168澳洲幸运5开奖网:Ace Attorney fans have been positively stuffed to the gills in recent years. Capcom re-launched Phoenix Wright's original legal adventures in lavish HD via the Phoenix Wright: Ace Attorney Trilogy in 2019, followed soon after by the long-awaited English translation of the Great Ace Attorney duology.

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168澳洲幸﷽运5开奖网: Ace Attorney: Who Is Apollo Justice?

Who is Apollo Justice, and why is he important to the Ace Attorney seri📖es?

Now, the collection is complete with the all-new Apollo Justice: Ace Attorney Trilogy, for all modern consoles, which gathers together the fourth, fifth, and sixth mainline games. Granted, these are all an average of a decade old, so it's likely you'll have experienced them already – but Capcom has tossed in some fab new bells and whistles to make the prospect of a double dip more enticing. Here's the best of those fresh features.

There'll be a few spoilers for Apollo Justice, Dual Destinies, and Spirit of Justice in this article. Since these are purely story-driven games, albeit ones that have been out for years, we'd heavily advise you to stop reading if you fancy picking the trilogy up!

5 🌃 Update๊d Visuals

Objecting Has Never Looked So Good

Apollo smugly spots a contradiction in the HD re-release of Apollo Justice

The first, and most obvious, improvement over the legacy versions of these games is the graphical overhaul. Dual Destinies and Spirit of Justice were beginning to show their age, being trapped on the 3DS; an underpowered handheld that frequently struggled to render the exuberant character animation. It wasn't uncommon for certain courtroom sequences to chug along at five to ten fps, and the various anime cutscenes looked (and sounded!) crunchy, to boot.

Not so here. Those anime portions have been upscaled to 1080p, and leap off the screen with pleasing sharpness. Likewise, all character models have had their jaggies sanded off, and everything moves at a buttery smooth 60fps, no matter how cartoonishly exaggerated a witness' breakdown may be.

Arguably the biggest winner in this department is Apollo Justice itself, a 2D sprit♍e-based game hailing from the DS era, whose hand-drawn backgrounds and character poses absolutely pop.

4 𒊎 Orchestr꧒a Hall

The Sweet, Sweet Sounds Of Justice

The Orchestra Hall in Apollo Justice Trilogy

The Ace Attorney series is known, among other things, for its stellar soundtracks. Whether you're nailing a liar on the stand, rifling through evidence, or merely pootling around a village grilling the locals, infectious beats will be your guide. Apollo's games are no different – his 'Objection' theme in particular is a banger, and when Athena arrives in Dual Destinies, she brings with her a cache of spunky, space-age bops.

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Which is why it's so awesome that this collection includes an 'Orchestra Hall' mode. Here, you can listen to any of the three games' tracks, in HD clarity, ad nauseam. There's even material from previous (and subsequent) Ace Attorney titles, as well as some exclusive offerings, like a series of live orchestral performances from Japan.

Whatever you choose to jam out to, adorable chibi versions of the main characters will play the tunes, lending visual flair to your ear ꧑candy. Nothing beats seeing the usually confident and blusterous Phoenix strugꦬgling to tickle the ivories.

3 🃏 🧔 Art Library

The Art Library in Apollo Justice Trilogy

For a franchise that is, at its core, essentially a bunch of visual novels, art and character design are paramount. These have to be protagonists that you don't mind staring at for hours on end as text boxes upon text boxes scroll along the bottom of the screen – and the trilogy's included Art Library is a testament to the work that goes into them, as well as the environments.

In the Library, you can browse concept art of both characters and locales, which illuminates the creative process. (For instance, Trucy's familial relation to Apollo was originally made more explicit in her first design pass, before being altered to mask the twist better.) Athena similarly went through major revisions, with her outfit somehow being even more ludicrous in older drafts.

Also viewable are NPC models and rigs, unused background art, assorted promotional materials from across the globe, and even Spirit of Justice's meaty animated prologue, previously shackled to social media. Wright-heads will lose days in here.

2 Story Mode ♛

Making The Other Story Mode Easier

The Story Mode in Apollo Justice Trilogy

We know what you're thinking: Story Mode? Isn't that just the main campaign? Well, ordinarily, you'd be right – but Capcom has, rather bafflingly, opted to name one of their new headliner features just that. The trilogy's story mode now comes with, erm, Story Mode, which will play the game for you and solve all the puzzles in your stead. This is intended to eliminate frustration and enhance accessibility, ensuring those who are just here for the plot don't get stonewalled.

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Understand the lore behind the law!

There's perhaps an argument to be made that this renders things 'too casual', or that it undermines the entire joy of this series (puzzling out contradictions and rubbing them in the witness' face.) However, it's undeniable that the devs expect some pretty heinous leaps of logic at times; remember in Spirit of Justice, where Ema has you dust a suitcase for fingerprints, only to find there's none on the handle and they're instead on a decorative sticker?

Or the finale of Dual Destinies, which asks that you deduce goody two-shoes detective Bobby Fulbright to be the culprit, despite him exhibiting no prior signs of malice? If you're just not prepared to deal with the faff, Story Mode is a fine addition.

1 Animation Studio ✅

Become A Capcom Intern

The Animation Studio in Apollo Justice Trilogy

Perhaps the most exciting new mode for longtime fans, though, is the Animation Studio. For years, it's been a popular practice in the Ace Attorney community to create animations via the games' (fairly rudimentary) engine, swapping out the text in the boxes to tell whatever bonkers fanfiction-grade tale your mind could concoct. Now, there's an official way to do it.

In the Animation Studio, you can pick out one of the three games' character models and place them in literally any environment you wish. Want to transpose Edgeworth into an aquarium? You got it. Fancy seeing toddler Trucy strolling near a cliff edge? Sure thing. You can even resurrect characters that die and put them in unlikely scenarios; Dhurke Sahdmadhi would certainly look cheerful in a magician's dressing room.

In addition, you can customise the poses and expressions of the characters, so if you clamor to make Klavier Gavin appear absolutely miserable in the presence of the Queen of Khura'in, or Maya ecstatic to be behind bars (again), knock yourself out. There are hours of fun to be had tinkering, and it addresses a very specific, but prevalent, niche.

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