Summary

  • Bards in Baldur's Gate 3 can be versatile tacticians on the battlefield with the right spells in their pocket, and they have access to over 50 diverse spells.
  • Hold Person, Heat Metal, and Hold Monster are powerful spells for controlling and incapacitating enemies.
  • Thunderwave, Heroism, and Calm Emotions are useful spells for crowd control and buffing party members.

On the surface, 168澳洲幸运5开奖网:Baldur's Gate 3's Bards may seem like c𒐪harismatic masters of persuasion and romance, but on a deeper level, you could think of them as versatile tacticians on the battlefield. Even without Magical Secrets, Bards have access to over 50 diverse spells capable of applying buffs 𝕴or debuffs, inflicting damage, or interacting with the environment.

Related
Baldur's Gate 3: 15 Best Warlock Spells

Looking to cause havoc and mayhem as a Warlock in Baldur's Gate🌼 3? Of course you are - you're a Warlock.

That is to say, Baldur's Gate 3 allows you the enthralling oppor🎉tunity to run around as a cheerful Swiss army knife capable of turning the tides of battle for yourself and your party members. Though, that does be🍌g the question: with so many to choose from, which spells are the most versatile and useful?

We've selected these as the best spells for bards to use because they fit in nicely with how th𓃲e class synergizes with a party based on our experiences.

Updated December 9, 2024 by Britt Poteet: As Baldur's Gate 3 continues to grow in popularity, the game has released various patches and updated content. The article contains up-to-date information regarding the bard class with two additional spells on the list.

15 Vicious Mockery ꦕ

  • Spell Level: 1

A bard build isn’t complete without . Anꦚ iconic spell for the class, it highlights your bard’s ability to command language and do damage with your words. The cantrip deals Psychic damage and inflicts Disadvantage on their attack♕s rolls.

You’ll get to hear the various insults your ✅character spews during battle, adding to the roleplaying and immersive nature of the game.

14 🐓 Hold Person 🌄

  • Spell Level: 2

If you have a balanced party w🤪ith at least one member focused on dealing melee damage, such as a Rogue, Fighter, Barbarian, or Paladin, they'd love to see you pick up the Hold Person s⭕pell since it'd let them hit affected enemies with guaranteed critical hits on every close-range attack.

Theoretically, a person can be held by this spell indefinitely until their health hits zero, but to ensure that, you'd have to both maintain your concentration and be lucky enough for your target to repeatedly ♍fail their Wisdom saving throw at the end of their turns.

13 𒆙 Heat Metal

  • Spell Level: 2

Whether it be a sw🃏ord, a chestplate, a helmet, or something else, if you're fighting a particularly threatening enemy that has at least one piece of metal gear, you can use Heat Metal to force your target to either drop their weapon, or suffer disadvantage throughout the spell's duration if applied to a piece of armor.

If your target is particularly stubborn, and is still wielding or wear🃏ing a piece of red-hot equipment, you can use your bonus action on every subsequent turn to deal 2d8 Fire damage, so long as you don't lose concent꧅ration.

12 ꦍ Hold Monster

  • Spell Level: 5

The Hold Monster spell functions the same as the spell, except that instead of affecting humanoiꦰds, you can now hold terrifying monsters in place, such as Minotaurs, Beholders, Giants, and pretty much everything you encounter, except for the Undead.

This spell has an 18-meter range and you must retain your concentration for your target to remain paralyzed. Even if you don't capitalize on the guaranteed critical hit🐭s from close-range melee attacks, any attacks you make against the affected monster will roll with 💃advantage.

11 Thunderܫwave

  • Spell Level: 1

If you're caught in a bad position or getting overwhelmed by multiple enemies, is a great tool to have. Instead of paralyzing an enemy like you would in Pokemon, you'll project a deafen🦩ing force that pushes back both enemies and objects in a five-meter radius.

Related
Baldur's Gate 3: 5 Tips For Stealth And Sneaking

If you want to sneak around and kill e꧅nemies in Baldur's Gate 3, check out these tips.

Being a level one spell, you can get Thunderwave early in your adventures. It deals an impressive 2d8 Thunder damage, but the best part is that even if an enemy caught in the wave succeeds their Constitᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚution save, they still take half of the damage you rolled.

10 Heroism

  • Spell Level: 1

is a must-have level one spell if y♋ou're looking to buff up your party's frontline combatants. It makes an ally both immune to the Frightened status effect, and it grants them five temporary hit points each turn. Provided you don't lose your Concentration, this spell can last up to ten turns.

This is𒀰 especially valuable because not only is the damage absorption potential massive, it also prevents chosen party members from succumbing to the harsh effects of being Frightened; being locked in place and prevented from moving⛄, and receiving disadvantage on attack rolls.

9 ꦕ Calm Emotions ꦫ

  • Spell Level: 2

Being a level two spell, you can grab Calm Emotions as soon as you hit level three. It has a generous 18-meter range and six-meter area of effect, making allꦓ humanoids in the spell's radius immuneܫ to being both Charmed or Frightened.

If you're fighting multiple enemies capable of inflicting these effects, do your best to stay safe after casting this spell, as it will suddenly end if you have your concentration broken. Plus, avoidin🧸g the Charmed debuff will save you the headache of not being able to attack the spell caster that charmed you.

8 Confusion

  • Spell Level: 4

is one of the best crowd control𝐆 spells for the Bar꧃d class. This enchantment spell places a 6-meter radius fog of confusion that messes with the minds of your enemies, reducing their abilities in combat for three turns.

There’s no anticipating what actions they’ll take next, as they will attack each other, skip their𓄧 turn, run away, or any other number of confounding choices as they stumble around in a confused state.

7 Cloꦆud Of Daggers 🧜

  • Spell Level: 2

is a fun level two spell that can seriously punish your enemies. While the spell's area of effect isn't that big, if you can get some help from your🍃 party funneling enemies into what's basically a knife tornado, they'll take 4d4 slashing damage each turn they're inside it.

If 4D4 slashing damage just isn't cutting it, casting Cloud of Daggers at higher spell levels increases the damage by an extra 2D4 for every spell slot you invest. Just keep in mind, these daggers are indiscriminate in their onslaught; even y♎our allies can be hurt by this spell.

6 Pl🌠ant Growth 🅺

  • Spell Level: 3

If you're getting annoyed 𒅌with enemies getting lucky on their saving throws, Plant Growth will get the job done. This third level spell will sprout weeds in a six-meter area of your choosing, causing any enemies caught in it to have their 🍌movement speed quartered.

Related
Baldur's Gate 3: 5 Tips For Tank Characters

These tips and tricks will help you succ༺eed as a tank in Baldur's Gate 3.

This spell is awesome because the effect is immediate, and it seriously hinders enemy movement and mobility, making it easier for you to land AoE spells or get a terrain advantage. Oh, and before you ca🤡st fireball, keep in mind that any Fire damage will burn away the weeds, effectively ending the spell.