Saga's upgrades are more rare and expensive than Alan's in 168澳洲幸运5开奖网:Alan Wake 2, but each one can dramatically improve your odds of survival in a given encounter. Since unlocking them requires finding lunch boxes hidden throughout Bright Falls and its environs, you'll have to do a lot of searching if you want Saga to be fully loaded to face the Cult of the Tree.

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Even if you track down every single lunch box, you'll still have to choose between upgrades as you collect enough fragments to unlock them. We've ranked all the weapon upgrades to help you make smart choices.
Updated on November 8, 2023 by Matt Arnold: We've added Saga's late-game weapons, the Hunting Rifle and the Pump-Action Shotgun, to this list. You can now plan out your entire run's upgrades from start to finish!
15 Pull The String ཧ
Hold and release the fire button to enhance Crossbow damage and range.
The Crossbow is the most powerful single-shot weapon in the game, the only armament capable of dropping a Taken with a single headshot. It requires steady aim, though, and isn't ideal for close-quarters combat.
Pull The String lets you get more out of each individual bolt, at the cost of firing speed. However, if you're in a position to get a good shot with the crossbow then you can probably kill your target without the extra damage.
14 Way Home
Allows the Hunting Rifle to ignore Darkness Shields
The Hunting Rifle is an 168澳洲幸运5开奖网:optional weapon that you can find in the Wellness Center at the Nursing Home. It excels when you're exploring the woods, as it lets you get the ♐drop on Taken from long range bef𓆏ore they notice you.
Way Home makes the Hunting Rifle a bit more deadly by penetrating Darkness Shields. This can save you some flashlight batteries, but when you're using this weapon you're usually aiming for the head, which isn't typically protected anyway.
Way Home is most useful when you're out of other types of ammo and nee🦄d to take down a shielded enemy by any means necessary.
13 Another Headshot ♚
Allows the Pistol to stun enemies by landing two headshots in a row.
The Taken are supernaturally resilient; even a shot to the head won't stop them unless they're weakened first. Headshots are a staple of surviving horror games, and this power ensures that even if a double-tap doesn't eliminate a threat, it can at least stun them and let you consolidate your position.
Another Headshot is useful when it works, but to really be worth the twelve fragments that it costs to unlock you'll need to get two other abilities; namely Out Of Action and Again And Again. That's a big investment and a lot of weapon switching when squeezing off a few more rounds might be just as effevctive.
12 🍬 Out Of Action
Increases Shotgun damage against stunned, blinded, or prone enemies.
As you would expect, the Shotgun deals heavy damage at close range. With Out Of Action, you can make it hit even harder by disabling your target first.
A Shotgun blast at close range can often stun weaker enemies; you can also blind them with the flashlight or with Hand Flares. If an enemy charges you, dodging at the last possible second will make them fall over.
Like Pull The String, Out Of Action suffers from being overkill; if an enemy is suffering any of the debilitating conditions that would cause the ability to trigger, then there's a good chance that you won't need the help finishing them off.
11 Again And A💮gain 🍬
Allows auto-fire with the Pistol.
Like other survival horror games before it, Alan Wake 2 makes every single round of ammunition precious. Not only do♋es a missed shot waste a bullet, but it also gives the Taken a potential opportunity to rush you and deal damage.

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If your aim isn't particularly steady under pressure, unlocking Again And Again can help you by enabling a burst-fire mode with Saga's service pistol. While you'll have a better chance of stopping a charging enemy with automatic fire, the drawback is that you'll run through your ammo much faster in a ga💖me where having an empty clip is very, very dangerous💞.
Again And Again is best taken as part of a combo with other upgrades, like Another Headshot and Magnetic Pull.
10 Fast𒁃er And Faster 🐲
Allows auto-fire with the Pump-Action Shotgun
What could be better than unleashing a hail of bullets with the Pistol? Doing the same thing, but wi🐎th a Shotgun, of course!
Elite enemies like the Mirror and Hammer Taken can handle a lot of damage, and you can't afford to be close to them for very long. With Faster And Faster, you can quickly unload six shells into them at close range before dodging their counterattack... assuming they're still alive to make one, that is.
9 Two Shots
Allows the Crossbow to hold two bolts at a time.
For all its power, the Crossbow has the most cumbersome reload in the game. Not only is it slow, but unlike firearms it requires Saga to stand still.
By giving the Crossbow another shot before running empty, you can reduce your need to leave yourself vulnerable while reloading. This is best combined with Magnetic Pull to give Saga▨🔜 a strong opening gambit against groups or tough enemies.
8 🦹 Feedba🐓ck Loop
Each consecutive hit with the Hunting Rifle increases fire rate.
If you hear a group of Taken nearby, it's always a good idea to switch to the Hunting Rifle and try to take them down before they can close to melee range. With Feedback Loop, you can drop several enemies without any real danger to Sa♕ga.
Combined with Kill Shot, Feedback Loop allows swift, consecutive headshots or Source Point strikes, saving both health and🎶 ammo.
7 🐬 🔥 Under Control
Saga moves faster while aiming with the Pump Action Shotgun.
The Pump Action Shotgun, which doesn't become available until Return 6, is easily Saga's best weapon. It allows for power and maneuverability, and many fights take place in close enough quarters that its limited range isn't an issue.
Whether you're positioning yourself to stop a pack of wolves or dodging projectiles while fighting a group of Taken, having extra movement speed helps you c🔴lose the distance between you and your target and finish them before they can react.
6 🍎 Fluid Motion ཧ
Increases the reload speed of the Shotgun.
With only two shots available per reload, the Shotgun can be cumbersome despite its many advantages. Fluid Motion helps you get back into action faster by speeding up the weapon's reload.
The time you'll save with Fluid Motion is especially valuable when you're fighting wolves, as it ensures that you can always top up between the animals' hit-and-run attacks. It can also be a lifesaver if you're out of Pistol ammo and need to rely on the Sh🌌otgun to finish th🍬e fight.