One of the most fun aspects of 168澳洲幸运5开奖网:Anno 1800ꦓ is optimizing your industry by using various combinations o🃏f items, such as specialists in trade unions. This can bring the economy of your empire from barely surviving to actually thriving.
This raises the question: which items in Anno 1800 are the best? And how do you best utilize those to become richer than Scrooge McDuck?ꦰ Read on to discover the best items and how to use them most effectively.
15 Actor
Rarity: Rare
The Actor is a specialist that you can obtain early in the game from Eli Bleakworth (Wormways Prison). This is an excellent item to bypass or severely🥃 reduce the need to ℱproduce canned food.
This is particularly useful🌸 if your island does not have red pepper fertility, for example, this is the case for Crown Falls. The fact that the Actor also provides rum is a great bonus.
14 🤪 Costume Design💎er
Rarity: Rare
The Costume Designer is one🔯 of the best early-game items to quickly progress from Artisans to Engineers, without needing to import cotton from the New World. Furs are still required though.
Further along in the campaign, you will want to obtain Master Craftsman Franke (Rarity: Epic), enabling you to produce fur coats with nothing but wool and iron (do not ask how). At this point, the Costume Designer becomesꦍ obsolete.
13 🌳 Gordon the Master Grocer 🧸
Rarity: Epic
Gordon the Master Grocer provides your residents with beer and increased🐓 happiness. For the Old World, this may not seem like much, but where🍃 Gordon truly shines is in the New World.
Being able to supply beer to your Obrera residents without needing to import 🌊them, is a great boon. That is, unless you have the Seeds of Change DLC, as it allows you to make a🐷 hacienda beer brewery.
12 🐠 Chef Michel 🎃
Rarity: Epic
Chef Michel is an item you should be on the lookout for from the very beginning. Canned food is one of the more difficult items to produce in the early game, as you try to progress from Artisans to Engineers. Chef Michel allows you to sওkip more than h🐻alf of the production chain.
You will no longer need to produce cattle f𒆙arms, red pepper farms, or artisanal kitchens. In♍stead, all you need are pigs and iron.
11 ꦰ Mr. Garrick
Rarity: Epic
Mr. Garrick provides ᩚᩚ🐎ᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚyour Investors with pocket watches and jewellery, and your Engineers with just pocket watches. Both products are difficult to produce, so being able to gain them for free within the radius of your town hall is very useful.
The bonus income from banks that Mr. Garrick provides is also significant, making him one of the best options𝔉 for specialists to put in your town hall.
10 🐠 🌳 Gerhard Fuchs
Rarity: Legendary
Gerhard Fuchs allows you to skip half of the production chain for spectacles. You won't need a copper mine, zinc mine, or brass smeltery to make spectacles. Ordinary wood is enough.
J෴ust this effect alone is very powerful but combined with the ability to produce pocket watches every third cycle, Gerhard Fuchs becomes🗹 a must-have for a town hall near your spectacle factories.
9 🔴 Susannah the Steam Engineer
Rarity: Epic
Whi🌳l🎉e steam motors are technically not difficult to produce if you have Bruno Ironbright, those should be saved for trading purposes. Having the ability then to replace steam motors with filaments to produce steam carriages is very useful.
ℱFilaments are easy to make and gaining a light bulb every fourth cycle is another good bonus.
8 🎐 Hervé Savonne ♔
Rarity: Legendary
Hervé Savonne is one of the ౠtwo items you need for becoming rich through selling soꦦap. The other item is later on this list. With Hervé, your soap factories will be more productive, require less workforce, and produce dynamite every third cycle.
In combination with the Docklands DLC, trading dynamite is a very lucrati𓂃ve and worthwhile endeavor.
7 Prof Ram Devi 😼 💯
Rarity: Legendary
Prof Ram Devi seems to do everything: he prov༺ides electricity to the light bulb factory and gramophone factory, increases the🐭ir productivity, and has a long list of bonus items that are produced after several cycles. Four of these bonus items are rare and difficult to produce.
While this w🌱ill likely not be enough to satisfy the demands of your citizens, do not underestimate their cumulative effect on your production.
6 Perfumier Prunella 🍨
Rarity: Epic
Perfumier Prunella is the main specialist that is needed to start selling lots of soap. The idea is to claim an island as close to Wormways Prison as possible, then fill it to the brim with lumberjack's huts and soap factories. Perfumier Prunella allows the soap to be made from just wood (again, do not ask how).
Combined w൲ith ite💯ms that increase the productivity of your soap factories, such as Feras Alsarami, the idea is to produce as much soap as possible and create a trade route to sell all that soap to the prison. Just remember, do not pick up the soap.