The tactical battles in 168澳洲幸运5开奖网:Age Of Wonders 4 are where campaigns are won and lost. Commanding your troops effectively, and bolstering them with 💧spells, can gi⛄ve you an enormous edge over your opponents and let you seize the advantage on the world map.

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If you want to see the victory screen, especially on higher difficulty levels, you're going to need to know how to win battles. This guide will teach you everything about combat in Age Of Wonders 4, giving you the knowledge necessary to defeat even the strongest foe.

How Many Units Can Fight In A Battle?

an easy early-game battle in age of wonders 4

Whenever a stack of units attempts to enter a space occupied by an enemy stack, a battle occurs. Up to three stacks on each side can participate - generally, this will be the main attacking and defending stack, plus the two nearest stacks from each ꦕside within two spaces of the battle. Ally a♍nd Vassal stacks can also join the battle if they are close enough.

Since stacks can have up to six units, the most units that can participate in a battle are eighteen per side. However, additional units can be summoned to🅠 the field - usually throug♔h spells - so it is possible to have more than eighteen units deployed after the battle starts.

How Do Action Points Work?

an army of low-tier feline barbarians in age of wonders 4

Each turn, every unit in an army gets three Action Points, represented by white orbs. Moving and using abilities almost always costs at least one Action Point, while some powerful abilities require all three. There are a handful of "free" abilities that do not cost Action Points, but the unit must have at least one available; a unit with no Action Points left is effectively done for the round.

A unit can't spend more than two Action Points on movement; in most cases, this allows them to attack or enter Defense Mode after moving.

Zone Of Control, Retaliation, And Opportunity Attacks

a battle between two small melee armies in age of wonders 4

Most units with a melee attack exert a Zone of Control on the three spaces directly in front of them (or every adjacent space, if they are in Defense Mode). An enemy in those spaces cannot make Ranged or Magic attacks. If an unit tries to leave an enemy's Zone of Control, that enemy will get a free melee attack against them, called an Opportunity Attack.

Units that exert a Zone Of Control also get one Retaliation Attack during their opponent's turn; the first time they're targeted with a melee attack, they will strike back if they survive.

An attack that hits a unit ༒from outside its Zone of Control (that is, from the rear or side) is considered Flanking and deals twenty-five percent more damage.

How Is Damage Calculated?

a unit suffers physical and blight damage in age of wonders 4

Every attack has a base damage rating that you can see by hovering over it. When the attack hits a target, that damage is modified by the target's Defense, Resistance, or both. However, it's not a strict one-to-one reduction; instead, the total damage is reduced by a percentage based on the defensive stat, as follows:

Defense or Resistance

Damage Reduction

None.

1

10 percent.

2

19 percent.

3

27 percent.

4

34 percent.

5

41 percent.

6

47 percent.

7

52 percent.

As you can see, each point of Defense or Resistance is slightly less effective than the previous one. Getting these stats as high as possible for your units is still a good idea, but there's no perfect defense!

Defense is used to resist Physical damage. Resistance is used to resist every other damage type.

Multiple Elements

Many attacks have several damage types, usually due to weapon enchantements. For example, a Defender with Legion Of Zeal might deal nine Physical damage, plus two Spirit damage with each attack, for a base total of eleven. In those cases, the target's damage reduction is calculated separately for each element.

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Does Damage Make A Unit Weaker?

several units that have taken damage in age of wonders 4

As a unit takes damage, soldiers fall in battle based on the unit's total remaining health; for example, a unit of five soldiers reduced to eighty percent of its health will lose one troop. The unit's damage output will be reduced by the same proportion (in this case, twenty percent) until the unit's health is restored.

Units that consist of a single creature - usually Heroes and Mythic units - fight at full strength until they are killed.

How Does Morale Work?

units receive a morale bonus in age of wonders 4

Each unit has an individual Morale rating, indicated by the mask on the left side of their status bar in c🍨ombat. Defeating enemies, along with the effects of spells and abi♛lities, causes Morale to go up, while seeing nearby allies fall can cause Morale to drop.

