Let's face it, video games are getting easier. Perhaps it's due to the ever-growing narrative or expanding game worlds, as new technology has allowed developers to tell truly elaborate stories. Whatever the reason, the age of arcades is rapidly coming to a close. Kids🌄 are 🃏no longer spending their hard earned allowances on quarter-gobbling machines and arcades seem to only serve as a gathering spot for those seeking nostalgia.

Retro ꦯreleases relied heavily on their mechanics and entertainment value. It was nearly impossible to tell a detailed story with classic technology, so gameplay reigned supreme. This gave a lot of early titles a rather steep difficulty curve. Developers needed to figure out how to keep gamers coming back and how to turn shorter adventures iꦐnto lengthy playthroughs. Unfortunately, some developers took the difficulty scale a little too far. Certain classic titles suffered from a massive challenge spike, creating headaches and angry play-sessions.

There are tons of difficult old school games floating around the internet, and we've covered a few systems in the past (like the 168澳洲幸运5开奖网:Sega Genesis, SNES, and NES). This time we wanted to take a look at some of the more obscure and difficu🦩lt titles (with a few mainstays) to ever grace consoles and arcade machines.

Here are 21 Classic Games Which Are ꦦImpossible To Beat! Have you played any of these? Let us kn♐ow!

21 🔯 Pac-Land (Aꦰrcade)

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Ah, Pac-Man, the supernaturally cursed sphere with a nasty pill habit. Gamers were first introduced to this yellow maze-runner in 1980 when he began popping up in arcades all over the country. His original quest had you gorging on power pellets and avoiding a group of dastar🐻dly ghosts.

In 1984, Namco followed up with a side-scrolling platformer that showed Pac-Man (with a stylish hat) saving faeries from certain doom. This game is truly impossible to beat, although the reason is a bit cheesy. Pac-Land is never-ending, so don't plan on reveling through a short and unrewarding ending (retro games we🌳re rife with those). Each conquered level ramꦉps up the difficulty, adding more enemies and an array of perilous pits.

This title was a quarter-destroyer, eating up 🧸pocket change and punishing unsuspecting players with an unachievable ending.

20 Megaಌ Man 2 (NES) ♉

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A lot of people claim that the original Mega Man was a torrid affair full of pitfalls and unfair enemy patterns. While that may be true, we feel like Mega Man 2 is just a bit more grueling. If the annoyin🅷g enemies and expertly placed obstacles don't kill you, the frustrating level design will.

Developers did a fantastic job in crafting each stage. Every robot master has a different level mechanic that can be downright stressful. Take for example Heℱatman, who features a controller-breaking level section that has you hopping across phasing blocks. This is aggravating enough on its own, but the difficulty really ramps up when the platform hopping mo🔯ves over burning lava and bottomless pits.

Thankfully, the title f🌜eatures some of the best music to ever grace the NES. You might🦂 get sick of it though since you'll have to hear it over and over through each agonizing defeat.

19 ♍ The Simpsons: Bart ༒Vs. The Space Mutants (NES)

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Let's be honest, this title probably sold a lot of copies based purely on its hilarious pedigree. The Simpsons: Bart Vs. The Space Mutants released back in 1991 when Matt Groening's animated television series was taking the world by storm. We fell in love with The Simpsons family, especially with Bart and his misღchievous prankster lifestyle.

"Eat my shorts!" would become an iconic tagline for Bart. It's also a much easier alternative to conquering this wacky title. The Simpsons: Bart Vs. The Space Mutants isn't nearly as 🐲happy-go-lucky as the te📖levision show that inspired it. The platforming sections are unforgiving, the enemies can be annoyingly fast, and the puzzles are a headache for new players. This is a title that rewards patience, fast reflexes, and quick wits.

The release is much easier when you know what you're doing, but can be a downright nightm🍎are for first timers.

18 Solstice (NE🐻S) ൩

Via: Youtube (playstate)

Solstice is truly a special experience. This wild ride is one part platformer, one part puzzle-solving, and two parts LSD-induced color schemes. You'll embark on an epic quest to save a princess from sacrifice and you'll need to c🎀onquer a labyrinth-like castle to do it. Along the way, our brave hero will need to reassemble a special artifact called the Staff of Demno🍸s.

The platforming sections for Solstice aren't insanely difficult. There are a quite a few that will challenge your reflexes and the odd camera angles don't do much to help a skewed depth perception. The real difficulty lies in the massive 252 room puzzle. It's entirely possible to beat Solstice without collecting everything or visiting e♛very room, but you'll be shamed by your less than 100 percent score at the end o𝐆f it all.

17 Earthworm Jim (Sega Genes🔥is🌸)

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There are two types of Earthworm Jim fans, those who adore the quirky universe and those who believe they hallucinated the entire thing during a cough syrup-induced fever dream. The wild and wacky cartoon platformer offered up hilarity, originality, and a rather imposing difficulty spike. Earthworm Jim possessed mass appeal to the younger generat🍸ion, with its gross-out humo🐻r and over-the-top cartoon physics.

