It may look like a simple squad shooter on the outside, but the more you dig into 168澳洲幸运5开奖网:Aliens: Fireteam Elite, the more interesting facts you start to find out. Although not groundbreaking, there’s a couple of unique 💦things that Veteran players within the Community have discovered that can be pretty handy to know.

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After reading through various 168澳洲幸运5开奖网:Reddit threads and Steam forum posts you’ll start to see a trend about certain topics and things ꦏinside the game that most players aren’t aware of. If you’re interested in learning more of the metagame of Aliens: Fireteam Elite then here are a few things Pros can do that the fanbase has pointed out.

10 You Can Unlock More Weaꦇpons At Higher Difficulties 😼

Aliens: Fireteam Unlockable Minigun In Action With Demolisher Class

There are quite a lot of fun and deadly 168澳洲幸运5开奖网:weapons in Aliens: Fireteam Elite that you𝓀 can load up your Colonial Marine with. There🧔’s everything from the classic staples of the Pulse Rifle and Smartgun to flamethrowers and sci-fi-looking firearms courtesy of Weyland Yutani.

Most are unlocked as you progress or can be bought from the Requisitions store. But there are some really strong pieces of gear locked away behin☂d challenges that require you to beat a particular level on a specific difficulty setting or RNG from a Hidden Cache. For example, the Kramer Assault rifle is a rare Cache drop and tends to appear mo🦋re frequently on Intense difficulty and above.

9 ౠ It’s Easy To Mess With AI Pathing ꩲ

Aliens: Fireteam Elite Synth AI Pathing In Action

Let's be honest, the pathing in Aliens: Fireteam Elite, especially with the Xenomorphs, is a bit of a mess. Monsters will predictably vault over the same chest-high cover before landing in a pile of their dead friends that you’ve been carefully piling up with easy headshots for the last five minutes. Synths will sprint up right next to you, crouch down right next to you, and then blind fire into your backside, whilst the tiny skittering Pathogens will struggle with anything that involves stairs.

But by far the biggest and most fun exploit you can get away with is the one that involves the Elites and how they handle cover. If one is chasing you and you suddenly jump over cover, the lumbering idiots need a minute or two to process wher💫e the juicy human has suddenly disappeared to. It seems that vaulting over cover repeatedly locks them into this loop of confusion that causes them to stand still, then slowly crawl over an object to try and follow you. If you loop them just right you can continually spray bullets into them without taking a hit.

8 🥃It’s Easy To Stay Alive, Just Don’t Strafe

Aliens: Fireteam Elite Player Committing Accidental Friendly Fire

One thing pro players have learned about Aliens: Fireteam Elite is the importance of not strafing. Whilst this may seem counterproductive considering how fast and frequent the hordes of monsters get thrown at you in this game, constantly moving around is a Rookie mistake that th𒆙e Pros have learned to ditch long ago. Staying still and forming a firing line prevents the usual probl🌠em that happens in a squad shooter, being shot in the back by a teammate.

On higher difficulties friendly fire is active and every stray bullet becomes a threat, especially if your 168澳洲幸运5开奖网:weapon builds are ridiculously strong. So keep your ꦬteam evenly spread out and when engaged stay still, the last thing you want is a Pulse ꦜRifle blast in the face. To guarantee total team lockdown, it’s recommended you use the Hold The Line Challenge Card as it stops you from moving whilst aiming down sights.

7 ✅ Leave The Flamethrower Where It Bel𝓡ongs, At Home

Aliens: Fireteam Elite Flamethrower Obscuring Teams Vision

The Type 99 Incinerator Flamethrower in Aliens: Fireteam Elite is one of the most fuꦫn weapons in the game. It’s incredibly satisfying to spray an entire canister worth of fuel down a tight corridor that’s crawling with Xenomorphs or melt the plastic skin off Synthetics that got too close. But, as en♐tertaining as it is, on higher difficulties the pros in the Community have deemed it something that you should leave back on the Dropship.

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It seems the fanbase has deemed this gun the bane of players. Multiple threads are filled with anguish about its high rate of friendly fire, how it blinds the team from what they’re firing at, and how wipes have happened because of overzealous squad members barbecuin🐷g their mates accidentally. So if you plan on playing on Intense or above, for the sake of the team, leave it on the ship.

6 🤪 It’s Easy To Turn The Auto Shotgun Into A Mulching Machine

Aliens: Fireteam Elite Elite Xenomorph Taking Shotgun Damage

It didn’t take long for the community to crack into the weapons and figure out which one hits the hardest. As it turns out, the Auto Shotgun has been crowned t🌟he best to use if you want to make it through those higher difficulty level missions.