A unit will get bonuses or penalti✃es base🌟d on their Morale, as follows:

Morale Level

Effect(s)

High Morale (20 or higher)

  • The unit is twenty percent more likely to land a Critical Hit with each attack, dealing fifty percent more damage.

Neutral Morale (between -19 and +19)

  • No bonuses or penalties.

Low Morale (less than -20)

  • The unit is twenty percent more likely to Fumble each attack, dealing only half damage.

Very Low Morale (less than -40)

  • The unit is forty percent more likely to Fumble each attack, dealing only half damage.

Routing (-60 or less)

  • The unit cannot be given orders, and will instead attempt to flee the battlefield.
  • The unit does not trigger Opportunity Attacks.
  • The unit is twenty-five percent harder to hit with Ranged attacks.

How To Cast Spells In Combat

the interface for casting spells during comabt in age of wonders 4

Each side of a combat can cast one spell per round at any time during their own turn. This is limited by their total Combat Casting points (which are separate from World Casting points) and available Mana. Rulers with the Wizard King background can use the Overchannel ability when they are 🐷on the field to cast an additional spell.

You can open your spell list by clicking on the star icon next to your Ruler's portrait in the lower-right corner of the screen. Spells can deal damage, heal, inflict buffs and debuffs, and do many more things in combat. They can turn the tide of a fight, but they aren't always available. You cannot cast a spell in combat if:

  • It's your first turn of the battle.
  • Your Ruler is currently in the Astral Void.
    • This takes effect immediately if your Ruler falls in battle!
  • An enemy with Devourer Of Spells (usually a Mage Bane) is on the field.

You can choose three of your combat spells as Favorites by clicking the star next to🔴 their name on the list - these spells will appear near your Ruler portrait, letting you cast them without opening the menu.

Every Unit Type In Age Of Wonders 4

two large armies prepare to engage in age of wonders 4

Each unit in the game can be heavily customized thanks to species bonuses, enchantments, and other powers. However, they are broadly categorized by class. This means you can usually tell at a glance how a unit will fight, even if you aren't sure of the specifics.

Unit Type

Symbol

Details

Battle Mage

Flame

  • Uses Magic attacks from a distance.
  • Usually has poor Defense but good Resistance.

Fighter

Crossed Swords

  • General-purpose melee unit.
  • No particular strengths or weaknesses.

Hero

Helmet

  • Powerful characters that can be customized with Skills and Equipment.
  • Usually the most powerful units in an army.
  • Battlefield role is determined by the Hero's build.

Mythic

Three Stars

  • Powerful, legendary unit that doesn't fit into any other category.
  • Each Mythic unit has unique abilities, and are typically very strong.

Polearm

Three Spears

  • Melee unit that retaliates before the enemy attack.
  • Unaffected by extra damage from Charge attacks (but not Heavy Charge).
  • Deals forty percent more damage to Cavalry and Large Targets.

Ranged

Bow and Arrow

  • Uses Ranged physical attacks.
  • Good damage output, but fragile if caught in melee.

Ruler

Crown

  • Functionally identical to a Hero, but must be alive in order to cast spells.

Scout

Compass

  • Moves quickly and has good line of sight.
  • Weak in combat, but has a Ranged attack.

Shield

Sword and Shield

  • Defense-focused melee unit.
  • Defense is considered three points higher against non-flanking attacks.
  • When in Defense Mode, the Shield unit and all adjacent allies get two additional Defense and Resistance.

Shock

Fist

  • Heavy-hitting unit with a Charge attack.
  • Deals twenty percent more damage for each space it moved before attacking, up to a sixty percent bonus.
  • Charge attacks cancel Defense Mode and Retaliation attacks from the target.

Skirmisher

Sword and Arrow

  • Has both a Melee and Ranged attack.
  • Ignores terrain penalties while moving.
  • Cannot be targeted by Opportunity Attacks.

Support

Ankh

  • Focuses on healing and buffs.
  • Usually has a decent Magic attack to use during ability cooldowns.

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