal in Sharess' Caress
  • Steal it from the Archives in the House of Hope

If giving the power to control the world over to an evil devil didn't sound like a compelling deal to you, you'll need to steal the hammer from the House of Hope yourself. This starts with finding and speaking to Helsik, at th🎃e Devils' Fee.

168澳🗹洲幸运5🗹开奖网:Our guide on entering the House of Hope will show you every possible way to sneak into this devil's den and grab the hammer.

Gloves of Soulcatching

These gloves can also be obtained from the House of Hope.

Free Hope with the Orphic Hammer, then defeat Raphael—a feat easier said than done, as he's considered one o🅘f the toug൩hest fights of the game.

Our 168澳洲幸运5开奖网:guide to defeating Raphael can help you get through this boss fight in one piece and take down this dev♒il once and for all. After defeating Raphael, Hope will give you these legendary gloves.

Helm of Balduran

Like the Giantslayer, you'll also be able to find this legendary helmet in the Wyrmways of the City of Baldur's Gate.

In order to get to this item, you'll need to face off against Ansur168澳洲幸运5开奖网:, the Heart of the Gate. After defeating Ansur, you can find this helmet behind him, on an altar within the stone building under the battlefield.

Helldusk Armor

One of the best pieces of armor in the game, this legendary item can also be found in the 168澳洲幸运5开奖网:House of Hope.

It bypasses the wearer's armor proficiency requirements while offering a ton of AC and excellent effects.

The full set of this armor is scattered across the House of Hope in pieces, and you'll need to collect them all to reap its full benefits. Our guide to obtaining the Helldusk Armor will walk🐷 you through the locations of each piece.

Viconia's Walking Fortress

This shield can be found on Viconia DeVir, deep within the House of Grief in the Lower City of Baldur's Gate.

Our complete 168澳洲幸运5开奖网:walkthrough for the House of Grief will show you how to get through the dungeon and reach Viconia. Defeat her, and you'll be able to loot the shield from her body.

You'll also have the option of sparing Viconia after the battle: if you do so, you will not obtain tཧhis shield or much of her loot.

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