168澳洲幸运5开奖网:PlayStation is iconic. It burst onto the console scene in 1994 and became a market leader in a matter of months. Aside from falling victim to its own hubris with PS3, it has sat proudly on the throne ever since. Nobody has been able to topple it, and over the past several decades it has created a compꦚrehensive well of classic titles, lovable characters, and fictional worlds that cement its legacy more than anything else ever could. If only they actually realised that.
Speaking to , Sony CFO Hiroki Totoki said “We’re lacking the early phase (of IP) and that’s an issue for us.” adding that "Whether it’s for games, films or anime, we don’t have that much IP that we fostered from the beginning." I’m not sure if Totoki sleeps under a rock, but PlayStation isn’t exactly short of names big and small that audiences would love to see make a return. Many of them haven’t received an🌃y love for decades.
While properties like Crash Bandicoot and Spyro The Dragon that initially held the console up in its early years are no longer🍬 owned by Sony, and many other third-party efforts such as Final Fantasy have since gone multiplatform, the remaining selection of properties remains a pretty excessive amount. Here’s just a handful off the top of my head:
- Gravity Rush
- Dark Cloud
- Wipeout
- Twisted Metal
- Jak and Daxter
- Ratchet and Clank
- Motorstorm
- Wild Arms
- Ridge Racer
- Siren
- Infamous
- SOCOM
- Resistance
- Sly Cooper
- Legacy of Kain
- Syphon Filter
- Killzone
- Ape Escape
The list goes on and on, and the names mentioned above are already more comprehensive than its rivals. If you go all the way back to th🎀e original PlayStation, presents you with an exhaustive list of PlayStation properties, from beloved blockbusters to forgotten gems which deserve a new lease ▨on life. Reviving all of them is unreasonable, but to act like Sony isn’t holding onto a huge number of properties simply isn’t true.
PlayStation’s current l🌠eadership doesn’t understand the legacy it is working with, nor how it can be effectively worked into its current console strategy and titles in the works right now. It never took an opportunity to nurture them, and its recent years focusing on cinematic epics and live service failures hasn’t allowed it to broaden its horizons. Japan Studio, a developer that has worked on everything from Jumping Flash to Bloodborne was shuttered pointlessly, and now I hope Sony is kicking itself for making such a decision when so much of its histo﷽ry is tied into its existence. Who in their right mind would throw that away?
Our own James Troughton has written 168澳洲幸运5开奖网:a great piece on how Astro Bot is ✅intended as a celebration, but also doubles𝕴 as a macabre graveyard of PlayStation’s past.
This rotten take is made even more annoying by the imminent arrival of 168澳洲幸运5开奖网:Astro Bot. A game whose entire deal is paying homage to PlayStation history with hundreds of cameos from the obvious to the obscure. There are some deep cuts, and despite being filled to the brim with a load of fan service, it still m𝐆anages to be one of the best platformers everꦿ made.
It would not be the same game without this reverence for its own hi𝓰story, while at every turn it does bold, inventive things with its level design and mechanics. It loves all things PlayStation, but never entirely depends on it. It’s a love letter, and one I beg those on top to play and r♌ealise simply how many characters Sony has under its umbrella.
The reception to Astro Bot has created a somewhat bittersweet realisation that PlayStation has a crowning legacy it has no interest in capitalising upon, unless it’s done through a nostalgic pandering. Team Asobi put their heart and soul into its masterful♍ platformer and, much like its players, the studio are fans of the past, present, and future of PlayStation. Sony investing in the properties it owns and allowing developers to tell new stories with them will directly help celebrations such as this exist, but judging by those on top, that just isn♕’t happening.
Per🌠haps Totoki is refer꧙ring to the creation of modern IP, but even if that’s the case, Sony still has the likes of Horizon Zero Dawn, Ghost of Tsushima, The Last of Us, Gravity Rush, and a bunch of others to lay claim to. That it doesn’t have properties to capitalise on or grow just isn’t that true, and if you’re complaining you don’t, the ball is in your court to change that.

168澳洲幸运5开奖网: Astro Bot
- Top Critic Avg: 95/100 Critics Rec: 99%
- Released
- September 6, 2024
- ESRB
- E10+ For Everyone 10+ Due To Crude Humor, Fantasy Violence ꧂
- Developer(s)
- Team Asobi 🔯
- Publisher(s)
- ♑ Sony Interactive Entertainment
- Engine
- Proprietary Engine
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