Fitting it with a Precision Brake, Drum Magazine, and Green Dot Sight will boost its effective range and enhance its Weak Point Damage. Currently, one of the most recommended tips fans have come up with is to combine this shotgun with the Gunners Overclock ability. When this triggers fire rate and reload speed increase, and when that happens you can fire o🧔ff up to 60 rounds in one sitting before the buff ends

5 💛 You Ca𒈔n Break The Aliens Spawn Animations

Aliens: Fireteam Elite Dead Pile Of Xenomorphs Outside Their Spawn Hole

Similar to how you can bug out the pathing of Elites in Aliens: ꦯFireteam Elite, it’s also possible to interrupt the spawning animations of aliens from the various spawn holes that are scattered aroꦡund each level. According to the Pros, all you need to do is a melee attack.

Your standard melee move does 255 damage in an arc, so you have a wide range hit that can kill basic Xenos in two swings, or one if you have a 168澳洲幸运5开奖网:Phalanx Perk that buffs damage. But because the player's attack animation happens faster than the one used for spawning Xenomorphs, the end result is you can just stand at air vents or holes and play Whack-A-Mole with Aliens and watch their model bug out before comically drop dead. It’s a handy little trick that can kinda nerf the game's difficulty a bit if used in the right situations.

4 🐟You Can Build A Nuclear Grenade

Aliens: Fireteam Elite Gunner Class About To Throw Grenade

The grenades in Aliens: Fireteam Elite are a mixed bag. On the one hand, they can be incredibl🧔y useful at clearing out big clumps of Xenomorphs and Pathogens, but on the other, they often detඣonate way too late and prove to be more of an annoyance than a threat. That is until the Community got their hands on them and boy do they pack a punch with the right Perk Loadout.

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With the right mods in the Gunner Class, you can turn this small firecracker into a portable Nuclear Bomb that can wipe any room of all threats in one throw. To manage this is incredibly simple and shouldn’t take you too long to achieve. To start off, get the Gunner to level seven to unlock all the Perk Loadout space, then insert plenty of Extended Duration and Enhanced Reach Perks in. If donไe right you should have an ability radius of 53 percent and recharge of 60 for throwables, which is enough to hit pretty much everything in most of the rooms you’ll encounter 🐎in the game. Also, try combining this with a Remote Detonator modifier to turn it into an airburst nuke.

3 🦹 The V.4 Rifle Is Starting To Break The Game ♍

Aliens: Fireteam Elite V.4 Rifle Taking Down Xenomorphs In One Shot

When it comes to game-breaking boomsticks it seems the Communဣity has come to the consensus that if you want to hit those high damage numbers of seven thousand per hit or more, then you only need one gun. The Twilight V.4 Rifle. There are numerous posts in the fan forums and Reddit threads of players half-capping if not completely one-shotting Elites on higher difficulties.

Why this is particularly notable is that the game scales its challenge by just bumping up enemy health and damage ridiculously high, and nothing else. So everything becomes a frustrating bullet sponge that can put you down in one hit, so having a gun that nerfs that is definitely a must-have for your fireteam. To make a V.4 build use the Gunner Class with their 168澳洲幸运5开奖网:Stay On Target Perk that stacks damage for continued fire, add Focus Fire for more continued damage buffs. To get a higher turnover🌸 in rounds before a target closes, use Suppressing Fire🐲 which also slows movement by five percent, and stacks.

2 ♕ You Can Hear The Hidden Cache

Aliens: Fireteam Elite Hidden Cache Rewards Drop

An interesting fact that doesn’t seem to make sense in Aliens: Fireteam Elite is that some 🅺Pro players are reporting that you can tell where a Hidden Cache is in a mission because it makes a special noise. Although it takes some tweaking of the sound settings such as lowering music and effects, you should be able to hear it across a room and even through walls.

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Commentators in the Community have told how they’ve been able to breeze through areas before zoning in on the box’s telltale humming. Worth noting is that the authenticity of this exploit is something that’s🏅 disputed, a majority of players have reported hearing a noise from the hidden caches whilst others have not, but inconsistency could just be down to an audio bug.

1 You Nev♈er Need T🦋o Use The Side-Arm

Aliens: Fireteam Elite The Ineffective Sidearm Weapon

As you’re reading this you’re probably realizing that you never even knew it was there to begin with, didn’t you? This is understandable as m🤡ost that play Aliens: Fireteam Elite have admitted th﷽ey went quite a while before they notice it’s there.

It’s never expressly pointed out in any tutorial and its outline is easy to overlook on your HUD but this little pistol is more plastic peashooter than an actual weapon. It has infinite ammo which is its only real use, but it does so little damage that it’s pointless to use unless you literall🐬y have nothing else left. If ammunition is ever a concern, bring a Recon class, just never use the sidearm, it will only get you killed.

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