’s modern day timeline has been a problem for a long time. 168澳洲幸运5开奖网:As I’ve written before, the Layla Has♎san parallel storyline explored across , , and has grown more convoluted and confusing with each entry, and adds very little to the overall meaning and themes of each game. It would be far more compelling if the historical and modern timelines played against each other and told a more cohesive story, but instead they feel completely separate.
Where Did The Modern Day Timeline Go?
was supposed to fix that problem by rebooting the modern day timeline’s formula. Franchise boss Marc-Alexis Coté said that the modern storyline “struggled to find its footing” after Desmond Miles was killed off at the ಞend of , and that Shadows would “aim to restore the balance that was once the hallmark of the franchise” by “drawing meaningful contrast between past and present”.
has kind of kept its word. But the odd thing about Shadows is that the main game, the campaign that most players will finish, doesn’t tangle with the modern storyline at all. You only really see the modern timeline through optional Animus rifts strewn across the map and through audio logs with static visuals. Everything else is gated behind the battle pass, in text logs. Understandably, this has made many players feel like the modern day timeline is being shov🍎ed to the margins entirely.
From what we’ve seen of the modern day storyline so far, Shadows has largely abandoned what’s happened with Layla, Shaun, Rebecca, and Basim in Assassin’s Creed Valhalla. I🐻t seems more like a new Desmond is being positioned to take over the modern day storyline, r💃eplacing Layla entirely.

It's 2025 And I Still Don't Understand Assassin's Creed's Loot
I can't breathe, there's too much loot on me.
Why Include A Battle Pass At All?
This shift in focus, in itself, isn’t really a problem. The modern timeline was a mess – rebooting it entirely and ignoring all the annoying, brain melting ꧃B﷽asim stuff might be a step in the right direction, though it’s far too early to say if this was a good decision on Ubisoft’s part. What I’m more concerned about is that all this information is locked behind a battle pass that most players aren’t going to bother with.
Obviously, it’s very weird that Shadows, a single-pꦰlayer game with a full campaign, has a battle pass at all. There’s very little point in a battle pass existing in this situation, apart from keeping players logging in week after week in the hopes that they’ll spend a little money in the store. After all, the battle passes are (at least for now), free. Ubisoft isn’t making any money off of this.
This isn’t really problematic, per se. It’s silly, but not predatory, to entice players to keep playing week after week, especially since it doesn’t take a ton of time to compl꧙ete the (very pointless) fetch quests and combat encounters they ask you to tackle. Ten minutes a week is… fine, I guess. It’s just a weird choice to gate a completely separateꦚ timeline behind a battle pass at all, when it could have been integrated into the game properly instead of tacked on as a live-service addition.
It does also make me worry a little that the battle passes won’t be free forever. After all, what does Ubisoft really stand to gain otherwise? Not to get mad at the company prematurely for something it hasn’t even done, but it isn’t beyond the realm of possibility that 168澳洲幸运5开奖网:microtransaction king Ubisoft slaps a price tag on💃 its modern timeline reboot at some point in the fu꧋ture.
At that point, you will probably see me writing yet another angry article about how Ubisoft loves ripping us off💦. Stay tuned!
Ideally, this hypothetical never becomes reality. But even if it doesn’t, the whole thing is stupid, and completely unnecessary in a single-player game. I suspect 🐽Ubisoft r🦋ealised it would be too complicated to tackle this in a holistic narrative way, and therefore separated it from the main Shadows storyline to make it less of an issue, but there’s really no way of knowing for sure. It really just makes no sense.











Assassin's Creed Shadows
- Top Critic Avg: 81/100 Critics Rec: 82%
- Released
- March 20, 2025
- ESRB
- Mature 17+ // Blood and Gore, Int🅷en😼se Violence, Language
- Developer(s)
- ꦜ ജ Ubisoft Quebec
- Publisher(s)
- Ubisoft
- Engine
- AnvilNext
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