Unfortunately, the release may have been a little too hard for the average platforming enthusiast. Amidst the Ren and Stimpy-like vibes lies a cavalcade o෴f speedy enemies, tough obstacles, and perilous pitfalls. The release changes gears on the fly, swapping between traditional platforming, puzzle solving, flying, and even snot bungee jumping.

If you can manage to best the maze-like levels and quirky game mechanics, Earthworm Jim offers one of the better platforming experiences on the Sega Genesis. Just don't expect to dominate it on your first plꦗaythrough (or ever for that ꦚmatter).

16 ꧑ Treasure Island Dizzy (Commodore 64)

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Treasure Island Dizzy is a fantastic example of a release that's deceivingly simplistic. The control scheme consists of moving, jumping, and pi🍸cking up items. Yo🎶u'll guide a roly-poly egg on a quest to retrieve 30 separate coins and escape a delightful-looking island. You'll collect a variety of things, using each one to conquer a different puzzle and set you one step closer to freedom.

It all seems very straightforward until you realize that Treasure Island Dizzy features some agonizingly annoying mechanics. For one, Dizzy only has one life. If you mꦦanage to foul things up, you'll need to begin your quest all over agai🀅n. There is no inventory, instead, you'll only be able to carry three items at a time. To make matters worse, collecting a new item will cause an older item to drop. This is especially frustrating underwater, where dropping your snorkel means instant death.

Without any voices to guide you, Treasure Island Dizzy can be an absolute nightmare to solve.

Via: Waypoint - Vice

Anyone who had the misfortune of playing Zelda II: The Adventure of Link probably anticipated seeing it on this list. We're kidding, Zelda II had its own unique charms and mechanics, but that doesn't make it ꦇa bad game. It does, how🦋ever, make it a rather hard game.

The Adventure of Link was a far cry from The Legend of Zelda we'd all come to know and love. Developers took a gamble by introducing side-scrolling combat and traditional RPG elements. The changes weren't 🦩necessarily well-received by the gaming community, but it's hard not to re🤪spect what the creators envisioned for this sequel.

Sadly, the finished product ended up frustrating players more than 𒉰anything. The difficulty scale was brutal, featuring unforgiving enemies, vicious bosses, and an ulcer-inducing puzzle section through Death Mountain. The last boss can be defeated in a very cheesy way, but most players struggle to even beat the first dungeon.

14 ♔ 𝔍Ninja Gaiden (NES)

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In 2004, Team Ninja released Ninja Gaiden to an unsuspecting world. The title took the action genre by storm, receiving critical acclaim from a variety of entertainment journalists and gamers alike. The title was developed to be agonizingly difficult, featuring intense boss fights and long-winded﷽ battles. Skill, patience, timing, and sharp reflexes, were required to c🍒onquer Ryu Hayabusa's epic quest.

What many may not know is that all of this was made possible thanks to a 1990 NES release by the same name. The modern Ninja Gaiden was a challenging affair, but its predecessor was every bit as demanding for its time. The side-scrolling NES clas🦋sic had play🎀ers guiding Ryu through a series of levels, slicing and dicing through enemies, while simultaneously avoiding pits and traps. The boss battles were tough, enemies were fast, and the tight controls were often necessary to navigate tricky wall-jumps and leaps.

13 Mike Tyson's Punch-Out!! (NES) 💖

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Back in the late 1980s, everyone had a secret inner dream about taking down the champ, Mike Tyson. A lot of us were noodle-armed weaklings, so we'd have to settle for Rock 'Em Sock 'Em Robots and punching bags. In 1987, Nintendo would answer our virtual prayers with Mike Tyson's Punch-Ou🐭t!!. This ingenious (for its time) 1-on-1 boxing title put us in the driver's seat, allowing us to sta🤪ke our claim as a professional prize fighter.

If you managed to make it through all of Little Mac's opponents, you'd win a fight with the Heavyweight himself. The only problem is that Mike Tyson was every bit as dominating in Punch Out!! as he was in real life. If you managed to make it that far (and that's a big if conside🉐ring an already daunting difficulty), it was pretty much guaranteed that Tyson would l♛ay you out with one jab.

12 🔯 E.T. (Atari 2600)

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This game belongs on a lot of negative lists. E.T. for the Atari𓂃 2600 is often herald as perhaps the worst came ever created.  The developmental journey was pure of heart, focusing on the꧃ love and adoration of the 1982 Steven Spielberg production. Sadly, the developmental execution was a disaster. The finished product was a steaming pile of alien waste, causing such an uproar within the gaming community that over 800 copies were crushed and buried in the arid soil of New Mexico.

The game is "impossible" because it takes the patience of a monk just to☂ locate the first of t꧋hree phone pieces. Every movement will drain your score, and the game doesn't offer much in terms of "where to go." If the boring monotonous colors and sounds don't kill you, the rage-inducing pits will. You'll need to climb into these holes to retrieve parts, but getting out of them can be a chore. There are countless instances of a player slowly slipping into insanity as they levitate out of a pit, only to fall right back into it.