168澳洲幸运5开奖网:New World: Aeternum is just around the corner, and with it will come a slew of new updates for the game, including a gear score increase, a PvP zone, and crossplay for consoles. While this feels like New World 3.0 and I’m excited to try out a fresh start server, there’s one glaring issue that has y🐟et🅺 to be addressed by Amazon Games: tab-lock targeting in PvP. Apparently we’ll be receiving some news regarding “adjustments” to aimlock in PvP, but so far, nothing from Amazon.

New World: Aeternum had tab-lock targeting 𒁏for PvE content in the game already. However, in the recent Open Beta, tab-lock targeting has now been added for PvP content. To give you an idea of why this sucks so much, . The aim tracking was so severe that he didn’t even need to look at the screen.

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If you haven’t followed New World for a while - and I don’t blame you, the game fell off a cliff - then I should tell you that PvP remains one of the core reasons the game has retained any sort of playerbase at all. There are hardcore players who love New World’s combat who’ve spent thousands of hours grinding Outpost Rush (the game’s arena-style PvP mode, still no new maps, thanks Amazon) and endgame guild wars. The combat, although fairly simple with limited skills available compared to other MMOs, is punchy and can have a high skill ceiling for some weapons. It’s proper action combat. It has always been one of New Wor🏅ld’s finest features.

To add to this, the recent release of Throne And Liberty, Amazon’s other flagship MMO from developers NCSoft, has received a lukewarm reception from some parts of the MMO community. Why? Because its combat can feel s▨low, clunky, and unresponsive. It’s the sort of game that you either gel with or dump, usually during the tutorial. Plenty of people online have already said that Throne And Liberty’s combat is getting 🍬them excited for a return to New World. It’s difficult to explain to them that things have changed, and PvP might not feel as good as it used to.

Amazon has been completely silent on the matter of PvP aimlock, even though from an outsider perspective it seems to be what the players are talking about. It’s🐼 hard to imagine that Amazon isn't at least somewhat aware of the response to the changes in the open beta. Its recent YouTube video comments have been full of the same sentiment: “Remove PvP Aimlock from New World.” So why is it adding it? What purpose does it serve?

It might make the game more palatable on console, the new target market for New World. The idea that Amazon might shaft their dwindling PC playerbase in favor of a new wave of players 𒊎from Xbox and PlayStation makes perfect sense from a business perspective, but it still stings. I try to put myself into the shoes of a diehard New World player who has slogged through two years of middling content updates, only t🍰o have the one thing they enjoy about the game removed suddenly to appeal to a transient console audience. It’s just a bit sad, really.

From what we’ve seen so far, the changes to the endgame grind of New World are also minimal, which h♔as been a sticking point in the community for years now. While the leveling process has been revamped with new cutscenes and better storytelling, and there is a new PvP zone being added, it still feels like this is the last ditch attempt to salvage New World from its inevitable demise.

While this is all a bit doom and gloom, I’ve always stood by the simple fact that New World is a pretty damn good MMO and it’ll be plenty of fun rolling with some friends on a fresh start server. The game has come leaps and bounds since its release and I think players returning after a long hiatus will be pleasantly surprised by a𒁏🍎ll of the changes. Console players will probably love the PvP aimlock. But I won’t. And plenty of others won’t, too. Now we just have to wait and see if Amazon addresses the problem at all before the launch of the game, or if it all plays out like it so often has for New World: what you see is what you get.

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