FromSoftware has a catalog of games that could rival nearly any other developer in existence. From its earliest efforts to the critically acclaimed Soulslike games that made them a household name, there is a certain style of gameplay, world-building, and game design that's come to be expected out of a FromSoft title.
Although the Armored Core series has been a part of FromSoft's history for a long time — and has, in fact, very much inspired the design of Soulslike games — there's no doubt that 168澳洲幸运5开奖网:Armored Core 6: Fires of Rubicon has adopted a few key elements from the more recent titles that the 💎developer has released. Here are a few things that Armored Core 6 borrows from other FromSoftware titles.
5 The Stagger System ꦬ 🤪
The lead director of 168澳洲幸运5开奖网:Sekiro: Shadows Die Twice is the combat director for Armored Core 6, and it shows. The pace and 168澳洲幸运5开奖网:flow of combat, while true to the history of AC, take a bit of inspiration from the way fights play out in Sekiro, and nothing is more emblematic of ♊that than the ꦰStagger system.
In Armored Core 6, your enemies will have a separate bar above their 🃏health that will increase as you deal impactful damage. When the bar fills, the enemy becomes staggered, causing them to briefly pause and making them even more vulnerable to damage.
Past AC games l▨ike AC 5 have seen your mech susceptible to staggering when hit particularly hard, but this outright use of 𝐆Stagger as a central mechanic of your fights draws pretty heavily from Sekiro.
4 ﷺ 💧 The Weapon Cooldowns
Armored Core 6's weapon system may not be entirely new to the series, but it's still got some interesting inspirations. You'll be able to equip four weapons for your AC, with one in each of your hands and one mounted to each of your AC's shoulders.
Most of your weapons will carry a bar that indicates how full your clip is - once you've depleted a clip and dropped the bar to zero, you'll need to wait until it fills back up again to use that firearm. Some weapons work slightly differently, like laser weapons that overheat rather than emptying a clip.
It may surprise fans to learn that this system of managing weapon cooldowns actually originated in FromSoft's first game, King's Field. In King's Field, your character had a bar dedicated to their weapon, as well as one specifically dedicated to magic. These bars drain as you perform attacks, and once they are empty, you'll need to wait for them to refill.
3 The Dramatic Flair ꦬ
Longtime Armored Core fans know that the series has always been as dreary, dark, and desolate as any other FromSoftware title. Stories of 168澳洲幸运5开奖网:post-apocalyptic planets, ravaged by war and populated by gigantic machinery, run deep within the history of these games, but it's hard not to argue that AC 6 has kicked it up a notch.
FromSoftware games like 168澳洲幸运5开奖网:Elden Ring and 168澳洲幸运5开奖网:Dark Souls 3 have a certain rhythm to the way that they portray events, characters, and creatures. The restrained use of music, slow pacing, and extended shots of massive destruction (like the waves of fire sweeping over Rubicon) feel like evolutions of the tone Armored Core has set in the past, and much of that can be attributed to FromSoftware's experience developing other titles.
2 The First Boss ♚
There have been tough boss fights all throughout the history of Armored Core games. Managing your AC and avoiding the boss enemy's incredibly powerful attacks coming at you is always key to surviving to see an Armored Core game's end credits, but Armored Core 6's initial boss battle feels especially intentional.
Early on in AC6, you'll be attacked by a large AH12 HC Helicopter. This is the biggest challenge that you'll have faced by far, with the chopper firing a barrage of missiles and hard-hitting bullets at you. You'll need to master your AC's maneuverability, learn to recognize the signs of an incoming attack, and manage your weapons' cooldown meters in order to win.
The challenging early boss encounter has become a recognizable staple of FromSoft games, with enemies like 168澳洲幸运5开奖网:Bloodborne's Father Gascoigne and Elden Ring's Margit the Fell Omen serving as benchmarks to determine how ready you are for the upcoming adventure.
1 🍨 ꦚ The Moonlight Greatsword
The Moonlight Greatsword has an extensive history of 168澳洲幸运5开奖网:appearing in FromSoft titles, dating all the way back to King's Field in 1994. After launching the three King's Field games, FromSoft's next title was the original Armored Core, where the sword appeared as a laser blade with the name LS-99-MOONLIGHT.
Since then, the Moonlight Greatsword has appeared under various names in the majority of games launched by FromSoftware, and Armored Core 6 is no exception. It's been confirmed that some players have located the weapon, and while tracking it down is sure to be no easy task, it's undoubtedly worth it.
The Moonlight Greatsword is typically one of the strongest weapons in the games it's appeared in, so its return in Armored Core 6 is definitely a welcome one.