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One of the most enigmatic mysteries in 168澳洲幸运5开奖网:Alan Wake 2 is the taxid🌞ermied deer heads you can stumble upon in 🧔your adventures as Saga Anderson. They can be found in every region of Saga’s story, and you can interact with them, but other than Saga herself, no one comments on them.

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Given the thematic connection drawn between Saga and deer, you might think that it’s just a lore thing, but we assure you, the rewards are quite tangible. Need help finding them all or curious abo🎶ut the reward? 🍷We’ve got you covered. Check out where to find every deer head in Alan Wake 2 below.
Where To Find All The Deer Heads In Alan Wake 2
When you find a deer head, you can interact with it by☂ getting close to it. There will be a prompt to do so in the form of your interact button (A, X, etc.) s✃howing up on the deer head.
If you do this, a small animation will play. You must do this with every deer head for it to count. If you forget to do so, you'll have to find that deer head again and interact with it.
In Saga’s Mind Place, there’s a deer head above the fireplace. After interacting with a new deer head in the world, you can interact with the one in the mind place to see how many you have left to collect.
There are 12 deer heads in total: three in Cauldron Lake, four in Watery, and five in Bright Falls.
Below, you'll find where to find every deer head, in the most likely order you'll find them, following the story.
Near Murder Site - Cauldron Lake
You can find this one as early as Return 1: Invitation, right at the beginning of the game. After you investigate Nightingale's body, you can go behind the murder site, and you'll find a house.
This is also where 1ꦕ68澳洲幸运5开奖网:one of the earliest Cult Stashes 𓃲is found. Enter the house, and the deer head will be in the first room to your left.
The Elderwood Lodge - Bright Falls
This one, you can find as soon as you arrive at Bright Falls proper. Instead of heading to the Oh Deer Diner, go into the building in front of where you parked your car.
Turn right and keep going until you find yourself in a familiar room-- that's right, the room that Saga's Mind Place is modeled after.
This will be important later. Just like in her Mind Place, the deer's head will be above the fireplace.
Oh Deer Diner - Bright Falls
At the back of the Oh Deer Diner, you'll find a dark hallway that should be familiar to you if you played the first game.
Don't go in too far; immediately to the right is a door. Go inside, and the deer head will be at the end of the narrow room.
Witchfinder Station - Cauldron Lake
This one becomes accessible only after you beat the Cauldron Lake Overlap in Return 2: The Heart since the floodwaters will subside. From Cauldron Lake Shore, make your way back, but when you get to the tree, go left instead of going right.
This will take you through the previously flooded area. Head north until you get to Witchfinder Station. Enter the building, and you'll find the deer head on your right, just above the fireplace.
Suomi Hall - Watery
You can find this deer head as soon as you arrive at Watery, triggering the start of Return 3: Local Girl. Across the street from where you park your car is Suomi Hall, where you'll hear Ahti performing.
Enter the building and go to the back, where you'll find a Break Room. Immediately to the left is the deer head.
Lighthouse Trailer Park - Watery
You can't access this one until you find the keys to your trailer in Coffee World. The deer head is located in the trailer across from Saga's.
Kalevala Knights Workshop - Watery
This one can be easy to miss. From the entrance of the workshop, the deer head is located in the far back left corner.
Ranger Cabin - Watery
This deer head is only accessible after you 168澳洲幸运5开奖网:clear the Watery Overlap. North of Coffee World is the Ranger Cabin, which is in a previously flooded area.
You'll find the deer head on the first floor, on the left side from the entrance. If you end up in the kitchen, turn ꦐaround, and itඣ will be in the room across.
Valhalla Nursing Home Manor - Bright Falls
This one becomes available in Return 5: Old Gods, where the story will take you to the Valhalla Nursing Home. Go upstairs to the second floor and you'll find the Lounge in the first room in front of the stairs (go left).
Enter the Lounge, which functions as a Break Room, and turn right.
Valhalla Nursing Home Wellness Center - Bright Falls
You can find this deer head in the same room as where the Hunting Rifle is kept, right outside of the Security Room. To open the Workshop, you'll need to grab the doorknob at the receptionist's desk at the entrance first.
You'll need to solve the Security Room puzzle to get this one, as it will unlock all the doors in the Wellness Center, including the sliding door exit, which blocks the way to the receptionist's desk.
Once you grab it, go back to the Workshop and use it to open the door. Enter the room and go to the right.
Bunker Woods Ranger Station - Bright Falls
After you clear the Overlap at the nursing home, use the south exit to return to town instead of back the way you came (the north exit). There's a locked gate there, but your newfound Bolt Cutters will handle t🤪hat.
At this point, you can get all of Saga's collectibles except for one Cult Stash. You should do so, doing the Sheriff's Office Cult Stash last.
Going to the Sheriff's Station kicks off Return 6: Scratch, and doing so will lock you into it until you finish it. More importantly, it will advance the time to night, making it more𝔉 difficult and dangerous to hunt for missing collecti♛bles.
This route through the previously flooded Bunker Woods contains all sorts of collectible goodies, including the Ranger Station. Enter the Ranger Station and head upstairs, where the deer head will be to greet you.
Rental Cabins - Cauldron Lake
This one takes you back to Cauldron Lake. With the Bolt Cutters acquired in Return 5: Old Gods, you can open the way to the Rental Cabins. To get this one, you'll have to complete a Nursery Rhyme Puzzle.
Once you do, leave the Nursery Rhyme room and a Taken will bust down the door in the cabin across, where the (theoretically) final de♋er head is kept.
What Next?
Once you interact with the last deer head, a small sound will play. This sound will not be indicated by the subtitles.
Check-in with the deer head in th♋e Mind Palace, which will tell you to check in with their twin in the other office. This refers to the deer head in the Elderwood Lodge - Bright Falls location. Go there.

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What Do You Get For Finding All The Deer Heads?
If you leave the office through the bar exit, you🥂’ll see a mysterious deer. Follow it, and it will disappear around 🔥the corner.
Go to the hallway where all the rental rooms of the lodge are, where you’ll see the deer. Close in on it, and it will go into room 108 at the end of the hall, unlocking the door.
In the room is your prize, a trove of equipment! All kinds of ammunition, batteries, flares, and flashbangs– likely more than you’ll need for the rest of th🌳e game.
Sadly, there isn’t an achievement unlocked or more lore to b𓂃e found, but at least the deer have ensured that you’ll be set for all future fights.

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